Skip to content

Commit

Permalink
视频录像机v1.0
Browse files Browse the repository at this point in the history
  • Loading branch information
MannaYang committed Aug 1, 2019
0 parents commit 328687f
Show file tree
Hide file tree
Showing 109 changed files with 4,591 additions and 0 deletions.
13 changes: 13 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
4 changes: 4 additions & 0 deletions .idea/encodings.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

15 changes: 15 additions & 0 deletions .idea/gradle.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

14 changes: 14 additions & 0 deletions .idea/misc.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

12 changes: 12 additions & 0 deletions .idea/runConfigurations.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

6 changes: 6 additions & 0 deletions .idea/vcs.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

1 change: 1 addition & 0 deletions app/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
/build
46 changes: 46 additions & 0 deletions app/build.gradle
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
apply plugin: 'com.android.application'
apply plugin: 'com.manna.library_aspectj'

android {
compileSdkVersion 28
defaultConfig {
applicationId "com.manna.codec"
minSdkVersion 18
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
// externalNativeBuild {
// cmake {
// cppFlags ""
// }
// }
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
// externalNativeBuild {
// cmake {
// path "src/main/cpp/CMakeLists.txt"
// version "3.10.2"
// }
// }
compileOptions {
sourceCompatibility = '1.8'
targetCompatibility = '1.8'
}
}

dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:1.1.3'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'

implementation project(path: ':library_plugin')
}
21 changes: 21 additions & 0 deletions app/proguard-rules.pro
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
31 changes: 31 additions & 0 deletions app/src/main/AndroidManifest.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.manna.codec">

<uses-feature android:name="android.hardware.camera" />
<uses-permission android:name="android.permission.CAMERA" />

<uses-permission android:name="android.permission.FLASHLIGHT"/>

<uses-permission android:name="android.permission.RECORD_AUDIO"/>

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/SplashTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>

</manifest>
7 changes: 7 additions & 0 deletions app/src/main/assets/fragment_shader.glsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
#extension GL_OES_EGL_image_external : require //申明使用扩展纹理
precision mediump float;//精度 为float
varying vec2 v_texPo;//纹理位置 接收于vertex_shader
uniform samplerExternalOES sTexture;//加载流数据(摄像头数据)
void main() {
gl_FragColor=texture2D(sTexture, v_texPo);
}
17 changes: 17 additions & 0 deletions app/src/main/assets/fragment_shader_screen.glsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
#extension GL_OES_EGL_image_external : require //申明使用扩展纹理
precision mediump float;//精度 为float
varying vec2 v_texPo;//纹理位置 接收于vertex_shader
uniform sampler2D sTexture;
uniform int vChangeType;
uniform vec3 vChangeColor;

void main() {
vec4 nColor=texture2D(sTexture, v_texPo);
if (vChangeType==1){
//黑白滤镜
float changeColor=nColor.r*vChangeColor.r+nColor.g*vChangeColor.g+nColor.b*vChangeColor.b;
gl_FragColor=vec4(changeColor, changeColor, changeColor, nColor.a);
} else {
gl_FragColor=nColor;
}
}
10 changes: 10 additions & 0 deletions app/src/main/assets/vertex_shader.glsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
attribute vec4 av_Position;//顶点位置
attribute vec2 af_Position;//纹理位置
varying vec2 v_texPo;//纹理位置 与fragment_shader交互
uniform mat4 u_Matrix;//矩阵变换

void main() {
v_texPo = af_Position;
gl_Position = av_Position * u_Matrix;
}

9 changes: 9 additions & 0 deletions app/src/main/assets/vertex_shader_screen.glsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
attribute vec4 av_Position;//顶点位置
attribute vec2 af_Position;//纹理位置
varying vec2 v_texPo;//纹理位置 与fragment_shader交互

void main() {
v_texPo = af_Position;
gl_Position = av_Position;
}

44 changes: 44 additions & 0 deletions app/src/main/cpp/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html

# Sets the minimum version of CMake required to build the native library.

cmake_minimum_required(VERSION 3.4.1)

# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.

add_library( # Sets the name of the library.
native-lib

# Sets the library as a shared library.
SHARED

# Provides a relative path to your source file(s).
native-lib.cpp)

# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.

find_library( # Sets the name of the path variable.
log-lib

# Specifies the name of the NDK library that
# you want CMake to locate.
log)

# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.

target_link_libraries( # Specifies the target library.
native-lib

# Links the target library to the log library
# included in the NDK.
${log-lib})
10 changes: 10 additions & 0 deletions app/src/main/cpp/native-lib.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
#include <jni.h>
#include <string>

extern "C" JNIEXPORT jstring JNICALL
Java_com_manna_codec_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
Loading

0 comments on commit 328687f

Please sign in to comment.