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Releases: Ladysnake/Blabber

v1.4.3-mc1.20.1

11 Mar 22:59
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Version 1.4.3-mc1.20.1:

  • Fixed compatibility with REI when loaded through Sinytra Connector

see full changelog here

v1.4.2-mc1.20.1

12 Feb 13:26
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Version 1.4.2-mc1.20.1:

  • Fixed /reload not working when adding or removing dialogues

see full changelog here

v1.4.1-mc1.20.1

21 Jan 19:15
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Version 1.4.1-mc1.20.1:

  • Fixed dialogues not being synced with clients

see full changelog here

v1.4.0-mc1.20.1

05 Jan 14:59
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Version 1.4.0-mc1.20.1:

Backported changes to MC 1.20.1 (thanks SettingDust !)

Mod Interactions

  • REI no longer appears on the RPG dialogue screen variant

see full changelog here

v1.4.0

31 Dec 17:37
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Version 1.4.0:

Updated to 1.20.4

Mod Interactions

  • REI no longer appears on the RPG dialogue screen variant

see full changelog here

v1.3.1

09 Nov 22:02
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Version 1.3.1:

Fixes

  • Fixed the /blabber command failing to find dialogues added through regular datapacks

see full changelog here

v1.3.0

01 Nov 14:18
1649d4a
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Version 1.3.0:

Additions

  • Added a new DialogueActionV2 interface that lets mods act upon the interlocutor in a dialogue

see full changelog here

v1.2.0

31 Oct 23:00
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Version 1.2.0:

Additions

  • Dialogues now support advanced text components, like entity selectors and scores
  • You can now specify an interlocutor when starting a dialogue
  • The interlocutor entity can be referred to in commands and texts using a new entity selector, @interlocutor
  • It can also be referred to using a new loot condition, blabber:interlocutor_properties

Changes

  • Dialogues can now be reloaded using the /reload command

see full changelog here

v1.1.0

28 Oct 21:44
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Version 1.1.0:

Additions

  • A new dialogue screen you can use : the RPG layout, ideal for dynamic NPC dialogues with short choices
    • This new layout can be chosen on a per-dialogue basis - look at the documentation for details

Changes

  • Updated the French localization

Fixes

  • Fixed scrolling in the dialogue screen behaving erratically

see full changelog here

v1.0.0-mc1.20.1

24 Oct 12:57
48cf116
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Version 1.0.0-mc1.20.1:

  • Updated to MC 1.20.1

Additions

  • Conditional choices !
    • A dialogue choice can require an arbitrary condition in the form of a JSON predicate
    • You can make it so that, when a choice is unavailable, it displays as either grayed out or hidden entirely
    • Grayed out choices display a customizable explanation when hovered
    • Conditions are refreshed every tick while a dialogue is active
    • Blabber will warn you in the logs at initialization if a dialogue has a risk of leaving a player without choices
  • You can now see a little arrow icon next to the currently selected choice
    • This icon gets replaced with a lock when the choice is unavailable
  • If despite all validation a player ends up on a dialogue screen with no choice available, they will now see an "escape hatch" choice suggesting they report the issue

Changes

  • BREAKING : Dialogues are now loaded from data/<namespace>/blabber/dialogues/ instead of data/<namespace>/blabber_dialogues/
  • BREAKING (for modders) : The maven group and package are now org.ladysnake instead of io.github.ladysnake

Mod Interactions

  • REI and EMI no longer appear on the dialogue screen

see full changelog here