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feat(editor): use "add gameobject" instead of "add cube" in scenetree
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{ | ||
"name": "meta3d-action-add-gameobject", | ||
"version": "1.3.3", | ||
"publisher": "meta3d", | ||
"protocol": { | ||
"name": "meta3d-action-add-gameobject-protocol" | ||
}, | ||
"license": "MIT", | ||
"scripts": { | ||
"watch": "tsc -w -noEmit", | ||
"webpack": "webpack --config webpack.config.js", | ||
"meta3d:publish_dev_auto": "yarn version --patch --no-git-tag-version && yarn meta3d:publish_dev", | ||
"meta3d:publish_dev": "cross-env NODE_ENV=development npm run webpack && gulp publish_local_env_bundle", | ||
"meta3d:publish_pro": "cross-env NODE_ENV=production npm run webpack && gulp publish_production_env_bundle" | ||
}, | ||
"keywords": [], | ||
"dependencies": { | ||
"meta3d-action-add-gameobject-protocol": "^1.2.0", | ||
"meta3d-editor-whole-protocol": "^1.3.0", | ||
"meta3d-type": "^1.3.0" | ||
}, | ||
"devDependencies": { | ||
"clean-webpack-plugin": "^4.0.0", | ||
"cross-env": "^7.0.3", | ||
"cz-customizable": "^6.3.0", | ||
"gulp": "^4.0.2", | ||
"meta3d-tool-publish": "^1.3.0", | ||
"source-map-loader": "^3.0.0", | ||
"ts-loader": "^9.2.6", | ||
"typescript": "^4.2.3", | ||
"webpack": "^5.62.1", | ||
"webpack-cli": "^4.9.1" | ||
} | ||
} |
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var gulp = require("gulp"); | ||
var path = require("path"); | ||
var fs = require("fs"); | ||
var publish = require("meta3d-tool-publish") | ||
var bundle = require("meta3d-tool-bundle-to-custom") | ||
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gulp.task("publish_local_env_bundle", function (done) { | ||
let filePath = "./src/Main.ts" | ||
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publish.publishBundledContribute( | ||
"local", | ||
path.join(__dirname, "package.json"), | ||
bundle.bundle( | ||
bundle.getLocalModulePath( | ||
filePath | ||
), | ||
fs.readFileSync(filePath, "utf-8") | ||
) | ||
).then(() => { | ||
done() | ||
}) | ||
}); | ||
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gulp.task("publish_production_env_bundle", function (done) { | ||
let filePath = "./src/Main.ts" | ||
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publish.publishBundledContribute( | ||
"production", | ||
path.join(__dirname, "package.json"), | ||
bundle.bundle( | ||
bundle.getLocalModulePath( | ||
filePath | ||
), | ||
fs.readFileSync(filePath, "utf-8") | ||
) | ||
).then(() => { | ||
done() | ||
}) | ||
}); |
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import { state as meta3dState, getContribute as getContributeMeta3D } from "meta3d-type" | ||
import { data } from "meta3d-input-popup-protocol" | ||
import { inputContribute } from "meta3d-editor-whole-protocol/src/service/ServiceType" | ||
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export let getContribute: getContributeMeta3D<inputContribute<data>> = (api) => { | ||
return { | ||
inputName: "AddGameObjectInput", | ||
func: (meta3dState) => { | ||
return Promise.resolve( | ||
[ | ||
"Empty GameObject", | ||
"Cube" | ||
] | ||
) | ||
} | ||
} | ||
} |
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{ | ||
"compilerOptions": { | ||
"target": "ES6", | ||
"module": "ES6", | ||
"moduleResolution": "node", | ||
"sourceMap": true, | ||
"resolveJsonModule": true, | ||
"esModuleInterop": true, | ||
"jsx": "react", | ||
// "noEmit": true, | ||
// "noUnusedLocals": true, | ||
// "noUnusedParameters": true, | ||
"noImplicitReturns": true, | ||
"lib": [ | ||
"DOM", | ||
"ESNext", | ||
], | ||
"types": [], | ||
"strict": true | ||
}, | ||
"include": [ | ||
"./src" | ||
] | ||
} |
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const path = require('path'); | ||
const { CleanWebpackPlugin } = require('clean-webpack-plugin'); | ||
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module.exports = { | ||
entry: "./src/Main.ts", | ||
mode: process.env.NODE_ENV.trim() == 'production' ? 'production' : 'development', | ||
output: { | ||
path: path.resolve(__dirname, 'dist'), | ||
filename: 'static/js/[name].js', | ||
library: { | ||
name: 'Contribute', | ||
type: 'window', | ||
}, | ||
}, | ||
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// Enable sourcemaps for debugging webpack's output. | ||
// devtool: "source-map", | ||
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resolve: { | ||
extensions: ['.ts', '.tsx', '.js', '.jsx', '.scss'], | ||
modules: ['node_modules'] | ||
}, | ||
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module: { | ||
rules: [ | ||
// All files with a '.ts' or '.tsx' extension will be handled by 'awesome-typescript-loader'. | ||
{ | ||
test: /\.tsx?$/, | ||
exclude: /node_modules/, | ||
use: "ts-loader" | ||
}, | ||
// All output '.js' files will have any sourcemaps re-processed by 'source-map-loader'. | ||
{ | ||
enforce: 'pre', | ||
test: /\.js$/, | ||
loader: "source-map-loader" | ||
}, | ||
] | ||
}, | ||
plugins: [ | ||
/** | ||
* All files inside webpack's output.path directory will be removed once, but the | ||
* directory itself will not be. If using webpack 4+'s default configuration, | ||
* everything under <PROJECT_DIR>/dist/ will be removed. | ||
* Use cleanOnceBeforeBuildPatterns to override this behavior. | ||
* | ||
* During rebuilds, all webpack assets that are not used anymore | ||
* will be removed automatically. | ||
* | ||
* See `Options and Defaults` for information | ||
*/ | ||
new CleanWebpackPlugin(), | ||
// new HtmlWebpackPlugin({ | ||
// template: './user.html', | ||
// filename: 'user.html', | ||
// }), | ||
], | ||
// When importing a module whose path matches one of the following, just | ||
// assume a corresponding global variable exists and use that instead. | ||
// This is important because it allows us to avoid bundling all of our | ||
// dependencies, which allows browsers to cache those libraries between builds. | ||
externals: { | ||
} | ||
}; |
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3 changes: 0 additions & 3 deletions
3
protocols/contribute_protocols/meta3d-action-add-cube-protocol/src/EventType.ts
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protocols/contribute_protocols/meta3d-action-add-cube-protocol/src/StateType.ts
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protocols/contribute_protocols/meta3d-action-add-gameobject-protocol/.gitignore
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.DS_Store | ||
.merlin | ||
.idea/ | ||
.vscode/ | ||
jest_0/ | ||
reference/ | ||
node_modules/ | ||
mine/ | ||
dist/ | ||
lib/bs/ | ||
.bs.js | ||
.gen.tsx | ||
lib/js/ | ||
lib/es6_global/ | ||
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coverage | ||
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dist/ | ||
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npm-debug | ||
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.bsb.lock | ||
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yarn.lock | ||
|
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4 changes: 2 additions & 2 deletions
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...a3d-action-add-cube-protocol/package.json → ...tion-add-gameobject-protocol/package.json
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5 changes: 5 additions & 0 deletions
5
protocols/contribute_protocols/meta3d-action-add-gameobject-protocol/src/EventType.ts
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export const eventName = "AddGameObjectEvent" | ||
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export type selectedIndex = number | ||
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export type inputData = [selectedIndex] |
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protocols/contribute_protocols/meta3d-action-add-gameobject-protocol/src/StateType.ts
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import { gameObject } from "meta3d-gameobject-protocol" | ||
import * as EventType from "./EventType"; | ||
import type { List } from "immutable" | ||
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export const actionName = "AddGameObject" | ||
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export type uiData = EventType.selectedIndex | ||
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export enum gameObjectType { | ||
EmptyGameObject, | ||
Cube | ||
} | ||
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export type state = { | ||
addedGameObjects: List<[gameObjectType, gameObject]>, | ||
} | ||
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