v0.7.1
A small update to Kristal that includes some important fixes.
Changelog
Additions:
- Tiled 1.9 feature support
- Tilesets can be defined to scale up to the map grid size, allowing unresized 20x20 tilesets
- Image Collection tilesets can now define sub-images
- New debug menus
- Portrait selector, for viewing and copying portrait paths
- Wave selector, for testing waves in battles
- Sound test, for previewing sound effects
- Added
darkfountain
andfountainfloor
events, and afountainshadow
controller - Added a few sounds and sprites
- Added some more palette options
Mod:getPaletteColor(index)
,Mod:getUISkin()
callbacks
Changes:
color
andhighlight
options for choicers- Disable NPC
turn
option by default - More Chapter 1 UI accuracy
- New Chapter 1 TP bar config option (boxes it)
- Drop Dog stat change to 2% in Chapter 1, sorry dog hunters
- Portraits can now animate while talking
- Lots of fixes
Full Changelog: v0.7.0...v0.7.1
Instructions
Windows: Download and extract the .zip
, and run kristal.exe
to play
Others: Download and install Love2D, and run the .love
with Love2D to play
Check out the documentation for how to use this engine, and download example-mod.zip
for mod structure, as well as overworld and battle examples.