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Configure FFT fission engines and adjust radiator properties (#2936)
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Capkirk123 authored Feb 4, 2024
1 parent 5dbe7c8 commit efb5a5c
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17 changes: 16 additions & 1 deletion GameData/RealismOverhaul/RO_Materials.cfg
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%skinInternalConductionMult = 2.44 //no idea what units this is in. Use Duraluminum (164 W/m-K) as reference
%skinSkinConductionMult = 2.44
}
//AZ-93 over aluminum (Heat-repellent coating, high emissivity in longwave IR, low emissivity in visual light)
@PART:HAS[#skinTempTag[AZ93]]:FOR[RealismOverhaul_Materials]
{
%skinMaxTemp = 588 //~50% strength
%emissiveConstant = 0.98 //Assuming we reject heat at ~300-400 K
%absorptiveConstant = 0.25 //Assuming we mostly absorb heat at ~5700K (sun)
//%skinMassPerArea = 1.0
%skinThermalMassModifier = 1.1375 //multiplier, 0.80 kJ/kg-K as basis
%skinInternalConductionMult = 1.0 //no idea what units this is in. Use Duraluminum (164 W/m-K) as reference
%skinSkinConductionMult = 1.0
}

// =================================================================================
// Apply physics properties for internal materials
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}
// =================================================================================
// Override emissivity (if applicable)
// Override emissivity/absorptivity (if applicable)
// =================================================================================
// Allow overriding default material emissivity if it's painted
@PART:HAS[#paintEmissivityTag]:AFTER[RealismOverhaul_Materials]
{
@emissiveConstant = #$paintEmissivityTag$
}
@PART:HAS[#paintAbsorptivityTag]:AFTER[RealismOverhaul_Materials]
{
@absorptiveConstant = #$paintAbsorptivityTag$
}

// =================================================================================
// Cleanup
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