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8 changes: 5 additions & 3 deletions nightly/functions_c.html
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Expand Up @@ -490,11 +490,12 @@ <h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>CreateExtern()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_designer.html#a5de5058f806039e6144021c7f64f598c">LegendaryExplorerCore.Kismet.SequenceDesigner</a></li>
<li>CreateFindObject()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a509464b97ef193ae922f4283938d071d">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateFloat()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#ae435152bd7dc6025c13122afc84d6f2c">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateForceActorMipsResident()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a02ffb5e2f26eb30455004b416e7a0575">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateFrom()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_p_s_a.html#a652a29fae00d83d6e5872220a63e9d62">LegendaryExplorerCore.Unreal.PSA</a></li>
<li>CreateFromSkeletalMesh()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_p_s_k.html#a8181ad236426776a172961a7e84c5dfb">LegendaryExplorerCore.Unreal.PSK</a></li>
<li>CreateGate()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a14dacf7ab3666e887de9bd2a2eee71ad">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateGetDistance()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a829b497746b4495330e897672ca4f059">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateInitLoadingMovie()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a3f13ecb880b6b8c6171da5ec42ea527b">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateInitLoadingMovie()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#ad3afe06b6073319953fd5e97e3f1b0fd">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateInput()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_designer.html#a82a6fc53899851ebbb7bd2d519da8c35">LegendaryExplorerCore.Kismet.SequenceDesigner</a></li>
<li>CreateInt()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#ae532d87f42ee22411471daafdf1c2852">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateInterp()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a536ffec59278d6260236b31e8e67972d">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
Expand All @@ -513,7 +514,7 @@ <h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>CreatePackageExport()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_packages_1_1_export_creator.html#a430f267342e035c2980be8e3c065f6b8">LegendaryExplorerCore.Packages.ExportCreator</a></li>
<li>CreatePackageImport()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_packages_1_1_export_creator.html#ad14ff3ed7be5cceda75dea9ad51ee58b">LegendaryExplorerCore.Packages.ExportCreator</a></li>
<li>CreatePlayerObject()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#ac452868cd8180fab928bddada89f16d7">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreatePlayLoadingMovie()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#af9bbe43db5e9f7677679a489804a64c5">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreatePlayLoadingMovie()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a57c7ac2b9fe529549d9873cbdc757fdf">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreatePlotInt()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#ac969b31aeaea6a6f4ffcc08142024ceb">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreatePMCheckState()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a633e936c1207b3290a338a62afcc2017">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateRandFloat()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#ad5709ff07444f2290217b6e95eae3278">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
Expand All @@ -535,9 +536,10 @@ <h3><a id="index_c" name="index_c"></a>- c -</h3><ul>
<li>CreateSetInt()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a1775de2585f5efdf63f8ed330f275721">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateSetLocation()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a631defd38736a561f16c4d0380c309eb">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateSetObject()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a553ef07bac503faf67347949e4b40b61">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateSetStreamingState()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#aa1324d23bf7a5c45de0ffee37f37788e">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateSingleMip()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_classes_1_1_texture2_d.html#a3e30c5716abb7716a38ee73075eb44a3">LegendaryExplorerCore.Unreal.Classes.Texture2D</a></li>
<li>CreateStack()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_packages_1_1_cloning_importing_and_relinking_1_1_entry_importer.html#ad95708d94697e430e8f46628f12b687a">LegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryImporter</a></li>
<li>CreateStopLoadingMovie()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a9f1354726247a629f72fe0dab418c27c">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateStopLoadingMovie()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#ac961191ec11c0d9588cfa84ed5f47296">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateStreamInTextures()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#af8df43564ce9c8beaba10656314700bd">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateString()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_kismet_1_1_sequence_object_creator.html#a13cf4e9ec379136d952276d561790236">LegendaryExplorerCore.Kismet.SequenceObjectCreator</a></li>
<li>CreateSWFForTexture()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_classes_1_1_texture2_d.html#af4ee5ffedac17d5efcd10abea366123b">LegendaryExplorerCore.Unreal.Classes.Texture2D</a></li>
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4 changes: 2 additions & 2 deletions nightly/functions_f.html
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Expand Up @@ -239,9 +239,9 @@ <h3><a id="index_f" name="index_f"></a>- f -</h3><ul>
<li>ForEachUIndex&lt; TAction &gt;()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_bio_inert.html#a478f79de091db4ea8846dbbb5292ce0a">LegendaryExplorerCore.Unreal.BinaryConverters.BioInert</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_bio_pawn.html#a889d5bcdf5f7446037609cafa0b1eb98">LegendaryExplorerCore.Unreal.BinaryConverters.BioPawn</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_bio_squad_combat.html#affa8235c2da4faff9520f00ae9874ad4">LegendaryExplorerCore.Unreal.BinaryConverters.BioSquadCombat</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_bio_tlk_file_set.html#ad27c6ad663059b697425845bbf69d37f">LegendaryExplorerCore.Unreal.BinaryConverters.BioTlkFileSet</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_decal_component.html#ae193d7129d69bcb876abf2db292608a9">LegendaryExplorerCore.Unreal.BinaryConverters.DecalComponent</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_fluid_surface_component.html#a030bc99fce27fc9d4a35d4f36410e728">LegendaryExplorerCore.Unreal.BinaryConverters.FluidSurfaceComponent</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_fractured_static_mesh.html#a7dff048e260810c623e7c2ff5086f87c">LegendaryExplorerCore.Unreal.BinaryConverters.FracturedStaticMesh</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_level.html#a2d56a17ac4fb905cb5be1e9a701f924a">LegendaryExplorerCore.Unreal.BinaryConverters.Level</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_light_map.html#aa1590b7f4e3f71cfb5628cb52e0fb818">LegendaryExplorerCore.Unreal.BinaryConverters.LightMap</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_material.html#aa478270a9290cc1c2f54628ff3f0cdb0">LegendaryExplorerCore.Unreal.BinaryConverters.Material</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_material_instance.html#a6f230a49f60549c3c68cb33014c6939d">LegendaryExplorerCore.Unreal.BinaryConverters.MaterialInstance</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_material_resource.html#a9297e168f25e48440273c92be3cfc4c7">LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_model.html#ae5d4079ee2ecfdf65bb782f4ee700fd9">LegendaryExplorerCore.Unreal.BinaryConverters.Model</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_model_component.html#a725ded87dbe704bbabd309ccfffd93d4">LegendaryExplorerCore.Unreal.BinaryConverters.ModelComponent</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_object_binary.html#afc1556591e8b7894f6e974989a63cf18">LegendaryExplorerCore.Unreal.BinaryConverters.ObjectBinary</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_object_redirector.html#ab8e8324859e3bbe5e8fe01d118f5532d">LegendaryExplorerCore.Unreal.BinaryConverters.ObjectRedirector</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_polys.html#ab2e45da2e6bd3edeee30ba5989643126">LegendaryExplorerCore.Unreal.BinaryConverters.Polys</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_prefab_instance.html#abc44fb16f50d95968a6088547367818b">LegendaryExplorerCore.Unreal.BinaryConverters.PrefabInstance</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_skeletal_mesh.html#a5008f4eead34122cc4ae722e2c4f3f87">LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_sound_cue.html#a8b078c1168cdef5c00614bd3d87cc3e3">LegendaryExplorerCore.Unreal.BinaryConverters.SoundCue</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_static_mesh.html#ae10d684038372777bd7baf22e4bd71aa">LegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_static_mesh_component.html#a97f59b09739645acad9ed9b924a8e5e5">LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponent</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_terrain.html#a7f788c54a0f73117f23b70082525963f">LegendaryExplorerCore.Unreal.BinaryConverters.Terrain</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_terrain_component.html#a660ecb869862c36307a10ce46df7f251">LegendaryExplorerCore.Unreal.BinaryConverters.TerrainComponent</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_terrain_material_resource.html#a593399640b08f75a229576d84540f6f0">LegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialResource</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_array_property.html#a72cffbc27a580eb469de9e197c8e86c2">LegendaryExplorerCore.Unreal.BinaryConverters.UArrayProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_byte_property.html#a98225aaadc321d04c626dc5113c63e13">LegendaryExplorerCore.Unreal.BinaryConverters.UByteProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_class.html#a5312893f78dc644adc299ad8c9a16e1b">LegendaryExplorerCore.Unreal.BinaryConverters.UClass</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_class_property.html#a33614aaf34539990baad167b9d77c773">LegendaryExplorerCore.Unreal.BinaryConverters.UClassProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_delegate_property.html#a4354a3aad53471eaf5ee016d7704bcdb">LegendaryExplorerCore.Unreal.BinaryConverters.UDelegateProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_field.html#a19c6af1a88036194cfa126e0bbf031c4">LegendaryExplorerCore.Unreal.BinaryConverters.UField</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_map_property.html#a1f7da71e67685195087448840769abd2">LegendaryExplorerCore.Unreal.BinaryConverters.UMapProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_object_property.html#a9266add313e67d1eb3b02f038c3ccec8">LegendaryExplorerCore.Unreal.BinaryConverters.UObjectProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_property.html#a80bcb8dc590940e80babe817fa433a39">LegendaryExplorerCore.Unreal.BinaryConverters.UProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_state.html#aeb56760c9fb67f9575c50775bdaa054e">LegendaryExplorerCore.Unreal.BinaryConverters.UState</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_struct.html#a9caa5d8ef8a0f8580a8702a02d48cce9">LegendaryExplorerCore.Unreal.BinaryConverters.UStruct</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_u_struct_property.html#a511825524db67f90e766e897db5d8950">LegendaryExplorerCore.Unreal.BinaryConverters.UStructProperty</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_world.html#a563887cb103332c95d3a32f07eee4510">LegendaryExplorerCore.Unreal.BinaryConverters.World</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_wwise_event.html#a1ae44090916f1ab9b34e38863965bdbf">LegendaryExplorerCore.Unreal.BinaryConverters.WwiseEvent</a></li>
<li>ForEachUIndexExceptActorList&lt; TAction &gt;()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_level.html#a86398b24dc01e68899227ea7521a0b84">LegendaryExplorerCore.Unreal.BinaryConverters.Level</a></li>
<li>ForLoop()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_script_1_1_language_1_1_tree_1_1_for_loop.html#ab7900eaa04e4396d099cea3cc5cc8445">LegendaryExplorerCore.UnrealScript.Language.Tree.ForLoop</a></li>
<li>Format()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_gammtek_1_1_text_1_1_formatting_1_1_verbose_format_info_base.html#ab7b2ea3f8930757e20ab0efdf8239b9b">LegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBase</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_fx_node.html#a6512100642660d110da561e231aa8641">LegendaryExplorerCore.Unreal.BinaryConverters.FxNode</a></li>
<li>Format()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_gammtek_1_1_text_1_1_formatting_1_1_verbose_format_info_base.html#ab7b2ea3f8930757e20ab0efdf8239b9b">LegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBase</a></li>
<li>format&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_fx_node.html#a27cbc78c69942988c121fa16581114ff">LegendaryExplorerCore.Unreal.BinaryConverters.FxNode</a></li>
<li>Format&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_fx_node_parameter.html#a9de0c3bde1ac995b11c7d5a2b087cc93">LegendaryExplorerCore.Unreal.BinaryConverters.FxNodeParameter</a></li>
<li>Format&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_fx_node.html#a6512100642660d110da561e231aa8641">LegendaryExplorerCore.Unreal.BinaryConverters.FxNode</a>, <a class="el" href="class_legendary_explorer_core_1_1_unreal_1_1_binary_converters_1_1_fx_node_parameter.html#a9de0c3bde1ac995b11c7d5a2b087cc93">LegendaryExplorerCore.Unreal.BinaryConverters.FxNodeParameter</a></li>
<li>FormatEnumName()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_gammtek_1_1_enum_1_1_data_binding.html#ac30dcbfc95302c15b7a434d04271655a">LegendaryExplorerCore.Gammtek.Enum&lt; TEnum &gt;.DataBinding</a></li>
<li>FormatFloat()&#160;:&#160;<a class="el" href="class_legendary_explorer_core_1_1_unreal_script_1_1_analysis_1_1_visitors_1_1_code_builder_visitor.html#a1250a236acfe58b638b4d82f19f1cef4">LegendaryExplorerCore.UnrealScript.Analysis.Visitors.CodeBuilderVisitor&lt; TFormatter &gt;</a></li>
<li>FormatInstanced()&#160;:&#160;<a class="el" href="struct_legendary_explorer_core_1_1_unreal_1_1_name_reference.html#a0bbdd6afc4238f19e40c313bfae460cf">LegendaryExplorerCore.Unreal.NameReference</a></li>
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