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update lastest game ver , add some trans
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DanialPahlavan committed Aug 9, 2024
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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: ambient horror -->
<AmbientHorror.label>TODO</AmbientHorror.label>
<!-- EN: The monolith does not appear. Any Anomaly threat can occur, but Anomaly threats will be rare by default. Good if you want to interact with Anomaly expansion content without it being the focus. Note: The monolith endgame cannot occur in this mode. -->
<AmbientHorror.description>TODO</AmbientHorror.description>

<!-- EN: anomaly incidents disabled -->
<Disabled.label>TODO</Disabled.label>
<!-- EN: Anomaly threats do not occur. Good if you don’t want to interact with most Anomaly expansion content. -->
<Disabled.description>TODO</Disabled.description>

<!-- EN: standard with monolith -->
<Standard.label>TODO</Standard.label>
<!-- EN: The standard Anomaly experience. Anomaly threats are linked to the activation of the void monolith. -->
<Standard.description>TODO</Standard.description>

</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>

<!-- EN: blood rain -->
<!-- EN: blood rain frenzy -->
<BloodRain.label>TODO</BloodRain.label>
<!-- EN: An unnatural blood-like fluid is raining down from the sky. Anyone who goes outside for too long will be driven into a berserk frenzy. -->
<!-- EN: Blood-like fluid falls from the sky. Anyone outside will be driven into a berserk frenzy. -->
<BloodRain.description>TODO</BloodRain.description>
<!-- EN: The blood rain is ending. -->
<BloodRain.endMessage>TODO</BloodRain.endMessage>
<!-- EN: Drops of thick blood-like fluid have begun falling from the sky.\n\nAnyone exposed feels a growing anger which strengthens melee attacks but will eventually become a berserk rage. Exposed animals will eventually become manhunters. The intensity of the effect varies between individuals depending on their traits, psychic sensitivity, and random individual factors. -->
<BloodRain.letterText>TODO</BloodRain.letterText>

<!-- EN: death pall -->
<!-- EN: death pall resurrection -->
<DeathPall.label>TODO</DeathPall.label>
<!-- EN: A death-gray cloud has descended on the area.\n\nThe cloud is made of microscopic self-powered archites created by some unknown superintelligence. Where they land on dead flesh, they will enter the body and reanimate it to create a twisted imitation of life.\n\nThe dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<!-- EN: The dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<DeathPall.description>TODO</DeathPall.description>
<!-- EN: A death-gray cloud has descended on the area.\n\nThe cloud is made of microscopic self-powered archites created by some unknown superintelligence. Where they land on dead flesh, they will enter the body and reanimate it to create a twisted imitation of life.\n\nThe dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting. -->
<DeathPall.letterText>TODO</DeathPall.letterText>

<!-- EN: gray pall -->
<!-- EN: gray pall stench -->
<GrayPall.label>TODO</GrayPall.label>
<!-- EN: A blanket of gritty fog has descended on this area. It smells somehow ancient and stings the skin. The unnatural grayness of it invokes a sense of dread. -->
<!-- EN: A putrid stench fills the air, making people unhappy. The smell is worse outside. -->
<GrayPall.description>TODO</GrayPall.description>
<!-- EN: A blanket of gritty fog has descended on this area. It smells somehow ancient and stings the skin. The unnatural grayness of it invokes a sense of dread. -->
<GrayPall.letterText>TODO</GrayPall.letterText>
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<!-- EN: metalblood heart -->
<MetalbloodHeart.label>TODO</MetalbloodHeart.label>
<!-- EN: A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time. -->
<!-- EN: A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire. -->
<MetalbloodHeart.description>TODO</MetalbloodHeart.description>

<!-- EN: revenant vertebrae -->
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<!-- EN: This person has been hypnotized by an awoken unnatural corpse. The trance is absolute, but if the awoken corpse breaks its gaze then the hypnosis will end. -->
<AwokenHypnosis.description>TODO</AwokenHypnosis.description>

<!-- EN: bioferrite extracted -->
<BioferriteExtracted.label>TODO</BioferriteExtracted.label>
<!-- EN: Bioferrite has been surgically removed from this entity. It will regenerate, but the process takes days. -->
<BioferriteExtracted.description>TODO</BioferriteExtracted.description>

<!-- EN: bliss lobotomy -->
<BlissLobotomy.label>TODO</BlissLobotomy.label>
<!-- EN: This person has been psychically lobotomized, placing them in a state of bliss but limiting their cognitive function. -->
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<!-- EN: severe -->
<BloodRage.stages.severe.label>TODO</BloodRage.stages.severe.label>
<!-- EN: extreme -->
<BloodRage.stages.extreme.label>TODO</BloodRage.stages.extreme.label>
<BloodRage.stages.extreme-0.label>TODO</BloodRage.stages.extreme-0.label>
<!-- EN: extreme -->
<BloodRage.stages.extreme-1.label>TODO</BloodRage.stages.extreme-1.label>

<!-- EN: brainwipe coma -->
<BrainwipeComa.label>TODO</BrainwipeComa.label>
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<!-- EN: crumbling mind -->
<CrumblingMindUndiagnosedCreepjoiner.label>TODO</CrumblingMindUndiagnosedCreepjoiner.label>
<!-- EN: This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent. -->
<!-- EN: This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days. -->
<CrumblingMindUndiagnosedCreepjoiner.description>TODO</CrumblingMindUndiagnosedCreepjoiner.description>
<!-- EN: {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days. -->
<CrumblingMindUndiagnosedCreepjoiner.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>TODO</CrumblingMindUndiagnosedCreepjoiner.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>
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<!-- EN: crumbling mind -->
<CrumblingMindUndiagnosedDuplication.label>TODO</CrumblingMindUndiagnosedDuplication.label>
<!-- EN: This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent. -->
<!-- EN: This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days. -->
<CrumblingMindUndiagnosedDuplication.description>TODO</CrumblingMindUndiagnosedDuplication.description>
<!-- EN: {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days. -->
<CrumblingMindUndiagnosedDuplication.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>TODO</CrumblingMindUndiagnosedDuplication.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>
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<!-- EN: revenant hypnosis -->
<RevenantHypnosis.label>TODO</RevenantHypnosis.label>
<!-- EN: This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors.\n\nAfter hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim.\n\nKilling the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or by being lit on fire. -->
<!-- EN: This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors.\n\nAfter hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim.\n\nKilling the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or fire. -->
<RevenantHypnosis.description>TODO</RevenantHypnosis.description>

<!-- EN: shard holder -->
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<!-- EN: organ decay -->
<OrganDecayUndiagnosedCreepjoiner.label>TODO</OrganDecayUndiagnosedCreepjoiner.label>
<!-- EN: An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.\n\nThis organ will slowly lose function before dying completely. Replace it with a bionic or natural organ. -->
<!-- EN: This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days. -->
<OrganDecayUndiagnosedCreepjoiner.description>TODO</OrganDecayUndiagnosedCreepjoiner.description>
<!-- EN: {PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days. -->
<OrganDecayUndiagnosedCreepjoiner.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>TODO</OrganDecayUndiagnosedCreepjoiner.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>
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<!-- EN: organ decay -->
<OrganDecayUndiagnosedDuplicaton.label>TODO</OrganDecayUndiagnosedDuplicaton.label>
<!-- EN: An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.\n\nThis organ will slowly lose function before dying completely. Replace it with a bionic or natural organ. -->
<!-- EN: This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days. -->
<OrganDecayUndiagnosedDuplicaton.description>TODO</OrganDecayUndiagnosedDuplicaton.description>
<!-- EN: {PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days. -->
<OrganDecayUndiagnosedDuplicaton.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>TODO</OrganDecayUndiagnosedDuplicaton.comps.HediffComp_SurgeryInspectable.surgicalDetectionDesc>
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<!-- EN: shambler -->
<Shambler.label>TODO</Shambler.label>
<!-- EN: This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack any living creature relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire. -->
<!-- EN: This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire. -->
<Shambler.description>TODO</Shambler.description>

<!-- EN: shambler corpse -->
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<!-- EN: golden cube arrival -->
<GoldenCubeArrival.label>TODO</GoldenCubeArrival.label>

<!-- EN: harbinger tree -->
<HarbingerTreeProvoked.label>TODO</HarbingerTreeProvoked.label>
<!-- EN: Harbinger tree sprout -->
<HarbingerTreeProvoked.letterLabel>TODO</HarbingerTreeProvoked.letterLabel>
<!-- EN: A harbinger tree has sprouted nearby. These gnarled trees grow flesh-like coverings, and can feed on corpses and raw meat placed nearby. If well fed, the grove will continue to grow.\n\nIn a tribal myth, these trees are the emissaries of a shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky. -->
<HarbingerTreeProvoked.letterText>TODO</HarbingerTreeProvoked.letterText>

<!-- EN: metalhorror implantation -->
<MetalhorrorImplantation.label>TODO</MetalhorrorImplantation.label>

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<!-- EN: executing TargetA. -->
<ExecuteEntity.reportString>TODO</ExecuteEntity.reportString>

<!-- EN: extracting bioferrite from TargetA. -->
<ExtractBioferrite.reportString>TODO</ExtractBioferrite.reportString>

<!-- EN: fleeing. -->
<FleeAndCowerShort.reportString>TODO</FleeAndCowerShort.reportString>

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<Stirring.activatableLetterLabel>TODO</Stirring.activatableLetterLabel>
<!-- EN: You now have sufficient knowledge of void-related phenomena to attune the void monolith and further open its psychic conduit.\n\nThis will draw the attention of more dangerous anomalous entities. -->
<Stirring.activatableLetterText>TODO</Stirring.activatableLetterText>
<!-- EN: As the monolith twisted and changed, {PAWN_nameDef} was overcome with a horrifying vision. In an instant, {PAWN_pronoun} understood.\n\nThe monolith is a doorway, just barely cracked open now. Something dark beyond imagination stirs on the other side, seeping into our reality.\n\nTerrified but excited, {PAWN_nameDef} is convinced {PAWN_pronoun} can learn more if given the time to study the monolith.\n\n - Building category unlocked: Anomaly\n - Research tab unlocked: Anomaly\n - Entity codex unlocked\n - You can now study the monolith and other entities to gain Anomaly research. -->
<!-- EN: As the monolith twisted and changed, {PAWN_nameDef} was overcome with a horrifying vision. In an instant, {PAWN_pronoun} understood.\n\nThe monolith is a doorway, just barely cracked open now. Something dark beyond imagination stirs on the other side, seeping into our reality.\n\nTerrified but excited, {PAWN_nameDef} is convinced {PAWN_pronoun} can learn more if given the time to study the monolith.\n\n - Building category unlocked: Anomaly\n - Research tab unlocked: Anomaly\n - Entity codex unlocked\n - You can now study the monolith and other entities to gain Anomaly research.\n\n(*Gray)Note: You can adjust the percentage of major threats that will be Anomaly-related at any point in the storyteller settings.(/Gray) -->
<Stirring.activatedLetterText>TODO</Stirring.activatedLetterText>
<!-- EN: attune {0} -->
<Stirring.activateFloatMenuText>TODO</Stirring.activateFloatMenuText>
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<DarkScholar.label>TODO</DarkScholar.label>
<!-- EN: A dark scholar covered with twisted scars is approaching the colony. -->
<DarkScholar.letterLabel>TODO</DarkScholar.letterLabel>
<!-- EN: The dark scholar slouches in place, lifeless and silent. Only {PAWN_possessive} eyes seem alive, as if he could look inside you.\n\n{PAWN_pronoun} says that this is where {PAWN_pronoun} belongs and asks to stay for a while. {PAWN_possessive} tone indicates that {PAWN_pronoun} will not take 'no' for an answer. -->
<!-- EN: The dark scholar slouches in place, lifeless and silent. Only {PAWN_possessive} eyes seem alive, as if {PAWN_pronoun} could look inside you.\n\n{PAWN_pronoun} says that this is where {PAWN_pronoun} belongs and asks to stay for a while. {PAWN_possessive} tone indicates that {PAWN_pronoun} will not take 'no' for an answer. -->
<DarkScholar.letterPrompt>TODO</DarkScholar.letterPrompt>

<!-- EN: deal maker -->
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<!-- EN: ghoul infusion -->
<GhoulInfusion.label>TODO</GhoulInfusion.label>
<!-- EN: Infuse a living person with an archotech shard to create a terrifying creature known as a ghoul. Ghouls are ferocious melee fighters and are incapable of work. They eat raw meat to survive but never sleep. Hungry ghouls are dangerous. -->
<!-- EN: Infuse a living person with an archotech shard to create a terrifying creature known as a ghoul. Ghouls are ferocious melee fighters and are incapable of work. They eat raw meat to survive but never sleep. Hungry ghouls are dangerous.\n\nGhouls created by this operation will be a part of your colony. -->
<GhoulInfusion.description>TODO</GhoulInfusion.description>
<!-- EN: Ghoulizing TargetA. -->
<GhoulInfusion.jobString>TODO</GhoulInfusion.jobString>
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