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Arma Server Monitor for Linux
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Arma Server Monitor for Linux ============================= ArmA Server Monitor (ASM) was created by Fred41 to monitor Windows servers running servers for the games ArmA 2 or ArmA 3 made by Bohemia Interactive. Fred41's ASM can be found on GitHub: https://github.com/fred41/ASM/ and there's a discussion thread for ASM in the BI forums at http://forums.bistudio.com/showthread.php?155881-Arma-Server-Monitor-%28very-small-but-useful%29 Fred41 describes ASM as "ASM is a little program, for monitoring some interesting values from multiple server (or HC) instances. Performance related values like: * simulation cycles per second average (FPS) * simulation cycles per second minimal (FPSmin) * condition evaluations per second (CPS) * number of alive players (PL#) * number of alive server local AI units (AIL) * number of alive server remote AI units (AIR) * number of mission objects (OC[0..2], free configurable) * amount of allocated physical memory (MEM) * network traffic incoming in kbytes/s (NTI) * network traffic outgoing in kbytes/s (NTO) * disk reading in kbytes/s (DIR) * name of running instance * name of running mission are displayed, simultaneously for multiple (up to 4) server instances, in a window. The idea behind it, is to provide a fast and easy "state of health" overview at one go." ASM for Linux ============= ASM for Linux consists of * A shared library, "asmdll.so", for the ArmA 3 server. * An application, "armaservermonitor" that can either be run as a service or a query client. The ASM service will monitor up to 16 Arma servers and let clients query the server to get the performance values. Note that there is no GUI client available for Linux. Instead, one can use the Windows GUI that Fred41 has made (ArmaServerMonitor.exe) Features/limitations -------------------- ASM for Linux will report the same values that the Windows variant does, except the network and disk performance values (NTI, NTO and DIR). (The setting "enableAPImonitoring" in asm.ini is not implemented in Linux.) Runtime requirements ==================== ASM for Linux needs 32-bit C runtime libraries and the Gnome GLib 2 library. The former are probably already installed since you should have a working Arma 3 dedicated server up and running already. The 32-bit Gnome GLib library can be installed with yum (RHEL/CentOS/Fedora) or apt-get (Debian/Ubuntu): sudo yum install glib2 or sudo apt-get install libglib2.0-0 On 64-bit operating systems you have to specify the 32-bit variant of the package: sudo yum install glib2.i686 In 64-bit Debian and Ubuntu, you'll have to enable multiarch support first: sudo dpkg --add-architecture i386 sudo apt-get update Then, install the 32-bit GLib 2.0 package: sudo apt-get install libglib2.0-0:i386 Build requirements ================== The shared library must be compiled in 32-bit mode since the ArmA 3 dedicated server is a legacy 32-bit application. In order to build ASM, you will need: * GNU make * a C compiler (eg gcc) * the pkg-config tool * 32-bit GNU libc and Gnome GLib 2 development packages. * In 64-bit Debian/Ubuntu, the multilib gcc compiler package. For Red Hat/CentOS/Fedora, these "-devel" packages are: * glibc-devel * glib2-devel On 64-bit variants of RHEL/CentOS/Fedora, you would install * glibc-devel.i686 * glibc2-devel.i686 In Debian and Ubuntu, the packages are called * libc6-dev * libglib2.0-dev On 64-bit Debian and Ubuntu, the 32-bit devel packages are * libc6-dev:i386 * libglib2.0-dev:i386 See above under "Runtime requirements" for how to enable multiarch support in Debian/Ubuntu Building ======== 1) On a 32-bit Linux machine, just run ./configure --prefix=$HOME On 64-bit operating systems, you need to tell the configure script to set up the build system to generate 32-bit code: ./configure --prefix=$HOME --host=i686-linux-gnu "CFLAGS=-m32" "LDFLAGS=-m32" 2) Build the software: make 3) Install ASM make install Now, the files that have been built will be installed here: /home/username/bin/armaservermonitor /home/username/etc/asm.ini /home/username/lib/armaservermonitor/asmdll.so ("username" is the name of the user you are logged in as) Setting up ASM with the Arma 3 dedicated server =============================================== Before you install ASM for Linux, you need to have a working Linux ArmA 3 dedicated server up and running. This documentation will not describe how do set that up. Once you have A3 up and running, proceed with installing ASM like this: 1) Get the ASM.zip release archive from Fred41's github page: https://github.com/fred41/ASM/ and unpack that into your Linux Arma 3 server directory. You can then remove the Windows shared library, "ASMdll.dll", since it will not be used by a Linux server. 2) Change the name of the mod folder "@ASM" to lowercase letters: mv \@ASM \@asm 3) Change the name of the ASM.pbo addon to all-lowercase: mv \@asm/addons/ASM.pbo \@asm/addons/asm.pbo 4) Build ASM for Linux (see above) and then copy asmdll.so and asm to the ArmA 3 server directory. For example, if your ArmA 3 server is installed into /srv/arma3, you would run cp $HOME/bin/asm /srv/arma3 cp $HOME/lib/armaservermonitor/asmdll.so /srv/arma3 Usage ===== 1) Change into the Arma 3 server directory and start the ASM service: ./armaservermonitor -s &>asm.txt & The asm service will listen for TCP connections on port 24000 by default, so make sure to allow that in your firewall. 2) Launch the Arma 3 server with @asm as a server-side mod. For example: ./arma3server <your preferred launch parameters here> -servermod=@asm 3) In Windows, run the ArmaServerMonitor.exe client applicaiton and connect to the Linux dedi server just like you would connect to a Windows server: X:\Path\To\ArmaServerMonitor.exe -c -h<IP address of Arma server> 4) In Windows, run the ArmA 3 game and join the Linux dedicated server. Start a mission. 5) Statistics for the server can now be monitored with the Windows GUI client. 6) $profit?
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Arma Server Monitor for Linux
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