OpenC1 is a ground-up remake of the classic driving and wrecking game by Stainless Software. Project page
- Upgraded to Visual Studio 2017/2019, .NET Framework 3.5 and XNA 3.1
- Improved Xbox Controller support! (Now with Force Feedback 😋)
- Additions for QWERTZ Layout
- Music support!
- Bug fixes
- Microsoft C++ Runtime
- XNA 3.1
- Nvidia PhysX
- Read and comply with license.txt
- To add new games, copy the games DATA folder into the OpenC1 GameData folder. It will appear as an available game.
- If you add the full SplatPack DATA folder, you will need to unencrypt the files first.
- Standard Carmageddon 1 encrypted files are able to be read by OpenC1.
- To play with soundtrack add it to the base folder of your game. Make sure it is in OGG Vorbis format and ranged from 02 to 09.
Game_Root\GameData\Carmageddon Demo\MUSIC\track02.ogg
The simplest is to use theMUSIC
folder from the Steam/GOG version.
- Up, Down, Left, Right - Accelerate, Brake, Steer
- Space - Handbrake
- Backspace - Repair
- C - Change camera
- R - Reset vehicle
- A, Z / Y (QWERTZ Layout) - Gear Up, Gear Down
- F4 - Edit modes (for debugging)
- P - Take screenshot
- RT, LT, DPad Left, DPad Right / Left ThumbStick - Accelerate, Brake, Steer
- X - Handbrake
- Back - Repair
- Y - Change camera
- B - Reset vehicle
- DPad Up - Map View
- RB, LB - Gear Up, Gear Down
Stainless Software (the original developers - of course!),
Toshiba-3,
www.stilldesign.co.nz (PhysX.Net),
Neale Davidson (Fontana font),
Shayde (txt file decryption),
PhysXInfo.com,
cwaboard.com