Develop native looking UI's for Electron with HTML, CSS & JS.
npm install electron-photon
// Require photon
const Photon = require("electron-photon");
If you want to use Photon in a Browser, you have to mention some things.
First of all, embed the browserified script file like anything else using a <script>
Tag.
But now, you also have to set a relative path for loading the components.
<script src="photon.browser.js"></script>
<script>
Photon.__baseDir = "/myPhotonMaster";
</script>
This is because Photon needs an “endpoint” that contains a /dist
folder to load each component.
The problem is, that we are embedding the photon.browser.js
using a former script tag. And sadly, there exist no API to get the relative source of an embedded script from himself. Of course there exist a lot of hacks workarounds but currently this is the only “clean” solution.
Just look at the magic! Everything works out of the box.
Your Photon
instance is just used to contain the component controllers and to perform special actions like Dialog()
(More about Dialogs). Or if you want to hack a components lifecycle, there you get the classes you need.
I get an error ERR_FILE_NOT_FOUND
when requiring the Photon. Sometimes the components will not load and you may ask yourself why.
Generally, Photon
loads each component on its own. Therefore, a general /dist
folder is required that contains all component folders. By default, the module tries to use the /dist
folder relative to the location of photon.js
using node's __dirname
. Because of the fact that browsers does not support a clear solution to get the relative path of embedded javascript file by itself, you have to set Photon.__baseDir
manually when using the browserified version. And if you do not contain your /dist
directory relative to the location of photon.js
(which is the main
file for the node module), you also have to set Photon.__baseDir
manually.
Therefore, if you get such an error, just try to set the Photon.__baseDir
manually to the /dist
folder you want to use to load your components
Just run the demo/ShowReel
folder with electron
and will see the whole beauty of Photon!
The main layout of your application needs a <ph-window>
element in which the <tool-bar>
's and your <window-content>
will find their place.
<ph-window>
<!--Top header bar here-->
<tool-bar type="header">
Toolbar Header
</tool-bar>
<!--Window content here-->
<window-content>
Window Content
</window-content>
<!--Bottom footer bar here-->
<tool-bar type="footer">
Footer Header
</tool-bar>
</ph-window>
- Panes
- Navigation
- Toolbar
- Table
- Tabs
- Lists/Swipes
- Button
- Button Group
- Circular Slider
- ContentFrame/SelectList
- Input
- NumberInput/Stepper
- NumberInput
- ProgressCircle
- Slider
- Dialog
If you have a look at the project's structure, you will see that there exist a very well balanced component system you theoretically can contribute to with custom components.
How do I set the style of the UI?
Photon
supports multiple styles, inspired by native user interfaces from macOS or Windows.
By default, Photon
tries to use the style
that is connected to the running OS, stored in process.platform
. But you can easily set the style to one of the supported ones. Note that the styles do not have the name of an operating system but their real name such as cocoa.
Style Name | Related Operating System | Support |
---|---|---|
cocoa |
macOS (Apple) | True |
metro |
Windows (Microsoft) | Coming soon |
unity |
Ubuntu (Linux) | Coming soon |
You can easily control the current style just with the style
property of your Photon
instance.
// Set style
Photon.style = "cocoa";
// Works as expected
You can do this whenever you want while your application is running ;-)
Note, that when you set a style the first time in your session, it may takes time to load the resources because they are not cached.
// Set style
Photon.style = "xxx";
// Occurs an error
More about the panes in Panes
More about the navigation list in Navigation List
More about toolbars in Toolbar
More about the table view in Table View
More about tabs in Tabs
(GIF is slower than in reality)
More about lists & swipe actions in Lists & Swipes
More about all buttons in Button
More about the button group component in Button Group
More about the circular slider in Circular Slider
More about the content frames and selectable lists in Content Frame & Select List
More about input fields in Input
More about messages view in Messages
More about number input in Number Input
More about progress circle in Progress Circle
More about sliders in Slider
More about dialog controller in Dialog
More about drop down menu controller in [Drop Down Menu](dist/Drop Down Menu)
You can browserify
the photon.js
file completely using the --ignore-missing
flag which ignores the missing electron
requirements. Please note, that not all features are supported in browsers because they may need electron or node functions.
If you browserify photon.js
and execute it in a non-node enviroment, the Photon
instance will adopted globally to the window object.
This repository contains a valid browserified file named photon-browser.js
, you normally should use.
You are missing something or do you have improvements?
Please open a pull-request or an Issue and I will do my best ;-)
This framework is a hard fork of the original PhotonKit framework of connors. Because connors project is not developed anymore since more than 2 years, this is the release of Photon to version 1.0
.
Pieces of the code that is used here, is originally written by connors. The original code is contained within the CSS file dist/PhotonOriginal/photon-original.css
.
But I made some important changes on the original components. E.g. I use modern technologies like Custom Elements to handle components much easier and cleaner and to provide a lighter API ;-)