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Merge pull request #1422 from fspoettel/tdc_spoilers
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Add `The Drowned City` previews
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zzorba authored Feb 2, 2025
2 parents 7123ba0 + a46b00d commit 92ec99c
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -112,6 +112,7 @@ The available tags are:
- `hd` => _Heals damage_, used for Vincent Lee.
- `pa` => _Parley_, used for Alessandra Zorzi.
- `se` => _Seals token_, used for ||Father Mateo.
= `fa` => _Firearm in card text_, used for Michael McGlen.

These tags have been used in the past but are unused right now:
- `st` => _Spell trait_, used to mark whether a card had bonded spells for Marie Lambeau, which is no longer relevant, but still part of the deckbuilding rules.
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6 changes: 6 additions & 0 deletions cycles.json
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Expand Up @@ -59,6 +59,12 @@
"position": 10,
"size": 2
},
{
"code": "tdc",
"name": "The Drowned City",
"position": 11,
"size": 2
},
{
"code": "promotional",
"name": "Promotional",
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5 changes: 3 additions & 2 deletions pack/core/core.json
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@@ -1,13 +1,13 @@
[
{
"code": "01000",
"deck_limit": 5,
"deck_limit": 15,
"faction_code": "neutral",
"hidden": true,
"name": "Random Basic Weakness",
"pack_code": "core",
"position": 1000,
"quantity": 5,
"quantity": 15,
"subtype_code": "basicweakness",
"text": "This is a placeholder random basic weakness\n You can replace it with a specific weakness using the Special tab or click the random button to replace it with a random weakness from your collection.",
"traits": "",
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"position": 26,
"quantity": 1,
"skill_intellect": 1,
"tags": "fa.",
"text": "Place 3 ammo tokens on a [[Firearm]] asset controlled by an investigator at your location.",
"traits": "Supply.",
"type_code": "event",
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3 changes: 3 additions & 0 deletions pack/eoe/eoep.json
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Expand Up @@ -1699,6 +1699,7 @@
"quantity": 2,
"skill_agility": 1,
"skill_combat": 1,
"tags": "fa.",
"text": "During the next fight action you perform this turn using a [[Ranged]] or [[Firearm]] asset, treat each [skull], [cultist], [tablet], [elder_thing], or [auto_fail] token you reveal as a \"0\" token. This action does not provoke attacks of opportunity.",
"traits": "Tactic.",
"type_code": "event",
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"skill_agility": 2,
"skill_combat": 1,
"slot": "Body",
"tags": "fa.",
"text": "[fast]: Choose a [[Firearm]] asset taking up only 1 hand slot in your play area. Attach it to Quickdraw Holster, or switch it with the attached asset. The attached asset takes up no hand slots. (Limit 1 attached asset.)\n[fast] Exhaust Quickdraw Holster: Perform a fight action on the attached asset without paying its [action] cost.",
"traits": "Item. Tool. Illicit.",
"type_code": "asset",
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"position": 122,
"quantity": 2,
"skill_combat": 2,
"tags": "fa.",
"text": "Uses (2 resources). Replenish these resources at the start of each round.\nResources on Bruiser may be spent to pay for [[Armor]], [[Firearm]], or [[Melee]] cards.\n[fast] During a skill test on a [[Armor]], [[Firearm]], or [[Melee]] card, spend 1 resource from Bruiser: You get +1 skill value for this test.",
"traits": "Talent.",
"type_code": "asset",
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1 change: 1 addition & 0 deletions pack/investigator/win.json
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Expand Up @@ -405,6 +405,7 @@
"quantity": 2,
"skill_agility": 1,
"skill_combat": 1,
"tags": "fa.",
"text": "[reaction] When you use a fight ability on a [[Firearm]] asset, exhaust Sharpshooter: Choose one, or both - \n- This attack uses [agility] instead of [combat]. All modifiers to your [combat] for this attack modify your [agility] instead.\n- Use the attacked enemy's evade value for this attack, instead of their fight value.",
"traits": "Talent.",
"type_code": "asset",
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7 changes: 4 additions & 3 deletions pack/promo/dre.json
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Expand Up @@ -17,10 +17,11 @@
"limit": 10
}
],
"deck_requirements": "size:30, card:98020, card:98021, random:subtype:basicweakness",
"deck_requirements": "size:30, card:11015:98020, card:11016:98021, random:subtype:basicweakness",
"double_sided": true,
"faction_code": "mystic",
"health": 5,
"hidden": true,
"illustrator": "Colin Boyer",
"is_unique": true,
"name": "Gloria Goldberg",
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"pack_code": "dre",
"position": 20,
"quantity": 1,
"restrictions": "investigator:98019",
"restrictions": "investigator:11014:98019",
"sanity": 3,
"skill_intellect": 2,
"skill_wild": 1,
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"pack_code": "dre",
"position": 21,
"quantity": 1,
"restrictions": "investigator:98019",
"restrictions": "investigator:11014:98019",
"subtype_code": "weakness",
"text": "Gloria Goldberg deck only. Replacement.\n<b>Revelation</b> - Draw a random non-weakness encounter card from beneath Gloria Goldberg. That card gains peril, its effects cannot be canceled, and you get -2 to all skills while resolving its effects. If that card is an enemy, it immediately attacks you. If no card is drawn by this effect, shuffle this card back into your deck.",
"traits": "Endtimes.",
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1 change: 1 addition & 0 deletions pack/ptc/dca.json
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Expand Up @@ -11,6 +11,7 @@
"quantity": 2,
"skill_agility": 1,
"skill_combat": 1,
"tags": "fa.",
"text": "Fast. Play when you activate the <b>Fight</b> ability on a [[Firearm]] asset.\nYou may spend X additional ammo tokens from that asset. When you reveal chaos tokens for this attack, reveal X additional chaos tokens. Choose one to resolve and ignore the rest.",
"traits": "Tactic.",
"type_code": "event",
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1 change: 1 addition & 0 deletions pack/return/rtptc.json
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Expand Up @@ -28,6 +28,7 @@
"quantity": 2,
"skill_agility": 1,
"skill_combat": 1,
"tags": "fa.",
"text": "Fast. Play when you activate the <b>Fight</b> ability on a [[Firearm]] asset.\nSpend 1 additional ammo token from that asset. When you reveal chaos tokens for this attack, reveal 1 additional chaos token. Choose one to resolve and ignore the other.",
"traits": "Tactic.",
"type_code": "event",
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2 changes: 2 additions & 0 deletions pack/tcu/uad.json
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Expand Up @@ -12,6 +12,7 @@
"quantity": 2,
"skill_agility": 1,
"skill_combat": 1,
"tags": "fa.",
"text": "As an additional cost to play Warning Shot, spend 1 ammo from a [[Firearm]] asset you control.\nMove all non-[[Elite]] enemies at your location to a connecting location. This action does not provoke attacks of opportunity.",
"traits": "Tactic. Trick.",
"type_code": "event",
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"skill_agility": 1,
"skill_combat": 1,
"skill_intellect": 1,
"tags": "fa.",
"text": "Fast. Attach to a [[Firearm]] asset you control that takes up two hand slots. Attached asset cannot be used to attack enemies engaged with you.\n[reaction] When you perform a <b>Fight</b> action using attached asset, if you are engaged with no enemies, exhaust Telecopic Sight: This attack can target a non-[[Elite]] enemy at a connecting location. Ignore the aloof and retaliate keywords for this attack.",
"traits": "Item. Upgrade.",
"type_code": "event",
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