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Add Linbol System Rebirth from SpaceDock #9740
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This is an automated commit on behalf of RevanX
This is an automated commit on behalf of RevanX
This pull request was automatically generated by SpaceDock on behalf of RevanX, to add Linbol System Rebirth to CKAN. Please direct questions about this pull request to RevanX. Mod details
DescriptionJoin The LSR Discord: https://discord.gg/uGdCrDhc Explore a larger version of KSP in two star systems (1 WIP), even featuring a white dwarf. Explore the 3 ringed bodies and 12 Hazardous bodies (most are WIP) that pose a threat to landing craft, if there was a landable surface in the first place. Fly around the dense atmospheres of the two 'mega-earths', explore peculiar bodies, fly to the summits of Revan etc etc.
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This is an automated commit on behalf of RevanX
This pull request was automatically generated by SpaceDock on behalf of RevanX, to add Linbol System Rebirth to CKAN. Please direct questions about this pull request to RevanX. Mod details
DescriptionJoin The LSR Discord: https://discord.gg/uGdCrDhc Explore a larger version of KSP in two star systems (1 WIP), even featuring a white dwarf. Explore the 3 ringed bodies and 12 Hazardous bodies (most are WIP) that pose a threat to landing craft, if there was a landable surface in the first place. Fly around the dense atmospheres of the two 'mega-earths', explore peculiar bodies, fly to the summits of Revan etc etc. All that will be under the 2.5x scale similar to that of JNSQ, to allow terrain to develop more properly, and all landforms are well defined with 8192x4096 textures for the largest bodies. All stock bodies will be removed in this game and replaced with its own system. Check out the GitHub for more information. Currently, there are few planet packs of the large scale being developed. This modpack aims to change that by introducing a new modpack that when completed will be the largest out there. However, this is obviously very very ambitious and will take place over a year or so. All the bodies have been planned and are pending the PQS and Heightmap/Color/Normal files. All planets, stars and moons are scaled to 2.67x scale to complement JNSQ and a very small handful of bodies are actually quite similar to those in GPP in nature. You spawn in Revan (provisional name, named after the title that i released this mod pack in), a super-kerbin (you could even say it’s a super nodens due to its similar buffing in stats), with a gravity, radius and pressure ASL 38%,30% and 190% greater than JNSQ kerbin (another mod pack of the same scale). This makes atmospheric flight easier (at least for large and less draggy craft), due to the firmer grip and better handling. Orbital speeds are so high that SSTOs are infeasible (combined with increased scale), and re-entry is deadly without heat shield- all for a more complex and difficult experience as well as the usage of multi stage launchers. There are currently only 13 bodies with 106 more to be promised, as this is in an alpha stage, expect bugs. Lots of them. |
See #8893. |
This pull request was automatically generated by SpaceDock on behalf of RevanX, to add Linbol System Rebirth to CKAN.
Please direct questions about this pull request to RevanX.
Mod details
Description
Currently, there are few planet packs of the large scale being developed. This modpack aims to change that by introducing a new modpack that when completed will be the largest out there. However, this is obviously very very ambitious and will take place over a year or so. All the bodies have been planned and are pending the PQS and Heightmap/Color/Normal files. All planets, stars and moons are scaled to 2.67x scale to complement JNSQ and a very small handful of bodies are actually quite similar to those in GPP in nature.
You spawn in Revan (provisional name, named after the title that i released this mod pack in), a super-kerbin (you could even say it’s a super nodens due to its similar buffing in stats), with a gravity, radius and pressure ASL 38%,30% and 190% greater than JNSQ kerbin (another mod pack of the same scale). This makes atmospheric flight easier (at least for large and less draggy craft), due to the firmer grip and better handling. Orbital speeds are so high that SSTOs are infeasible (combined with increased scale), and re-entry is deadly without heat shield- all for a more complex and difficult experience as well as the usage of multi stage launchers.
There are currently only 13 bodies with 106 more to be promised, as this is in an alpha stage, expect bugs. Lots of them.