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chore: changelog
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MaxOhn committed Dec 4, 2024
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## Upcoming

Updated all modes' difficulty and performance calculation. See osu!'s newspost for more info: <https://osu.ppy.sh/home/news/2024-10-28-performance-points-star-rating-updates>

rosu-pp changelog: <https://github.com/MaxOhn/rosu-pp/blob/main/CHANGELOG.md#v200-2024-12-03>

- __Breaking changes:__
- Renamed some properties:
- `BeatmapAttributes.od_hit_window` -> `od_great_hit_window`
- `DifficultyAttributes.hit_window` -> `great_hit_window`
- `BeatmapAttributes.ar_hitwindow` -> `ar_hit_window`

- __Additions:__
- `Difficulty` and `Performance` now accept the kwarg `lazer: bool` (defaults to `true` if unspecified);
Performance calculation for osu!standard and osu!mania now differs between lazer and stable so this is
important to specify.
- `Performance` now accepts the kwargs `large_tick_hits: int`, `small_tick_hits: int`, `slider_end_hits: int`;
each of them being necessary to specify for osu!standard scores on lazer.
- `ScoreState` now has the additional properties
- `osu_large_tick_hits: int`
- `osu_small_tick_hits: int`
- `slider_end_hits: int`
- The method `Beatmap.convert` now takes an optional second argument for gamemods
- Added the property `BeatmapAttributes.od_ok_hit_window`
- Added properties to `DifficultyAttributes`:
- `aim_difficult_strain_count` (osu!standard)
- `speed_difficult_strain_count` (osu!standard)
- `mono_stamina_factor` (osu!taiko)
- `n_hold_notes` (osu!mania)
- `n_large_ticks` (osu!standard)
- `ok_hit_window` (osu!taiko)
- Added the property `PerformanceAttributes.estimated_unstable_rate` (osu!taiko)
- Added the property `Strains.single_color_stamina` (osu!taiko)

# v1.1.0 (2024-07-12)

- Updated to [rosu-pp v1.1.0](https://github.com/MaxOhn/rosu-pp/blob/main/CHANGELOG.md#v110-2024-07-10)
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