Wind Waker Randomizer 1.8.0
New features:
- Implemented color presets for custom player models. The model's author can optionally include sets of colors with the model that can be selected via a dropdown in the randomizer's UI.
- For example, the vanilla Link model now comes with the following color presets: Dark Link, Smash Dark Link, Green Link, Red Link, Blue Link, Purple Link, Shadow Link.
- Custom player models can now optionally include a custom ship model for the player to ride.
- Custom player models can now allow recoloring the player's sclera.
- Added an option to remove all music from the game.
- Added an option to disable custom item models that come with custom player models.
There are also a number of new player models made by members of the community: Red, DS Link, CJ, Inteleon, Linka, Young Link, and Vacation Link. Download all the models here: https://github.com/Sage-of-Mirrors/Custom-Wind-Waker-Player-Models
Changes:
- 14 item locations previously under the Miscellaneous category are now under a new Island Puzzles category.
- The Pirate Ship item location on Windfall is now part of the Minigames category.
- The trigger for the Phantom Ganon fight at Forsaken Fortress no longer extends infinitely upwards above Phantom Ganon like it did in vanilla. This means you can fight Helmaroc King without first defeating Phantom Ganon (which can now be required by the logic).
- Removed the minor cutscenes in DRC, FW, TotG, and ET where the camera panned around the hub room.
- Prevented the cutscene where Ivan tells you about Mrs. Marie's birthday from triggering automatically as you leave the school. (You can still trigger it manually by talking to Ivan, in case you want to get the unrandomized Joy Pendant in the tree.)
- When the Swift Sail tweak is enabled, the ship's cruising speed is now also increased.
- When the randomizer runs out of items to place (e.g. because you started with extra gear) it will now place various consumables randomly to fill the locations up, instead of only using red rupees.
- Hyrule Castle now has Moblins and Darknuts in it. (Killing them is not necessary to progress like in vanilla.)
- Outset will now play its alternate theme once you've opened a certain chest.
- Drastically improved the performance of recoloring the player model preview image in the randomizer's UI, especially when lots of different color options are changed from the model's defaults.
- Added more custom color options for the vanilla Link model.
- The "Generate Spoiler Log" option is now worded as "Do Not Generate Spoiler Log" and unchecked by default. Its effect is the same, just flipped.
Bug fixes:
- Fixed a bug introduced in 1.7.0 where slightly recoloring certain grey colors on player models would make them appear as extremely saturated colors.
- Fixed a vanilla bug where respawning Magtails that are killed by shooting them in the head with Light Arrows would not respawn.
- Fixed a vanilla bug where the stone faces in the Tall Basement Room of Wind Temple that spawn Bokoblins wouldn't allow the chest in that room to spawn until you look at the empty spot where the stone face fell and broke apart after you kill its Bokoblin.
- Potentially fixed a vanilla issue when sailing on the sea for a long time that could result in the game running out of memory and reloading the sea with a fade to white.
- Fixed Big Octo eyes not changing color very much when destroyed if the enemy palette randomizer was on.
- Fixed Mighty Darknut and Phantom Ganon's capes sometimes being transparent when the enemy palette randomizer was on.
- Fixed the floor of the roof of Forsaken Fortress's tower being recolored along with Helmaroc King when the enemy palette randomizer was on.
- Fixed a bug introduced in 1.5.0 where the Grappling Hook's hook would visually appear slightly detached from the rope when Link holds it at his side.
- Fixed a bug introduced in 1.5.0 where the Grappling Hook used by Salvage Corp would be the wrong color when using a player model that comes with a custom model for the Grappling Hook.