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Current Scenes
Mockups of Scenes ✓ Difficulty Selection
✓ Main Menu
X Ship Interaction
X Planet Interaction
✓ Navigation Map
Map The Navigation Map will be the standard page for all activities, with iFrames being loaded to show ship/planet interactions. Some quests will appear as radio waves coming from planets, others will appear when you arrive at a planet.
✓ Turn Starmap background into a GIF/Video
Factions Abridged From Spore Wiki Fiction Pages
- New Republic: The strongest faction and controls the most territory. Your allies may help you in fights anywhere, not just in your own territory.
- Tar Kuuraen: The medium sized faction. Your allies may help you in fights but only in your own territory.
- Enklima Force: Criminal faction, if your are also a criminal, you may be able to leverage this is some situations, but you should never trust them as they may betray you.
- Cyrannian Syndicate: Sentient robot faction
- Independent: Non-Faction and Non-Pirate entities, rare events as faction relations should play a big role.
- Crisis: End game crisis of scaling difficulty.
Crisis Crisis is what the end game boss will be referred to as. Some Crisis' will try to destroy the sun, other Crisis' will infect planets and ships like the Flood. Others will destroy everything in their path.
The Crisis will happen at a random point determined where Crisis Date = Difficulty Multiplier * Constant + Constant
and the crisis itself will be determined by using a scale of 1-100
where every 20 points is a different boss, the Crisis Value will be a value calculated by Crisis Value = Wealth * Constant + Difficulty Multiplier * Constant
where wealth is equal to every reward the player receives throughout the game. Even if they sell the item, their wealth will not decrease. This encourages the player to make more tactical decisions in order to succeed, especially on harder difficulties.
End Game Crises' Abridged From Stellaris
- The Unbidden
- Prethoryn Scourge
- Contingency
- Galactic Nemesis
- The Lag
Ship/Planet Models http://millionthvector.blogspot.com/p/free-sprites.html
Events Abridged From FTL
There will be three main types of events:
- Random Events: Events that appear on arrival in a sector/planet
- Standard Events: Story events that appear based on the
Current Day/Crisis Date
value - Radio Events: Random Events that can occur in transit to another sector, these will always be in a far away system offering potential rewards.
Gamestate Saving
All values will be saved in session storage, so that even if the user refreshes their page, their gamestate is still there. We may implement a save/load system where the user can save an encrypted gamestate to their clipboard. This will allow them to save it to a text file and come back later to play some more.