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4 more errors spotted by @fspoettel
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Capitalise Mine Cart
Add 'm' to formations
Remove . at end of Descent into Mines
Added missing ) to No Turning Back
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DaveSea79 authored Dec 18, 2024
1 parent aa1afc2 commit 30acf74
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions pack/fhv/fhvc.json
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[
{
"back_text": "Easy / Standard - Act 2\n[skull]: -X. X is your location's column number.\n[cultist]: -2. Place 1 resource on this card, as a switch.\n[tablet]: -3. If you fail, move the Mine cart once.\n[elder_thing]: -4. If you fail, remove 1 switch from this card.",
"back_text": "Easy / Standard - Act 2\n[skull]: -X. X is your location's column number.\n[cultist]: -2. Place 1 resource on this card, as a switch.\n[tablet]: -3. If you fail, move the Mine Cart once.\n[elder_thing]: -4. If you fail, remove 1 switch from this card.",
"code": "10501",
"double_sided": true,
"encounter_code": "written_in_rock",
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{
"back_flavor": "A chunk of rock falls from the ceiling, narrowly missing you. More rocks come loose, forcing you deeper.",
"back_name": "No Turning Back",
"back_text": "Remove each [[Cave]] location from the game <i>(discarding all enemies, tokens, and attachments at those locations)</i>. If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a <i>(do not resolve agenda 1b)</i>.\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead <b>Scenario interlude: The Cave-In</b> <i>(page 10</i>.",
"back_text": "Remove each [[Cave]] location from the game <i>(discarding all enemies, tokens, and attachments at those locations)</i>. If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a <i>(do not resolve agenda 1b)</i>.\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead <b>Scenario interlude: The Cave-In</b> <i>(page 10)</i>.",
"clues": null,
"code": "10505",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 5,
"faction_code": "mythos",
"flavor": "You realize the eerie hum in the air comes from vibrating crystal forations. Something feels strange, though you cannot say what...",
"flavor": "You realize the eerie hum in the air comes from vibrating crystal formations. Something feels strange, though you cannot say what...",
"illustrator": "Rob Laskey",
"name": "Descent into the Mines",
"pack_code": "fhvc",
"position": 5,
"quantity": 1,
"stage": 1,
"text": "<b>Objective</b> - At the end of the round, if each surviving investigator is at Control Station, advance. <i>(Hint: Get to the Control Station before the agenda advances!)</i>.",
"text": "<b>Objective</b> - At the end of the round, if each surviving investigator is at Control Station, advance. <i>(Hint: Get to the Control Station before the agenda advances!)</i>",
"type_code": "act"
},
{
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