Releases
1.8.0
Majrusz's Progressive Difficulty 1.8.0 (1.20.1)
changed required Majrusz Library version from 4.3.0+ to 5.0.0+
added few lightning strikes at the beginning of each Undead Army wave
readded Giant
added Scroll of Evoker Fangs to Raid Treasure Bag
added Scroll of Sonic Boom to Warden Treasure Bag
added 6th wave to Undead Army on Master Mode
added check to block Undead Army when game rule disableRaids
is set to true (suggested by @otto )
added possibility to apply Armor Trims to Enderium Armor
added support for disabling mobs by their mod id (suggested by @Xylion )
added Skeletons and Strays to Undead Army patrol
added command /summongroup
to summon any mob group
added separate config group for Bleeding related features
added Bleeding chance to Bow and Crossbow tooltips
added possibility to customize Bleeding chance per each item (suggested by @MidasMischief )
added custom soul colors to Soul Jar
added ability for Tattered Boots to allow for walking on powdered snow (suggested by @Cookiefolf )
added Glass Regeneration effect
added 10% chance for any rabbit to spawn as The Killer Bunny on Expert Mode (suggested by @TwilightOpey )
added parameter to only count undead spawned naturally towards the Undead Army progress (thanks to @Peashooter101 )
added parameter for Undead Army warning (thanks to @Peashooter101 )
added German translation (thanks to @florian-berger )
added Traditional Chinese translation (thanks to @zacky0904 )
added Ukrainian translation (thanks to @unroman )
increased monster spawn rates by 10% on Expert Mode and 20% on Master Mode (suggested by @Sadzony and @Danieloxor )
increased chance to spawn Undead Army Patrol from 6.25% to 10%
increased Cursed Armor armor piece drop chance from 10% to 20%
increased Soul Jar armor bonus from 2 to 3
increased Recall Potion amount in Raid Treasure Bag from 2-5 to 4-8
increased Bleeding Immunity duration applied by Golden Bandage from 60s to 90s
decreased chance to spawn Skeleton group from 25% to 10%
decreased double loot chance on Expert Mode from 20% to 10%
decreased double loot chance on Master Mode from 40% to 20%
decreased health and damage bonuses from 15% to 10% on Expert Mode and from 30% to 20% on Master Mode
decreased health and damage night bonus multipliers from x2 to x1.5
decreased amount of enchanted items on lower waves of the Undead Army
decreased arrow Bleeding chance from 40% to 33.3%
decreased Enderman teleport range from 10 to 6 blocks
decreased Tattered Set armor bonus from 5 to 4
improved Cerberus and Tank path finding during fight
simplified Cerberus model to better match the vanilla
changed Ender Pouch sound
changed name of GameModifiers
to Features
for everything in the configuration file
replaced any_dimension_expert
config with regex
replaced Bandage Regeneration effect with Glass Regeneration effect
reworked mob groups mechanic
reworked Cursed Armor data pack structure
renamed advancement Make'em Bleed
to Bloodthirsty
retextured Soul Jar
updated French translation (thanks to @maximemadani )
made Creeperling spawn chance scalable by Clamped Regional Difficulty
made Cerberus spawn naturally in the Nether on Master Mode
made Cerberus attack everyone except Undead Army and undead mobs
made Sharpness increase Bleeding chance by 1.5% per enchantment level
made Smite and Bane of Arthropods increase Bleeding chance by 1% per enchantment level
made Soul Jar always have souls already drawn when opening Undead Army Treasure Bag
made all Undead Army participants reset their kill requirements when defeating the Undead Army (thanks to @Peashooter101 )
made Spawn Blocker block only natural spawns
removed Amethyst Shards from Warden Treasure Bag
removed Nausea and Weakness effects when taking drown damage
removed Nausea and Slowness effects when taking fall damage
removed Black Widow until it is fully implemented
removed enchant effect from Recall Potion to match the vanilla
removed Bad Omen Potion
removed Cerberus ability to push towards mobs
fixed invalid armor values for Tattered and Enderium armors (reported by @thereflectiveflame)
fixed bug with Undead Army mobs losing their AI
fixed bug with Bleeding damage being reduced by armor
fixed bug with Undead Army patrol spawning in the Nether
fixed bug with mobs in groups holding armor in their hands
fixed bug with Jockey sometimes spawning without bow
fixed bug with Undead Army spawning without items
fixed bug with Enderium Ores not appearing in creative menu (reported by @Wolfrest )
fixed bug with Cursed Armor Spawn Egg displaying invalid tooltip
fixed bug with Cursed Armor sound not playing properly
fixed bug with Enderman teleport ability not always working properly
fixed bug with Spawn Blocker not being compatible with some other mods (reported by @Cixon )
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