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*.iml | ||
.gradle | ||
/local.properties | ||
/.idea/caches | ||
/.idea/libraries | ||
/.idea/modules.xml | ||
/.idea/workspace.xml | ||
/.idea/navEditor.xml | ||
/.idea/assetWizardSettings.xml | ||
.DS_Store | ||
/build | ||
/captures | ||
.externalNativeBuild |
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/build |
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apply plugin: 'com.android.application' | ||
apply plugin: 'com.manna.library_aspectj' | ||
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android { | ||
compileSdkVersion 28 | ||
defaultConfig { | ||
applicationId "com.manna.codec" | ||
minSdkVersion 18 | ||
targetSdkVersion 28 | ||
versionCode 1 | ||
versionName "1.0" | ||
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" | ||
// externalNativeBuild { | ||
// cmake { | ||
// cppFlags "" | ||
// } | ||
// } | ||
} | ||
buildTypes { | ||
release { | ||
minifyEnabled false | ||
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' | ||
} | ||
} | ||
// externalNativeBuild { | ||
// cmake { | ||
// path "src/main/cpp/CMakeLists.txt" | ||
// version "3.10.2" | ||
// } | ||
// } | ||
compileOptions { | ||
sourceCompatibility = '1.8' | ||
targetCompatibility = '1.8' | ||
} | ||
} | ||
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dependencies { | ||
implementation fileTree(dir: 'libs', include: ['*.jar']) | ||
implementation 'com.android.support:appcompat-v7:28.0.0' | ||
implementation 'com.android.support.constraint:constraint-layout:1.1.3' | ||
testImplementation 'junit:junit:4.12' | ||
androidTestImplementation 'com.android.support.test:runner:1.0.2' | ||
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2' | ||
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implementation project(path: ':library_plugin') | ||
} |
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# Add project specific ProGuard rules here. | ||
# You can control the set of applied configuration files using the | ||
# proguardFiles setting in build.gradle. | ||
# | ||
# For more details, see | ||
# http://developer.android.com/guide/developing/tools/proguard.html | ||
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# If your project uses WebView with JS, uncomment the following | ||
# and specify the fully qualified class name to the JavaScript interface | ||
# class: | ||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | ||
# public *; | ||
#} | ||
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# Uncomment this to preserve the line number information for | ||
# debugging stack traces. | ||
#-keepattributes SourceFile,LineNumberTable | ||
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# If you keep the line number information, uncomment this to | ||
# hide the original source file name. | ||
#-renamesourcefileattribute SourceFile |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.manna.codec"> | ||
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<uses-feature android:name="android.hardware.camera" /> | ||
<uses-permission android:name="android.permission.CAMERA" /> | ||
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<uses-permission android:name="android.permission.FLASHLIGHT"/> | ||
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<uses-permission android:name="android.permission.RECORD_AUDIO"/> | ||
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> | ||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> | ||
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<application | ||
android:allowBackup="true" | ||
android:icon="@mipmap/ic_launcher" | ||
android:label="@string/app_name" | ||
android:roundIcon="@mipmap/ic_launcher_round" | ||
android:supportsRtl="true" | ||
android:theme="@style/SplashTheme"> | ||
<activity android:name=".MainActivity"> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
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<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
</application> | ||
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</manifest> |
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#extension GL_OES_EGL_image_external : require //申明使用扩展纹理 | ||
precision mediump float;//精度 为float | ||
varying vec2 v_texPo;//纹理位置 接收于vertex_shader | ||
uniform samplerExternalOES sTexture;//加载流数据(摄像头数据) | ||
void main() { | ||
gl_FragColor=texture2D(sTexture, v_texPo); | ||
} |
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#extension GL_OES_EGL_image_external : require //申明使用扩展纹理 | ||
precision mediump float;//精度 为float | ||
varying vec2 v_texPo;//纹理位置 接收于vertex_shader | ||
uniform sampler2D sTexture; | ||
uniform int vChangeType; | ||
uniform vec3 vChangeColor; | ||
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void main() { | ||
vec4 nColor=texture2D(sTexture, v_texPo); | ||
if (vChangeType==1){ | ||
//黑白滤镜 | ||
float changeColor=nColor.r*vChangeColor.r+nColor.g*vChangeColor.g+nColor.b*vChangeColor.b; | ||
gl_FragColor=vec4(changeColor, changeColor, changeColor, nColor.a); | ||
} else { | ||
gl_FragColor=nColor; | ||
} | ||
} |
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attribute vec4 av_Position;//顶点位置 | ||
attribute vec2 af_Position;//纹理位置 | ||
varying vec2 v_texPo;//纹理位置 与fragment_shader交互 | ||
uniform mat4 u_Matrix;//矩阵变换 | ||
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void main() { | ||
v_texPo = af_Position; | ||
gl_Position = av_Position * u_Matrix; | ||
} | ||
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attribute vec4 av_Position;//顶点位置 | ||
attribute vec2 af_Position;//纹理位置 | ||
varying vec2 v_texPo;//纹理位置 与fragment_shader交互 | ||
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void main() { | ||
v_texPo = af_Position; | ||
gl_Position = av_Position; | ||
} | ||
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# For more information about using CMake with Android Studio, read the | ||
# documentation: https://d.android.com/studio/projects/add-native-code.html | ||
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# Sets the minimum version of CMake required to build the native library. | ||
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cmake_minimum_required(VERSION 3.4.1) | ||
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# Creates and names a library, sets it as either STATIC | ||
# or SHARED, and provides the relative paths to its source code. | ||
# You can define multiple libraries, and CMake builds them for you. | ||
# Gradle automatically packages shared libraries with your APK. | ||
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add_library( # Sets the name of the library. | ||
native-lib | ||
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# Sets the library as a shared library. | ||
SHARED | ||
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# Provides a relative path to your source file(s). | ||
native-lib.cpp) | ||
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# Searches for a specified prebuilt library and stores the path as a | ||
# variable. Because CMake includes system libraries in the search path by | ||
# default, you only need to specify the name of the public NDK library | ||
# you want to add. CMake verifies that the library exists before | ||
# completing its build. | ||
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find_library( # Sets the name of the path variable. | ||
log-lib | ||
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# Specifies the name of the NDK library that | ||
# you want CMake to locate. | ||
log) | ||
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# Specifies libraries CMake should link to your target library. You | ||
# can link multiple libraries, such as libraries you define in this | ||
# build script, prebuilt third-party libraries, or system libraries. | ||
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target_link_libraries( # Specifies the target library. | ||
native-lib | ||
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# Links the target library to the log library | ||
# included in the NDK. | ||
${log-lib}) |
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#include <jni.h> | ||
#include <string> | ||
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extern "C" JNIEXPORT jstring JNICALL | ||
Java_com_manna_codec_MainActivity_stringFromJNI( | ||
JNIEnv *env, | ||
jobject /* this */) { | ||
std::string hello = "Hello from C++"; | ||
return env->NewStringUTF(hello.c_str()); | ||
} |
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