Releases: Ladysnake/Blabber
Releases · Ladysnake/Blabber
v1.4.3-mc1.20.1
Version 1.4.3-mc1.20.1:
- Fixed compatibility with REI when loaded through Sinytra Connector
see full changelog here
v1.4.2-mc1.20.1
Version 1.4.2-mc1.20.1:
- Fixed
/reload
not working when adding or removing dialogues
see full changelog here
v1.4.1-mc1.20.1
v1.4.0-mc1.20.1
Version 1.4.0-mc1.20.1:
Backported changes to MC 1.20.1 (thanks SettingDust !)
Mod Interactions
- REI no longer appears on the RPG dialogue screen variant
see full changelog here
v1.4.0
v1.3.1
v1.3.0
v1.2.0
Version 1.2.0:
Additions
- Dialogues now support advanced text components, like entity selectors and scores
- You can now specify an interlocutor when starting a dialogue
- The interlocutor entity can be referred to in commands and texts using a new entity selector,
@interlocutor
- It can also be referred to using a new loot condition,
blabber:interlocutor_properties
Changes
- Dialogues can now be reloaded using the
/reload
command
see full changelog here
v1.1.0
Version 1.1.0:
Additions
- A new dialogue screen you can use : the RPG layout, ideal for dynamic NPC dialogues with short choices
- This new layout can be chosen on a per-dialogue basis - look at the documentation for details
Changes
- Updated the French localization
Fixes
- Fixed scrolling in the dialogue screen behaving erratically
see full changelog here
v1.0.0-mc1.20.1
Version 1.0.0-mc1.20.1:
- Updated to MC 1.20.1
Additions
- Conditional choices !
- A dialogue choice can require an arbitrary condition in the form of a JSON predicate
- You can make it so that, when a choice is unavailable, it displays as either grayed out or hidden entirely
- Grayed out choices display a customizable explanation when hovered
- Conditions are refreshed every tick while a dialogue is active
- Blabber will warn you in the logs at initialization if a dialogue has a risk of leaving a player without choices
- You can now see a little arrow icon next to the currently selected choice
- This icon gets replaced with a lock when the choice is unavailable
- If despite all validation a player ends up on a dialogue screen with no choice available, they will now see an "escape hatch" choice suggesting they report the issue
Changes
- BREAKING : Dialogues are now loaded from
data/<namespace>/blabber/dialogues/
instead ofdata/<namespace>/blabber_dialogues/
- BREAKING (for modders) : The maven group and package are now
org.ladysnake
instead ofio.github.ladysnake
Mod Interactions
- REI and EMI no longer appear on the dialogue screen
see full changelog here