Wind Waker Randomizer 1.7.0
New features:
- Added a new Ballad of Gales warp point to the Forsaken Fortress sector.
- Added an option to randomize all enemy colors.
- You can now choose how many Heart Containers and Heart Pieces you want to start the game with.
- The Magic Meter Upgrade is now included in the list of items you can choose to start the game with.
- Added buttons to randomize the selected player model's custom colors.
- Custom player models can now allow recoloring Link's pupils, as well as allow changing skin color without recoloring the inside of Link's mouth.
- Custom player models can now optionally include a custom LkAnm.arc file to change Link's animations. (Only animations that change textures. The randomizer will ignore changed bone animations and use the originals since bone animations can affect gameplay.)
There are also a number of new player models made by members of the community: Ganondorf, Colette, Samus, Cloud, Chocobo, Ashley, Vaati, Conductor Link, Tri Suit Link, Squall, Marth, Agent 9, Erdrick, Picori, Captain Falcon, Tingle, and Beedle. Download all the models here: https://github.com/Sage-of-Mirrors/Custom-Wind-Waker-Player-Models
Changes:
- The logic can now require you to use the Hookshot to skip fighting the Earth Temple Stalfos mini-boss fight when you don't have a sword.
- Killing the respawning Darknuts in Wind Temple, Stone Watcher Island, and Overlook Island can now be required by the logic when farming for Knight's Crests.
- The item given by the final withered tree is now properly launched out with momentum like in the vanilla game instead of simply falling down.
- Whether you choose for the player to wear casual clothes or hero's clothes is now always respected. This option now overrides Second Quest forcing you into casual clothes, as well as loading a save file where you started with the opposite option selected.
- Renamed several Windfall item locations to be more descriptive.
- Removing the videos from the title screen and ending is now optional instead of always being enabled.
Bug fixes:
- Fixed a vanilla softlock when re-entering Forsaken Fortress via the left half of the big door on the second floor.
- Fixed a vanilla bug where Morths that fall out of bounds would not be considered dead. They are now automatically killed after falling out of bounds. In practice this should fix chests not spawning/doors not opening in locations where Wizzrobes spawn Morths: the Pawprint Isle Wizzrobe Cave, the Tall Basement Room in Wind Temple, and one of the rooms in the Overlook Island secret cave.
- Fixed a vanilla softlock where cutting a Stalfos in half and then killing its upper half with Light Arrows would not also kill its lower half, making it impossible to kill all enemies in the room. (Because this bug is now fixed, the randomizer's workaround to avoid this where Stalfos were made completely immune to Light Arrows has been reverted, so Stalfos can be killed with them again like in vanilla.)
- Fixed a vanilla bug where non-respawning Miniblins would not be fully considered dead when killed with Light Arrows. This affects Miniblins in the Shark Island cave, and the first Miniblin in the Crescent Moon Island submarine.
- Fixed a bug in the vanilla code where Jalhalla would not consider his spawned Poes dead and decrease his HP if they are killed with Light Arrows.
- Fixed memory corruption that occurred when the randomizer's custom code spawned the item given by the final withered tree, which was likely the cause of extremely rare and inconsistent bugs happening then or shortly after, such as the game softlocking or crashing.
- Fixed a bug where Beedle would not tell you the total price he is willing to pay you for spoils you offer him.
- When sequence breaking DRC and going backwards, the game will no longer stutter for a second when you approach the back side of a door that has a boulder on the other side of it while the randomizer's custom actor is deleting the boulder.
- Fixed a bug where being sucked into the center of the Outset whirlpool would not stop the whirlpool music from playing.
- Fixed colored lines appearing on the vanilla Link model when you select certain custom color combinations.