Releases: Meaglin/Zones
Releases · Meaglin/Zones
3.0b3
[3.0b2] -=Backup worldConfig=- untested version!
- Revamped ZoneVar, also use it for WorldConfig now. - Extended ZoneVar to allow for all configuration options of WorldConfig - Completely removed accessresolvers, powerfull system but way too complicated which made adding features harder. I also never needed the power what the system offered. - Cleaned up some code because of the accessresolver removal. - First work on zimport, not finished yet. - Removed Textiel, not used anymore. - Added new WorldManager based on Prtree. - Switched y and z around(synced to minecraft now). - Protection Stone like support. - added tests. - bugfixes.
Update to uuid's and json config.
3.0b1 [3.0b1] -=BETA! BACKUP DB AND CONFIG!=- First big update in a while, …
2.5.3
[2.5] Changes from 2.4:
- Added 'A' flag - Fix claimable zones. - Various documentation fixes. - Added ProtectedBlocks for tnt. - Bugfixes.
2.4
[2.3] BREAKING version, see below:
- Added zones.inheritbuild When 'LimitBuildByFlag = true' a player needs 'zones.build' to be able to actually build in the world. and need the additional 'zones.inheritbuild' to be able to build outside zones. So 'zones.build' and rights inside a zone to be able to build inside a zone. So 'zones.build' and 'zones.inheritbuild' to be able to build OUTside a zone. - updated WorldEdit lib.