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Add Veronique (#246)
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Capkirk123 authored Oct 13, 2024
1 parent edb6d9f commit 5550452
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Binary file added GameData/ROEngines/Assets/AdmiralKew/gray.dds
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105 changes: 105 additions & 0 deletions GameData/ROEngines/PartConfigs/Veronique_AK.cfg
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PART
{
module = Part
name = ROE-VeroniqueAK
author = AdmiralKew, capkirk

ROESetEngineDefaults = LIQUID_ENGINE

MODEL
{
model = ROEngines/Assets/AdmiralKew/Veronique_AGI_
}
scale = 1
rescaleFactor = 0.625
attachRules = 1,1,1,0,0
node_stack_top = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -2.28, 0.0, 0.0, -1.0, 0.0
node_attach = 0.0, 0.05, 0.0, 0.0, 1.0, 0.0

emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2

title = Veronique
manufacturer = abc
description = abc

engineType = Veronique

tags = veronique

MODULE
{
name = ModuleEnginesRF
thrustVectorTransformName = thrustTransform
}

MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.3
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}

MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}

MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 0.75
}
greenCurve
{
key = 0 0
key = 1 0.75
}
blueCurve
{
key = 0 0
key = 1 0.75
}
alphaCurve
{
key = 0 0
key = 1 0.75
}
}
}

KSP_MODEL_SHADER:NEEDS[TexturesUnlimited]
{
name = Veronique
recolorable = false

model = ROEngines/Assets/AdmiralKew/Veronique_AGI_

MATERIAL
{
shader = TU/Metallic
texture = _MainTex, ROEngines/Assets/AdmiralKew/AGI_MainTex
texture = _BumpMap, ROEngines/Assets/AdmiralKew/AGI_BumpMap
texture = _Emissive, ROEngines/Assets/AdmiralKew/AGI_Emission
texture = _MetallicGlossMap, ROEngines/Assets/AdmiralKew/AGI_MetallicGlossMap
}
}
14 changes: 14 additions & 0 deletions GameData/ROEngines/Waterfall/Kerosene-Acid/Veronique.cfg
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Expand Up @@ -11,3 +11,17 @@
glowStretch = 0.8
}
}

@PART[ROE-VeroniqueAK]:BEFORE[ROWaterfall]:NEEDS[Waterfall]
{
ROWaterfall
{
template = waterfall-kerosene-nitric-acid-lower-1
audio = pump-fed-light-1
position = 0,0,0
rotation = 0, 0, 0
scale = 0.271, 0.271, 0.271
glow = _yellow
glowStretch = 0.8
}
}

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