Releases: Ladysnake/RATs-Mischief
Releases · Ladysnake/RATs-Mischief
v2.0
Rat's Mischief 2.0 - 1.19.2:
- Rewrote the mod from scratch
- Improved Rat models, textures, animations and added hurt and death sounds
- Rats can now be picked up as items (by sneak right clicking on one that is your pet) and held in your hand
- When held in hand, Rats can be placed back down or thrown, and if aimed at a mob, stick on top of it to attack them
- Right-clicking a Rat in your inventory will set them to return to you and get back to your inventory automatically after being thrown
- New Plague Rat mechanic: when two Rats affected with the same potion effect breed, the offspring has a chance to be a Plague Rat
- Plague Rats cannot be affected by their carried effect, but will transfer that effect to entities they attack.
- Combine this mechanic with the throwing mechanic to use Plague Rats with negative or positive potion effects, respectively as an offense or support tool
- New Spy Rat mechanic: combining a Rat (as an item) with an Ender Eye and Rabbit Hide allows you to equip said rat as a Spy Rat, a rat that can be remote controlled using a Rat Master Mirror
- Purpur Rat Pouch capacity reduced down to from 20 to 15
- Added Clothed Ingots: the main material to craft Rat Master gear and armor. Can be obtained in Ancient City loot chests
- Added the Rat Master Armor
- An armor set with Diamond level protection, specifically designed to use Rats with a "summoner" playstyle
- Allows the wearer to choose a bonus for each piece worn by right clicking them. Current bonuses are:
- 15% increased Rat damage resistance
- 25% increased Rat attack damage
- 25% increased Rat mining speed
- Hood and pauldrons can be visually toggled by shift right clicking on the Hood and Cloak items
- Wearing a full set prevents a player from hurting their own Rats
- Can be obtained by combining Diamond Armor pieces with a Clothed Ingot in a Smithing Table
- Added the Rat Master Mask
- Replaces the Mask of Rat
- Prevents the wearer from hurting their own Rats
- Hides the wearer's name tag
- Can be obtained by combining a Skeleton Skull with a Clothed Ingot in a Smithing Table
- Added the Curse of the Rat
- Curse of the Rat books can be found exclusively in Ancient City loot chests, and can be applied to Rat Master Armor pieces and the Rat Master Mask
- Causes a player to automatically transform into a Rat to flee combat whenever their health drops below 4 hearts. Duration of the Rat effect lasts 10 seconds per Cursed piece
- Added a new pouch, the Rat Master Pouch, with a capacity of 20
- Can be obtained by combining a Purpur Pouch with a Clothed Ingot in a Smithing Table
- Added the Rat Master Ocarina
- Replaces Rat Staves
- Can be used to give order to Rats. Sneak use to change order and use to give order. Current orders are:
- Harvest mature crops and plant held vegetable / seeds
- Mine and collect the block type the Ocarina was used on
- Attack all hostile entities on sight
- Breed animals that can be bred with the item each Rat is currently holding (including Rats)
- Right click in the inventory to toggle Rats bringing dropped items
- Can be obtained by combining a Goat Horn with a Clothed Ingot in a Smithing Table
- Rat Master Mirror
- Allows the user to take control of their closest deployed and owned Spy Rat
- Can be obtained by combining an Ender Eye with a Clothed Ingot in a Smithing Table
- Rats will now lift their tail when in breeding mode
- Rats no longer take any fall damage
- Rats now make a slapping sound when falling from high heights
- Removed Elytrats
- Removed the Arathain, Hollow Knight, Madeline and Jotaro Rat easter egg names
- Migrated the mod to Quilt
see full changelog [here](https://github.com/Ladysnake/RATs Mischief/blob/2.0/changelog.md "Changelog")
v1.4.0
Rat's Mischief 1.4.0 - 1.19.2:
- Updated Requiem and Origins compatibility, bringing back the ratify command
see full changelog [here](https://github.com/Ladysnake/Rats Mischief/blob/1.4.0/changelog.md "Changelog")
v1.3.9
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.9 - 1.19
- Fixed name skins not working
Rat's Mischief 1.3.8 - 1.19
- Updated to Minecraft 1.19
- Removed Ratify command, as well as Requiem and Origins compatibility
Rat's Mischief 1.3.7 - 1.18.2
- Fixed being unable to start a world with origins installed
Rat's Mischief 1.3.6 - 1.18.2
- Updated to 1.18.2
- Fixed a crash happening with Inspection and REI
- Fixed a crash caused by breeding golden rats
- Fixed the rat spawn egg texture
- Fixed rats render distance being only 16 blocks
- Fixed broken elytrat textures
Rat's Mischief 1.3.5 - 1.18.1
- Fixed rats not replanting crops in modded farmland blocks such as rich soil from farmer's delight
Rat's Mischief 1.3.4 - 1.18.1
- Fix Origins and Requiem compatibility (thanks to Pyrofab)
- Fix named rats having broken textures when equipped with elytrats
Rat's Mischief 1.3.3 - 1.18
- Update to Minecraft 1.18
- Disabled Origins and Requiem compat. Will be re-enabled when Requiem updates to 1.18
Rat's Mischief 1.3.2 - 1.17.1
- Added proper subtitles for rat sounds (thanks to MoriyaShiine)
- Fixed a loot table path error that would be caused when killing rats (thanks to MoriyaShiine)
- Fixed wild rats not having a texture when being equipped with an elytrat
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands (thanks to Pyrofab)
- Added a rat origin when Requiem and Origins are installed (thanks to Pyrofab)
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here
v1.3.8
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.8 - 1.19
- Updated to Minecraft 1.19
- Removed Ratify command, as well as Requiem and Origins compatibility
Rat's Mischief 1.3.7 - 1.18.2
- Fixed being unable to start a world with origins installed
Rat's Mischief 1.3.6 - 1.18.2
- Updated to 1.18.2
- Fixed a crash happening with Inspection and REI
- Fixed a crash caused by breeding golden rats
- Fixed the rat spawn egg texture
- Fixed rats render distance being only 16 blocks
- Fixed broken elytrat textures
Rat's Mischief 1.3.5 - 1.18.1
- Fixed rats not replanting crops in modded farmland blocks such as rich soil from farmer's delight
Rat's Mischief 1.3.4 - 1.18.1
- Fix Origins and Requiem compatibility (thanks to Pyrofab)
- Fix named rats having broken textures when equipped with elytrats
Rat's Mischief 1.3.3 - 1.18
- Update to Minecraft 1.18
- Disabled Origins and Requiem compat. Will be re-enabled when Requiem updates to 1.18
Rat's Mischief 1.3.2 - 1.17.1
- Added proper subtitles for rat sounds (thanks to MoriyaShiine)
- Fixed a loot table path error that would be caused when killing rats (thanks to MoriyaShiine)
- Fixed wild rats not having a texture when being equipped with an elytrat
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands (thanks to Pyrofab)
- Added a rat origin when Requiem and Origins are installed (thanks to Pyrofab)
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here
v1.3.7
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.7 - 1.18.2
- Fixed being unable to start a world with origins installed
Rat's Mischief 1.3.6 - 1.18.2
- Updated to 1.18.2
- Fixed a crash happening with Inspection and REI
- Fixed a crash caused by breeding golden rats
- Fixed the rat spawn egg texture
- Fixed rats render distance being only 16 blocks
- Fixed broken elytrat textures
Rat's Mischief 1.3.5 - 1.18.1
- Fixed rats not replanting crops in modded farmland blocks such as rich soil from farmer's delight
Rat's Mischief 1.3.4 - 1.18.1
- Fix Origins and Requiem compatibility (thanks to Pyrofab)
- Fix named rats having broken textures when equipped with elytrats
Rat's Mischief 1.3.3 - 1.18
- Update to Minecraft 1.18
- Disabled Origins and Requiem compat. Will be re-enabled when Requiem updates to 1.18
Rat's Mischief 1.3.2 - 1.17.1
- Added proper subtitles for rat sounds (thanks to MoriyaShiine)
- Fixed a loot table path error that would be caused when killing rats (thanks to MoriyaShiine)
- Fixed wild rats not having a texture when being equipped with an elytrat
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands (thanks to Pyrofab)
- Added a rat origin when Requiem and Origins are installed (thanks to Pyrofab)
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here
v1.3.6
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.6 - 1.18.2
- Updated to 1.18.2
- Fixed a crash happening with Inspection and REI
- Fixed a crash caused by breeding golden rats
- Fixed the rat spawn egg texture
- Fixed rats render distance being only 16 blocks
- Fixed broken elytrat textures
Rat's Mischief 1.3.5 - 1.18.1
- Fixed rats not replanting crops in modded farmland blocks such as rich soil from farmer's delight
Rat's Mischief 1.3.4 - 1.18.1
- Fix Origins and Requiem compatibility (thanks to Pyrofab)
- Fix named rats having broken textures when equipped with elytrats
Rat's Mischief 1.3.3 - 1.18
- Update to Minecraft 1.18
- Disabled Origins and Requiem compat. Will be re-enabled when Requiem updates to 1.18
Rat's Mischief 1.3.2 - 1.17.1
- Added proper subtitles for rat sounds (thanks to MoriyaShiine)
- Fixed a loot table path error that would be caused when killing rats (thanks to MoriyaShiine)
- Fixed wild rats not having a texture when being equipped with an elytrat
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands (thanks to Pyrofab)
- Added a rat origin when Requiem and Origins are installed (thanks to Pyrofab)
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here
v1.3.4
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.4 - 1.18.1
- Fix Origins and Requiem compatibility (thanks to Pyrofab)
- Fix named rats having broken textures when equipped with elytrats
Rat's Mischief 1.3.3 - 1.18
- Update to Minecraft 1.18
- Disabled Origins and Requiem compat. Will be re-enabled when Requiem updates to 1.18
Rat's Mischief 1.3.2 - 1.17.1
- Added proper subtitles for rat sounds (thanks to MoriyaShiine)
- Fixed a loot table path error that would be caused when killing rats (thanks to MoriyaShiine)
- Fixed wild rats not having a texture when being equipped with an elytrat
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands (thanks to Pyrofab)
- Added a rat origin when Requiem and Origins are installed (thanks to Pyrofab)
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here
v1.3.3
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.3 - 1.18
- Update to Minecraft 1.18
- Disabled Origins and Requiem compat. Will be re-enabled when Requiem updates to 1.18
Rat's Mischief 1.3.2 - 1.17.1
- Added proper subtitles for rat sounds (thanks to MoriyaShiine)
- Fixed a loot table path error that would be caused when killing rats (thanks to MoriyaShiine)
- Fixed wild rats not having a texture when being equipped with an elytrat
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands (thanks to Pyrofab)
- Added a rat origin when Requiem and Origins are installed (thanks to Pyrofab)
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here
v1.3.2
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.2 - 1.17.1
- Added proper subtitles for rat sounds (thanks to MoriyaShiine)
- Fixed a loot table path error that would be caused when killing rats (thanks to MoriyaShiine)
- Fixed wild rats not having a texture when being equipped with an elytrat
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands (thanks to Pyrofab)
- Added a rat origin when Requiem and Origins are installed (thanks to Pyrofab)
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here
v1.3.1
Rat's Mischief - Changelog::
:
Rat's Mischief 1.3.1 - 1.17.1
- Fixed an issue that caused the game to crash without Requiem and / or Origins
Rat's Mischief 1.3 - 1.17.1
- Added a new rat type: Wild. This and the rare golden rat will now be the only two rat types that generate naturally in abandoned villages
- All other rat types, considered "fancy", now require breeding rats in order to be obtained
- Breeding two rat kids together will now result in the offspring being of rat kid type (without actually being named "Rat Kid")
- Re-added the Requiem compatibility and Ratify commands
- Added a rat origin when Requiem and Origins are installed
- Tweaked wild rat spawning to be less of a waiting game
- Re-textured Chocolate and Golden rats
- Added French translation thanks to Pyrofab
Rat's Mischief 1.2.3 - 1.17.1
- Added romanian translation thanks to WindRat
- Added german translation thanks to UpcraftLP
- Added latin translation thanks to WillBL
- Added brazilian portuguese translation thanks to cominixo
Rat's Mischief 1.2.2 - 1.17.1
- Added russian translation thanks to PinkGoosik!
Rat's Mischief 1.2.1 - 1.17.1
- Using the harvest staff will now also make rats holding bone meal fertilize crops
- If a player's inventory is full, rats will keep the item they possess until the owner has made some space
- Added a new rat named type: "Astron" or "Astronyu"
Rat's Mischief 1.2: Party Rats - 1.17.1
- Twice a year, the 19th of July and 28th of December and each lasting for a week, rats will celebrate respectively RAT's birthday and Rat's Mischief's birthday!
- During these festive times, rats will wear random party hats, smug dance around your world and wild adult rats may spawn with cake! (20% chance)
- During RAT's birthday, wild adult rats have a 10% chance to be of RAT (doctor4t) type
- During Rat's Mischief's birthday, wild adult rats will have a 20% chance to have a completely random type
- Reduced the chance for rats to hold staves upon spawning from 10% to 5%
- Baby rats can now spawn with rat staves, allowing you to get them by breeding rats
- When breeding rats, babies now have a 0.5% chance to spawn holding a Mask of Rat
- Updated to Minecraft 1.17.1
Rat's Mischief 1.1.4 - 1.17
- Tweaked rat spawning mechanics to allow for vertical terrain variations
- Reduced the time interval at which rats try to spawn
- Rats will now spawn in small groups of up to 5
- Added a safety mob spawn cap of maximum 20 rats per village
- Fixed an issue that caused rats to spawn no matter the proximity to a village as long as there were beds, working stations and no villagers
Rat's Mischief 1.1.3 - 1.17
- Updated to Minecraft 1.17
- The Collection staff will now order rats to collect the block the player clicks on with the staff and no longer works by detecting the block in the player's other hand
- Using the Collection staff in the air now orders the rats to stop mining
- Fixed the Mask of Rat rendering as a pink cube
Rat's Mischief 1.1.2 - 1.16.5
- Fixed a bug that sometimes caused Elytrats to not be properly colored or lit (thanks to AzureDoom!)
Rat's Mischief 1.1.1 - 1.16.5
- Rats no longer take damage from cacti and berry bushes, they will still avoid them however
- Rats now convert Saturation into Regeneration. For instance, if a rat obtains the Saturation III effect for 15 seconds, it will instead be transformed into a Regeneration III effect lasting 15 seconds
- Rats can now hold their breath five times more than the default value (now 1500 was 300)
- Players possessing rats in Requiem now have an inventory and food bar
- Fixed an issue that caused thin lines to appear in place of hats for rats with no hats
- Elytrat render is no longer part of the base model of the rat, but uses a superposed layer in order to be able to combine different textures
Rat's Mischief 1.1: When Rats'll Fly Update - 1.16.5
- Added the Mask of Rat
- Can be bought from the Wandering Trader for 40 emeralds
- Grants a bit of protection as well as all enchantments present on it to your rats when their owner has one equipped
- Makes the user share their status effects (positive and negative) with all their tamed rats
- Makes the user unable to deal damage to any rat
- Can be repaired with Phantom Membrane
- Will always drop when a player kills doctor4t (plz no bully still)
- Rats will now determine what blocks they can break by checking for hardness instead of resistance
- Rats can now mine blocks that have a hardness of at most 1
- Rats affected by Strength are now able to mine blocks that have a hardness of 1 additional hardness per Strength level
- Rats without Strength are able to mine blocks that don't require tools and have a hardness of 1 or lower
- Rats under Strength I are able to mine blocks that have a hardness of 2 or lower, for instance tree logs and stone
- Rats under Strength II are able to mine blocks that have a hardness of 3 or lower, for instance ores
- Rats affected by Haste will now mine 20% faster per Haste level
- Rats can now mine blocks that are under the glass material category
- Rats can now mine blocks even if they require a tool
- Rats will now pick up items from the ground if they can add it to their held stack
- Introducing Elytrats (and flying rats)! Elytrats can be equipped on rats to allow them to fly
- Rats equipped with Elytrats will fly whenever they need to fight a foe
- Crafted from a firework rocket, 4 phantom membranes and a piece of leather
- Shift right click on a rat with an Elytrat in hand to make the rat equip it, shift right click with an empty hand on a rat wearing an Elytrats to make it unequip it
- Added four new rat named variants: Rateline (Madeline from Celeste), Hollow Rat (Hollow Knight), Biggie Cheese and Arathain
- On World Rat Day (4th of April), new rats have a 1 in 30 chance to be golden (instead of the normal 1/150) and all rats will smug dance! Happy World Rat Day!
Rat's Mischief 1.0.4 - 1.16.5
- Tamed rats will now drop what they hold upon their death
- Sitting rats no longer get up to chase cats
Rat's Mischief 1.0.3 - 1.16.5
- Added compatibility with Eldritch Mobs so eldritch rats can naturally spawn
- Reduced the range check for villages when spawning rats
Rat's Mischief 1.0.2 - 1.16.5
- Fixed a bug that caused rats to not properly check for spawn conditions, leading to rats spawning whenever beds are present
- Fixed a crash that would occur when rats are trying to bring back an item but their owner is dead
- Fixed a crash that would occur when an order is given with a staff but the owner isn't present
Rat's Mischief 1.0.1 - 1.16.5
- Rats no longer attack cats, but just chase them for fun
- Rats will no longer drop items if their owner's inventory is full
- Rats are no longer able to drink splash and lingering potions
Rat's Mischief 1.0 - 1.16.5
- Added rats, with 8 color variants (albino, black, grey, husky, chocolate, light brown, russian blue, and the very rare gold rat)
- Added 6 name cosmetic variants (Remy, doctor4t, Ratater, Jorato, Jerma, and 16 dye variants for Rat Kid)
- Added Leather, Twisted and Purpur Rat Pouches, that can be used to respectively carry 5, 10 and 20 rats
- Added the Harvest, Collection and Love Rat Staffs
- Added "A Rat in Time" (pixel art version) custom painting, original made by @AsterofSubcon on Twitter
see full changelog here