DRAFT: qemu-system-native: fix mouse co-ordinates scaling issue #181
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This is in continuation of commit 59cc33d.
The previous commit solved the issue with SDL,GL but since scaling issue was only related to opengl, the scaling shouldn't have been applied otherwise. So, conditionally scale the mouse co-ordinates only for SDL,GL.
Moreover, moved the logic to common place and now the scaling isn't actually required, if we just choose the correct surface dimension based on opengl context.
JIRA-ID: SB-23711