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Releases: Meaglin/Zones

3.0b3

17 Aug 23:39
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3.0b3 Pre-release
Pre-release
[3.0b3] More work on worldGuard import and ProtectionStone support, n…

[3.0b2] -=Backup worldConfig=- untested version!

17 Aug 23:39
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- Revamped ZoneVar, also use it for WorldConfig now.
- Extended ZoneVar to allow for all configuration options of WorldConfig
- Completely removed accessresolvers, powerfull system but way too complicated which made adding features harder.
  I also never needed the power what the system offered.
- Cleaned up some code because of the accessresolver removal.
- First work on zimport, not finished yet.
- Removed Textiel, not used anymore.
- Added new WorldManager based on Prtree.
- Switched y and z around(synced to minecraft now).
- Protection Stone like support.
- added tests.
- bugfixes.

Update to uuid's and json config.

06 Jul 10:38
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3.0b1

[3.0b1] -=BETA! BACKUP DB AND CONFIG!=- First big update in a while, …

2.5.3

06 Jul 10:38
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[2.5.3] and lib update.

[2.5] Changes from 2.4:

06 Jul 10:38
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- Added 'A' flag
- Fix claimable zones.
- Various documentation fixes.
- Added ProtectedBlocks for tnt.
- Bugfixes.

2.4

06 Jul 10:39
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2.4
[2.4] Forgot to note: fixed a corner case with polygon zones.(finally…

[2.3] BREAKING version, see below:

06 Jul 10:39
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- Added zones.inheritbuild
  When 'LimitBuildByFlag = true' a player needs 'zones.build' to be able to actually build in the world.
  and need the additional 'zones.inheritbuild' to be able to build outside zones.
    So 'zones.build' and rights inside a zone to be able to build inside a zone.
    So 'zones.build' and 'zones.inheritbuild' to be able to build OUTside a zone.
- updated WorldEdit lib.

2.2.1

06 Jul 10:39
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[2.2.1] Update for new world height, fixed EndermanPlaceEvent depreca…