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YF-3 with boattail is a single engine (#3012) #1780

YF-3 with boattail is a single engine (#3012)

YF-3 with boattail is a single engine (#3012) #1780

Workflow file for this run

# This is a basic workflow to help you get started with Actions
name: build
# Controls when the action will run.
on:
# Triggers the workflow on push or pull request events but only for the master branch
push:
branches: [ master, dev ]
pull_request:
branches: [ master, dev ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
env:
KSP_ROOT: /tmp/ksp
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
check-secret:
uses: KSP-RO/BuildTools/.github/workflows/check-secret.yml@master
secrets:
KSP_ZIP_PASSWORD: ${{ secrets.KSP_ZIP_PASSWORD }}
validate-cfg-files:
uses: KSP-RO/BuildTools/.github/workflows/validate-cfg-files.yml@master
build:
# The type of runner that the job will run on
runs-on: ubuntu-22.04
needs: [check-secret]
if: needs.check-secret.outputs.has-password == 'true'
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
- name: Checkout
uses: actions/checkout@v2
with:
fetch-depth: 100
- name: Download required assemblies
id: download-assemblies
uses: KSP-RO/BuildTools/download-assemblies-v2@master
with:
KSP_ZIP_PASSWORD: ${{ secrets.KSP_ZIP_PASSWORD }}
dependency-identifiers: |
Harmony2
ROUtils
RealFuels
- name: Build mod solution
run: |
rm -f ${{ github.workspace }}/GameData/RealismOverhaul/Plugins/*.dll
rm -f ${{ github.workspace }}/GameData/EngineGroupController/Plugins/*.dll
msbuild /restore /p:RestorePackagesConfig=true /p:Configuration=Release /p:ReferencePath="${{ steps.download-assemblies.outputs.ksp-dll-path }}" ${{ github.workspace }}/Source/RealismOverhaul.sln /p:KSPRoot="${{ env.KSP_ROOT }}"
msbuild /p:Configuration=Release /p:ReferencePath="${{ steps.download-assemblies.outputs.ksp-dll-path }}" ${{ github.workspace }}/Source/KerbalPlugins.EngineGroupController.sln /p:KSPRoot="${{ env.KSP_ROOT }}"
cp -v ${{ github.workspace }}/Source/obj/Release/RealismOverhaul.dll ${{ github.workspace }}/GameData/RealismOverhaul/Plugins/RealismOverhaul.dll
cp -v ${{ github.workspace }}/Source/InstallChecker/obj/Release/ROInstallChecker.dll ${{ github.workspace }}/GameData/RealismOverhaul/Plugins/ROInstallChecker.dll
cp -v ${{ github.workspace }}/Source/EngineGroupController/obj/Release/EngineGroupController.dll ${{ github.workspace }}/GameData/EngineGroupController/Plugins/EngineGroupController.dll
cp -v ${{ github.workspace }}/Source/UnityGUIFramework/obj/Release/UnityGUIFramework.dll ${{ github.workspace }}/GameData/EngineGroupController/Plugins/UnityGUIFramework.dll
- name: Remove excess DLLs
uses: KSP-RO/BuildTools/remove-excess-dlls@master
with:
path: ${{ github.workspace }}/GameData/
- name: Assemble release
id: assemble-release
run: |
RELEASE_DIR="${RUNNER_TEMP}/release"
echo "Release dir: ${RELEASE_DIR}"
mkdir -v "${RELEASE_DIR}"
echo "::set-output name=release-dir::${RELEASE_DIR}"
cp -v -R "${{ github.workspace }}/GameData" "${RELEASE_DIR}"
cp -v -R "${{ github.workspace }}/Ships" "${RELEASE_DIR}"
cp -v "${{ github.workspace }}/README.md" "${RELEASE_DIR}"
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: RealismOverhaul
path: ${{ steps.assemble-release.outputs.release-dir }}