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Releases: Ladysnake/Blabber

v1.7.1

20 Jun 23:00
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Version 1.7.1:

Fixes

  • Fixed blabber dialogue start not working when used as a command action on a dialogue end state

see full changelog here

v1.6.1-mc1.20.1

20 Jun 23:10
9d7ae53
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Version 1.6.1-mc1.20.1:

Fixes

  • Fixed blabber dialogue start not working when used as a command action on a dialogue end state
  • Fixed JEI still appearing on dialogue screens with RPG layout

see full changelog here

v1.7.0-mc1.20.6

15 Jun 12:06
f8b872d
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Version 1.7.0-mc1.20.6:

Updated to MC 1.20.6

Mod Interactions

  • JEI no longer appears on the dialogue screen with the RPG layout

see full changelog here

v1.7.0

15 Jun 21:14
6df4564
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Version 1.7.0:

Updated to MC 1.21

Mod Interactions

  • JEI no longer appears on the dialogue screen with the RPG layout

see full changelog here

v1.6.0-mc1.20.1

15 Jun 10:24
d753584
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Version 1.6.0-mc1.20.1:

Barring serious bugs, this is the last backport for MC 1.20.1.

Additions

  • New illustration types:
    • blabber:fake_player draws a (potentially offline) player with custom data
    • blabber:texture draws a 2D texture from a resourcepack
  • New anchor system for illustrations: you do not have to draw everything relative to the top-left corner anymore, you can pick any corner plus a couple predefined "good spots" for illustrations
    • use the /blabber settings set debug.anchors <true|false> command to toggle the illustration anchor debug mode, which displays the coordinates of the cursor relative to every available anchor
  • Added the scale property for item illustrations (defaults to 1.0)
    • Limitation: durability bars and stack count indicators do not render when a custom scale is set
  • API: Added an experimental API for custom parameterized dialogue layouts
  • Added customization options for dialogue layouts
    • Currently, the only configuration available is main_text_margins on the RPG layout
  • Added Mexican Spanish localization (thanks TheLegendofSaram !)

Changes

  • The format of entity illustrations has changed
    • They now use x/y/width/height properties instead of x1/y1/x2/y2 to bring them in line with other illustrations
    • size has been renamed to entity_size
    • stare_at_x/stare_at_y properties have been moved to a stare_at object, which can optionally take an anchor
    • Illustrations in the old format should keep working, but only the new format will be actively supported going forward
  • Illustration deserialization error messages have been improved slightly
  • Blabber will now log a warning with some additional details when it detects that a player gets stuck without available choices
  • API: DialogueIllustration#parseText can now throw CommandSyntaxException
  • API: the mod is now compatible with split sourceset environments
    • The experimental illustration API has been consequently reworked

Mod Interactions

  • JEI no longer appears on the dialogue screen

see full changelog here

v1.6.0

15 Jun 10:09
440a50b
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Version 1.6.0:

Additions

  • New illustration types:
    • blabber:fake_player draws a (potentially offline) player with custom data
    • blabber:texture draws a 2D texture from a resourcepack
  • New anchor system for illustrations: you do not have to draw everything relative to the top-left corner anymore, you can pick any corner plus a couple predefined "good spots" for illustrations
    • use the /blabber settings set debug.anchors <true|false> command to toggle the illustration anchor debug mode, which displays the coordinates of the cursor relative to every available anchor
  • Added the scale property for item illustrations (defaults to 1.0)
    • Limitation: durability bars and stack count indicators do not render when a custom scale is set
  • Added customization options for dialogue layouts
    • Currently, the only configuration available is main_text_margins on the RPG layout
  • Added Mexican Spanish localization (thanks TheLegendofSaram !)

Changes

  • The format of entity illustrations has changed
    • They now use x/y/width/height properties instead of x1/y1/x2/y2 to bring them in line with other illustrations
    • size has been renamed to entity_size
    • stare_at_x/stare_at_y properties have been moved to a stare_at object, which can optionally take an anchor
    • Illustrations in the old format should keep working, but only the new format will be actively supported going forward
  • Illustration deserialization error messages have been improved slightly
  • Blabber will now log a warning with some additional details when it detects that a player gets stuck without available choices
  • API change: DialogueIllustration#parseText can now throw CommandSyntaxException

Mod Interactions

  • JEI no longer appears on the dialogue screen

see full changelog here

v1.5.1-mc1.20.1

01 May 23:15
ce6950f
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Version 1.5.1-mc1.20.1:

Fixes

  • Actions for the starting state now run as expected when a dialogue is started

see full changelog here

v1.5.1

01 May 23:12
d86d3f0
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Version 1.5.1:

Fixes

  • Actions for the starting state now run as expected when a dialogue is started

see full changelog here

v1.5.0-mc1.20.1

01 May 17:50
e7f7917
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Version 1.5.0-mc1.20.1:

Additions

  • Dialogues can now contain illustrations, extra visual content that can be positioned anywhere on the screen (thanks Sekoia !)
    • Added 3 default illustration types : in-world entities, fake entities, and items
    • Illustrations can also be added to individual choices, in which case they are positioned relative to the corresponding choice
    • This feature should be considered experimental on 1.20.1, the entity illustrations in particular do not render as well as they do in later versions
  • Added Chinese localization (thanks SettingDust and nageih !)

see full changelog here

v1.5.0

01 May 13:15
e034b87
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Version 1.5.0:

Additions

  • Dialogues can now contain illustrations, extra visual content that can be positioned anywhere on the screen (thanks Sekoia !)
    • Added 3 default illustration types : in-world entities, fake entities, and items
    • Illustrations can also be added to individual choices, in which case they are positioned relative to the corresponding choice
  • Added Chinese localization (thanks SettingDust and nageih !)

Mod Interactions

  • Fixed compatibility with REI when loaded through Sinytra Connector

see full changelog here