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v1.6.0

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@Pyrofab Pyrofab released this 15 Jun 10:09
· 14 commits to main since this release
440a50b

Version 1.6.0:

Additions

  • New illustration types:
    • blabber:fake_player draws a (potentially offline) player with custom data
    • blabber:texture draws a 2D texture from a resourcepack
  • New anchor system for illustrations: you do not have to draw everything relative to the top-left corner anymore, you can pick any corner plus a couple predefined "good spots" for illustrations
    • use the /blabber settings set debug.anchors <true|false> command to toggle the illustration anchor debug mode, which displays the coordinates of the cursor relative to every available anchor
  • Added the scale property for item illustrations (defaults to 1.0)
    • Limitation: durability bars and stack count indicators do not render when a custom scale is set
  • Added customization options for dialogue layouts
    • Currently, the only configuration available is main_text_margins on the RPG layout
  • Added Mexican Spanish localization (thanks TheLegendofSaram !)

Changes

  • The format of entity illustrations has changed
    • They now use x/y/width/height properties instead of x1/y1/x2/y2 to bring them in line with other illustrations
    • size has been renamed to entity_size
    • stare_at_x/stare_at_y properties have been moved to a stare_at object, which can optionally take an anchor
    • Illustrations in the old format should keep working, but only the new format will be actively supported going forward
  • Illustration deserialization error messages have been improved slightly
  • Blabber will now log a warning with some additional details when it detects that a player gets stuck without available choices
  • API change: DialogueIllustration#parseText can now throw CommandSyntaxException

Mod Interactions

  • JEI no longer appears on the dialogue screen

see full changelog here