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Disable leftover debug log output
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C0kkie authored Feb 22, 2024
1 parent ff108ab commit 55d0f7a
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -359,8 +359,8 @@ void ts3plugin_initHotkeys(struct PluginHotkey*** hotkeys)
std::map<uint64, int> clientInputHardwareStateMap;
void ts3plugin_onUpdateClientEvent(uint64 serverConnectionHandlerID, anyID clientID, anyID invokerID, const char * invokerName, const char * invokerUniqueIdentifier)
{
logDebug("onUpdateClientEvent: serverId = %i, clientId = %i, invokerID = %i, invokerName = \"%s\", invokerUID = \"%s\"",
(int)serverConnectionHandlerID, (int)clientID, (int)invokerID, invokerName ? invokerName : "NULL", invokerUniqueIdentifier ? invokerUniqueIdentifier : "NULL");
//logDebug("onUpdateClientEvent: serverId = %i, clientId = %i, invokerID = %i, invokerName = \"%s\", invokerUID = \"%s\"",
// (int)serverConnectionHandlerID, (int)clientID, (int)invokerID, invokerName ? invokerName : "NULL", invokerUniqueIdentifier ? invokerUniqueIdentifier : "NULL");
anyID myId = 0;
if (checkError(ts3Functions.getClientID(serverConnectionHandlerID, &myId), "getClientID error"))
return;
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