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Sync to 1.5.4066 (#235)
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* 4053

* 1.5.4055

* 1.5.4062

* UPDATE

* 4063

* 1.5.4066

* fix
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SCThunder authored Apr 18, 2024
1 parent 6cb6250 commit 0c3dc1a
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Showing 77 changed files with 1,163 additions and 285 deletions.
5 changes: 5 additions & 0 deletions Anomaly/DefInjected/AbilityDef/Abilities.xml
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<!-- EN: Must target steel, steel slag chunks, steel buildings, or steel items. -->
<TransmuteSteel.comps.CompAbilityEffect_Transmute.failedMessage>必須以鋼鐵、大塊金屬碎片、鋼鐵建築或鋼鐵物品作為目標。</TransmuteSteel.comps.CompAbilityEffect_Transmute.failedMessage>

<!-- EN: entity skip -->
<UnnaturalCorpseSkip.label>實體折躍</UnnaturalCorpseSkip.label>
<!-- EN: Teleport to a target destination. -->
<UnnaturalCorpseSkip.description>傳送到指定目的地。</UnnaturalCorpseSkip.description>

<!-- EN: unnatural healing -->
<UnnaturalHealing.label>不自然癒合</UnnaturalHealing.label>
<!-- EN: Use dark psychic influence to heal someone. The process will stop bleeding, restore blood loss, and can even heal significant injuries. However, it may also have unexpected side effects. -->
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2 changes: 1 addition & 1 deletion Anomaly/DefInjected/BodyDef/Bodies_Entities.xml
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<Metalhorror.corePart.parts.right_leg.parts.right_foot.customLabel>右腳</Metalhorror.corePart.parts.right_leg.parts.right_foot.customLabel>

<!-- EN: nociosphere -->
<Nociosphere.label>知性球體</Nociosphere.label>
<Nociosphere.label>苦痛球體</Nociosphere.label>

<!-- EN: noctol -->
<Noctol.label>夜行者</Noctol.label>
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<Metalhorror.label>懼金</Metalhorror.label>

<!-- EN: nociosphere -->
<Nociosphere.label>知性球體</Nociosphere.label>
<Nociosphere.label>苦痛球體</Nociosphere.label>

<!-- EN: noctol -->
<Noctol.label>夜行者</Noctol.label>
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22 changes: 17 additions & 5 deletions Anomaly/DefInjected/HediffDef/Hediffs_Global_Misc.xml
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<!-- EN: blood rage -->
<BloodRage.label>血怒</BloodRage.label>
<!-- EN: This person has been exposed to blood rain, a psychofluid that induces rage. This rage will continue to grow as long as they're exposed to the blood rain, eventually resulting in a violent mental break. The effect grows quicker in some individuals, depending on their traits, psychic sensitivity, and random individual differences. -->
<BloodRage.description>這個人曾經暴露在血雨中,這是一種會引發憤怒的心靈液體。只要暴露在血雨中,憤怒就會持續增長,最終導致暴力性的精神崩潰。這種效果在某些人身上,會根據其特性、心靈敏感度和隨機個體差異而增長得更快。</BloodRage.description>
<!-- EN: This creature has been exposed to blood rain, a psychofluid that induces rage. This rage will continue to grow as long as they're exposed to the blood rain, eventually resulting in a violent mental break. The effect grows quicker in some individuals, depending on their traits, psychic sensitivity, and random individual differences. -->
<BloodRage.description>這個生物曾經暴露在血雨中,這是一種會引發憤怒的心靈液體。只要暴露在血雨中,憤怒就會持續增長,最終導致暴力性的精神崩潰。這種效果在某些人身上,會根據其特性、心靈敏感度和隨機個體差異而增長得更快。</BloodRage.description>
<!-- EN: very mild -->
<BloodRage.stages.very_mild.label>非常輕微</BloodRage.stages.very_mild.label>
<!-- EN: mild -->
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<CubeInterest.label>迷戀立方體</CubeInterest.label>
<!-- EN: This person is drawn to the golden cube. If separated from the cube for too long, they'll start to experience negative effects. -->
<CubeInterest.description>這個人被黃金立方體吸引。如果與立方體分離太久,就會開始受到負面影響。</CubeInterest.description>
<!-- EN: Wandering and thinking about the cube. -->
<CubeInterest.reportStringOverrides.0.reportString>閒晃且心心念念著立方體。</CubeInterest.reportStringOverrides.0.reportString>
<!-- EN: Wandering and thinking about the cube. -->
<CubeInterest.reportStringOverrides.1.reportString>閒晃且心心念念著立方體。</CubeInterest.reportStringOverrides.1.reportString>
<!-- EN: Asleep, dreaming about the cube. -->
<CubeInterest.reportStringOverrides.2.reportString>睡著,夢見到立方體。</CubeInterest.reportStringOverrides.2.reportString>
<!-- EN: Meditating on the cube. -->
<CubeInterest.reportStringOverrides.3.reportString>冥想著立方體。</CubeInterest.reportStringOverrides.3.reportString>
<!-- EN: Praying for the cube. -->
<CubeInterest.reportStringOverrides.4.reportString>為立方體祈禱。</CubeInterest.reportStringOverrides.4.reportString>
<!-- EN: Praying for the cube. -->
<CubeInterest.reportStringOverrides.5.reportString>為立方體祈禱。</CubeInterest.reportStringOverrides.5.reportString>
<!-- EN: curious -->
<CubeInterest.stages.curious.label>好奇</CubeInterest.stages.curious.label>
<!-- EN: fascinated -->
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<!-- EN: dark psychic shock -->
<DarkPsychicShock.label>黑暗心靈衝擊</DarkPsychicShock.label>
<!-- EN: Part of this person's neutral pattern has been disrupted by a dark psychic power. The shock from this process has left them in a temporary coma. -->
<!-- EN: Part of this person's neural pattern has been disrupted by a dark psychic power. The shock from this process has left them in a temporary coma. -->
<DarkPsychicShock.description>這個人的部分神經模式已被黑暗的心靈力量破壞。此過程造成的衝擊使他陷入昏迷。</DarkPsychicShock.description>

<!-- EN: death refusal -->
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<!-- EN: void touched -->
<VoidTouched.label>虛空之觸</VoidTouched.label>
<!-- EN: This person has seen the depths of the void and drank from its essence. It lives inside them still, guiding their actions and twisting their flesh. It has turned their hair brittle and white. They no longer need food or sleep. The void provides for them. -->
<VoidTouched.description>這個人看到了虛空的深處,並汲取了它的精華。虛空存在於他的體內,引導他的行動並扭曲肉體。讓他們的頭髮變得又白又脆。他不再需要食物或睡眠。虛空會為他們提供一切。</VoidTouched.description>
<!-- EN: This person has seen the depths of the void and drank from its essence. It lives inside them still, guiding their actions and twisting their flesh. It has turned their hair brittle and white. They no longer need sleep or comfort. The void provides for them. -->
<VoidTouched.description>這個人看到了虛空的深處,並汲取了它的精華。虛空存在於他的體內,引導他的行動並扭曲肉體。讓他們的頭髮變得又白又脆。他不再需要睡眠或舒適度。虛空會為他們提供一切。</VoidTouched.description>

</LanguageData>
4 changes: 2 additions & 2 deletions Anomaly/DefInjected/IncidentDef/Incidents_Map_Misc.xml
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<MysteriousCargoUnnaturalCorpse.label>神祕貨物屍體</MysteriousCargoUnnaturalCorpse.label>

<!-- EN: nociosphere -->
<Nociosphere.label>知性球體</Nociosphere.label>
<Nociosphere.label>苦痛球體</Nociosphere.label>
<!-- EN: Nociosphere -->
<Nociosphere.letterLabel>知性球體</Nociosphere.letterLabel>
<Nociosphere.letterLabel>苦痛球體</Nociosphere.letterLabel>
<!-- EN: A strange metallic sphere has appeared. It hurts to be near it.\n\nYou could attack it, though you're not sure how it might defend itself. Or, you could capture it using a holding platform and learn to make use of its power.\n\nIt seems quiet for now, but it is gaining energy over time. You can suppress the sphere when it is captured to a holding platform, reducing its energy. -->
<Nociosphere.letterText>一個奇怪的金屬球出現了。靠近它會感到疼痛。\n\n你可以對它進行攻擊,雖然你不確定它會如何反擊。或者,你可以使用收容平台捕捉它,學會如何利用它的力量。\n\n它暫時看起來很平靜,但它正隨著時間獲得能量。當球體被捕獲到收容平台時,你可以對它進行抑制,以減少它的能量。</Nociosphere.letterText>

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8 changes: 4 additions & 4 deletions Anomaly/DefInjected/InteractionDef/Interactions_Misc.xml
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<OccultTeaching.label>神秘學教導</OccultTeaching.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] explained [INITIATOR_possessive] theories about [subjectDarkStudy] to [RECIPIENT_nameDef].</li>
<li>r_logentry->[RECIPIENT_nameDef] shared [INITIATOR_possessive] ideas about [subjectDarkStudy] with [RECIPIENT_nameDef].</li>
<li>r_logentry->[RECIPIENT_nameDef] spoke about [subjectDarkStudy].</li>
<li>r_logentry->[RECIPIENT_nameDef] went over the subject of [subjectDarkStudy].</li>
<li>r_logentry->[RECIPIENT_nameDef] taught a lesson on [subjectDarkStudy].</li>
<li>r_logentry->[INITIATOR_nameDef] shared [INITIATOR_possessive] ideas about [subjectDarkStudy] with [RECIPIENT_nameDef].</li>
<li>r_logentry->[INITIATOR_nameDef] spoke about [subjectDarkStudy].</li>
<li>r_logentry->[INITIATOR_nameDef] went over the subject of [subjectDarkStudy].</li>
<li>r_logentry->[INITIATOR_nameDef] taught a lesson on [subjectDarkStudy].</li>
-->
<OccultTeaching.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef]向[RECIPIENT_nameDef]解釋[INITIATOR_possessive][subjectDarkStudy]理論。</li>
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<!-- EN: {0} has gone berserk.\n\n[PAWN_pronoun] will attack anyone [PAWN_pronoun] sees. -->
<BerserkShort.beginLetter>{0}陷入狂暴了。\n\n[PAWN_pronoun]會攻擊[PAWN_pronoun]見到的任何人。</BerserkShort.beginLetter>
<!-- EN: {0}'s berserk rage has come to an end. -->
<BerserkShort.recoveryMessage>{0}的狂暴憤怒結束了。</BerserkShort.recoveryMessage>
<BerserkShort.recoveryMessage>{0}的狂暴狀態結束了。</BerserkShort.recoveryMessage>

<!-- EN: cube sculpting -->
<CubeSculpting.label>立方體雕刻</CubeSculpting.label>
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4 changes: 2 additions & 2 deletions Anomaly/DefInjected/MonolithLevelDef/MonolithLevels.xml
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<!-- EN: investigate {0} -->
<Inactive.activateFloatMenuText>調查{0}</Inactive.activateFloatMenuText>
<!-- EN: Send a colonist to investigate to the monolith. -->
<!-- EN: Send a colonist to investigate the monolith. -->
<Inactive.activateGizmoDescription>派出一名殖民者調查巨石柱。</Inactive.activateGizmoDescription>
<!-- EN: investigate -->
<Inactive.activateGizmoText>調查</Inactive.activateGizmoText>
<!-- EN: Send a colonist to investigate to the monolith. -->
<!-- EN: Send a colonist to investigate the monolith. -->
<Inactive.activateQuestText>派出一名殖民者調查巨石柱。</Inactive.activateQuestText>
<!-- EN: Twisting lines carved into the surface form a disturbing pattern. -->
<Inactive.levelInspectText>雕刻在表面的扭曲線條形成了令人不安的圖案。</Inactive.levelInspectText>
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4 changes: 2 additions & 2 deletions Anomaly/DefInjected/PawnKindDef/Forms.xml
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<DarkScholar.label>黑暗學者</DarkScholar.label>
<!-- EN: A dark scholar covered with twisted scars is approaching the colony. -->
<DarkScholar.letterLabel>一個滿身扭曲疤痕的黑暗學者正在接近殖民地。</DarkScholar.letterLabel>
<!-- EN: The dark scholar slouches in place, lifeless and silent. Only {PAWN_possessive} eyes seem alive, as if he could look inside you.\n\n{PAWN_pronoun} says that this is where {PAWN_pronoun} belongs and asks to stay for a while. {PAWN_possessive} tone indicates that {PAWN_pronoun} will not take 'no' for an answer. -->
<DarkScholar.letterPrompt>黑暗學者懶洋洋地站在原地,毫無生氣沉默不語。只有{PAWN_possessive}眼睛似乎還有一點生氣,彷彿他可以看透你的內心。\n\n{PAWN_pronoun}說這是{PAWN_pronoun}所屬的地方,並要求待在這裡一段時間。{PAWN_possessive}語氣表明{PAWN_pronoun}不會接受被拒絕。</DarkScholar.letterPrompt>
<!-- EN: The dark scholar slouches in place, lifeless and silent. Only {PAWN_possessive} eyes seem alive, as if {PAWN_pronoun} could look inside you.\n\n{PAWN_pronoun} says that this is where {PAWN_pronoun} belongs and asks to stay for a while. {PAWN_possessive} tone indicates that {PAWN_pronoun} will not take 'no' for an answer. -->
<DarkScholar.letterPrompt>黑暗學者懶洋洋地站在原地,毫無生氣沉默不語。只有{PAWN_possessive}眼睛似乎還有一點生氣,彷彿{PAWN_pronoun}可以看透你的內心。\n\n{PAWN_pronoun}說這是{PAWN_pronoun}所屬的地方,並要求待在這裡一段時間。{PAWN_possessive}語氣表明{PAWN_pronoun}不會接受被拒絕。</DarkScholar.letterPrompt>

<!-- EN: deal maker -->
<DealMaker.label>交易商</DealMaker.label>
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2 changes: 1 addition & 1 deletion Anomaly/DefInjected/PawnKindDef/PawnKinds_Entities.xml
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Expand Up @@ -17,7 +17,7 @@
<Metalhorror.label>懼金</Metalhorror.label>

<!-- EN: nociosphere -->
<Nociosphere.label>知性球體</Nociosphere.label>
<Nociosphere.label>苦痛球體</Nociosphere.label>

<!-- EN: noctol -->
<Noctol.label>夜行者</Noctol.label>
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21 changes: 21 additions & 0 deletions Anomaly/DefInjected/PawnRenderTreeDef/PawnRenderTreeDefs.xml
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<LanguageData>

<!-- EN: Carried thing -->
<Bulbfreak.root.children.1.debugLabel>攜帶物品</Bulbfreak.root.children.1.debugLabel>

<!-- UNUSED -->
<Bulbfreak.root.children.0.children.12.debugLabel>攜帶物品</Bulbfreak.root.children.0.children.12.debugLabel>

<!-- EN: Carried thing -->
<Devourer.root.children.1.debugLabel>攜帶物品</Devourer.root.children.1.debugLabel>

<!-- UNUSED -->
<Devourer.root.children.0.children.2.debugLabel>攜帶物品</Devourer.root.children.0.children.2.debugLabel>

<!-- EN: Carried thing -->
<Dreadmeld.root.children.1.debugLabel>攜帶物品</Dreadmeld.root.children.1.debugLabel>

<!-- UNUSED -->
<Dreadmeld.root.children.0.children.12.debugLabel>攜帶物品</Dreadmeld.root.children.0.children.12.debugLabel>

<!-- EN: Carried thing -->
<Fingerspike.root.children.1.debugLabel>攜帶物品</Fingerspike.root.children.1.debugLabel>

<!-- UNUSED -->
<Fingerspike.root.children.0.children.3.debugLabel>攜帶物品</Fingerspike.root.children.0.children.3.debugLabel>

<!-- EN: Carried thing -->
<Revenant.root.children.1.debugLabel>攜帶物品</Revenant.root.children.1.debugLabel>

<!-- UNUSED -->
<Revenant.root.children.0.children.2.debugLabel>攜帶物品</Revenant.root.children.0.children.2.debugLabel>

<!-- EN: Carried thing -->
<Toughspike.root.children.1.debugLabel>攜帶物品</Toughspike.root.children.1.debugLabel>

<!-- UNUSED -->
<Toughspike.root.children.0.children.4.debugLabel>攜帶物品</Toughspike.root.children.0.children.4.debugLabel>

<!-- EN: Carried thing -->
<Trispike.root.children.1.debugLabel>攜帶物品</Trispike.root.children.1.debugLabel>

<!-- UNUSED -->
<Trispike.root.children.0.children.5.debugLabel>攜帶物品</Trispike.root.children.0.children.5.debugLabel>

</LanguageData>
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