-
- Currently does not work with Non-Custom Songs
- Can be enabled with the other modifiers (Map changing modifiers will only apply to first map)
- Disables Score Submission
- Randomly continues with a new song as the end of a song approaches
- Can adjust song selection for endless mode in the 'Endless' section of the config
- By default, failing in endless mode will simply move on to the next random song, this can be disabled in the 'Endless' section of the config
- Settings for Chat Integration and other parts of GameplayModifiersPlus can be found in 'UserData/GameplayModifiersPlus.ini' which will be generated after loading the game to the main menu with the mod installed correctly
- Refer to the Readme for how to set up and install CatCore properly
- When chat integration is active, there is now a UI display in game, On the left in red are the currently active cooldowns, indicating which commands can not be used at the moment. In the center is a counter of the current charges compared to the max charges, and on the right in yellow is the commands that are currently active.
Option | About |
---|---|
uiOnTop |
Whether the in game chat integration UI is on the top or bottom |
showCooldownOnMessage |
Whether cooldowns are displayed in chat with the message for command activation |
allowModCommands |
Whether the channel's moderators are allowed to edit the config from chat, if off only the broadcaster can |
commandsPerMessage |
How many commands can be stacked in one chat message |
globalCommandCooldown |
How long in seconds must pass before another chat message with commands will be activated |
allowEveryone |
If on, everyone in chat is allowed to use commands for chat integration |
allowSubs |
If allowEveryone is off and this is on, only subs and moderators will be able to use commands, if this is also off, commands will be limited to moderators |
chargesForSuperCharge |
The amount of additional charges required to activate a supercharge for a command, charge system is explained below |
chargesPerLevel |
The amount of charges generated every time a song starts |
maxCharges |
The max amount of charges that can be accumulated from chargesPerLevel |
bitsPerCharge |
If greater than 0, any message with bits will add charges based on its multiple of this amount |
timeForCharges |
How often to add charges during a song, if not 0 |
chargesOverTime |
If charges over time is active, how many charges to give every occurance of the time period |
resetChargesperLevel |
If true, charges will be reset after every song |
chatintegration360 |
If true, 360 Degree Chat Integration Capabilities will be enabled |
- Every Command has a
chargeCost
that you can specify, and the command will only be activated if the amount of charges exceeds the cost, and will subtract the cost accordingly - You can choose to either have charges only be generated automatically per level, to provide a "budget" to limit command usage, or restrict the generation of charges to bits, or both using the options explained above
- You can also set charges to be generated over time during a song, as outlined above, in addition to or instead of the above options
- SuperCharges require additional charges on top of the
chargeCost
to use a command, but extend the duration of the effects to be much, much greater...
- Since there are enough commands that listing every single option here would be cumbersome, I will explain the "properties" a command can have and what they do
Option | About |
---|---|
chargeCost |
The base amount of charges required to use a command |
Duration |
The base amount of time in seconds the effects of a command last |
Cooldown |
How long in seconds before that command can be used again, cannot be lower than Duration |
Min |
For random commands, the min value of the random range |
Max |
For random commands, the max value of the random range |
Chance |
For commands based on chance, the chance (0-1) of something occuring |
Multiplier |
For multiplier based commands, like faster or slower commands, the multiplier used. I.E. 1.2 = 120% |
RandomizeStart |
For Map Swap commands, whether to randomize what point the new map starts at |
HideNoteArrows |
For relevant commands, whether to hide note arrow indicators |
ForceAnyDirection |
For relevant commands, whether to make all effected notes have a cut direction of Any |
Command | Description |
---|---|
DA | Temporarily activates disappearing arrows for the duration |
Smaller | Makes the notes much smaller for the duration |
Larger | Makes the notes much larger for the duration |
Random | Makes the note size random within the set range for the duration |
InstaFail | For the duration, any mistake will cause instant failure, denoted by red health bar |
Invincible | For the duration, cannot lose any health, denoted by Gold health bar |
NjsRandom | Randomizes the note jump speed of the notes for the duration |
NoArrows | Turns the map into no arrows mode for the duration |
Funky | For the duration, notes are funky |
Rainbow | Randomizes note colors for the duration, currently left colors will be random warm colors, right will be random cool colors |
Pause | Literally just pauses the game. Has it's own seperate global command cooldown you can set, pauseGlobalCooldown , instead of a standard cooldown |
Bombs | For the duration, notes have a chance to be replaced with bombs |
Poison | For the duration, health regen is disabled |
OffsetRandom | For the duration, randomizes the note spawn offset |
Mirror | For the duration, mirrors the map |
Reverse | For the duration, reverses the direction the notes come from |
Faster | For the duration, the song speed is altered by the multiplier |
Slower | For the duration, the song speed is altered by the multiplier |
Tunnel | For the duration, the player enters a tunnel |
Left | Rotates the level 30 degrees to the left (If 360 Chat Integration Capabilities are enabled) |
Right | Rotates the level 30 degrees to the right (If 360 Chat Integration Capabilities are enabled) |
RandomRotation | Randomly sporadically rotates the level 30 degrees to the left/right for the duration (If 360 Chat Integration Capabilities are enabled) |
RCTTS | Force Reality Check Through the Skull to play for the duration |
GameTime | Start a random GameSaber game that will fail the player if they lose before the duration is up (Requires Compatible GameSaber version to be installed) |
Jeremy | Hide note meshes and telegraph note positions using arcs for the duration |
- Moderators can use '!gm reset' to deactivate all non permament commands (Permanent ones being things like noarrows and pause), reset all active cooldowns, and reset charges to the charges per level, or 0 if that value is set to 0
- The config can be changed from the file, and will update itself once the game scene changes, without having to restart
- The config can also be changed from chat by the broadcaster or moderators using the
!gm configchange
command, the usage of which is below
- Example Usage:
!configchange da cooldown=5
would change the cooldown for DA to 5 seconds
- To be used for Basic properties not attached to commands
- Example usage:
!gm configchange commandsPerMessage=2
Would change the commands per message to be 2