v1.6.0-mc1.20.1
Version 1.6.0-mc1.20.1:
Barring serious bugs, this is the last backport for MC 1.20.1.
Additions
- New illustration types:
blabber:fake_player
draws a (potentially offline) player with custom datablabber:texture
draws a 2D texture from a resourcepack
- New anchor system for illustrations: you do not have to draw everything relative to the top-left corner anymore, you can pick any corner plus a couple predefined "good spots" for illustrations
- use the
/blabber settings set debug.anchors <true|false>
command to toggle the illustration anchor debug mode, which displays the coordinates of the cursor relative to every available anchor
- use the
- Added the
scale
property for item illustrations (defaults to1.0
)- Limitation: durability bars and stack count indicators do not render when a custom scale is set
- API: Added an experimental API for custom parameterized dialogue layouts
- Added customization options for dialogue layouts
- Currently, the only configuration available is
main_text_margins
on the RPG layout
- Currently, the only configuration available is
- Added Mexican Spanish localization (thanks TheLegendofSaram !)
Changes
- The format of entity illustrations has changed
- They now use
x
/y
/width
/height
properties instead ofx1
/y1
/x2
/y2
to bring them in line with other illustrations size
has been renamed toentity_size
stare_at_x
/stare_at_y
properties have been moved to astare_at
object, which can optionally take ananchor
- Illustrations in the old format should keep working, but only the new format will be actively supported going forward
- They now use
- Illustration deserialization error messages have been improved slightly
- Blabber will now log a warning with some additional details when it detects that a player gets stuck without available choices
- API:
DialogueIllustration#parseText
can now throwCommandSyntaxException
- API: the mod is now compatible with split sourceset environments
- The experimental illustration API has been consequently reworked
Mod Interactions
- JEI no longer appears on the dialogue screen
see full changelog here