Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix sneak slowdown being applied twice #5205

Merged
merged 1 commit into from
Feb 20, 2025

Conversation

turtledshell
Copy link
Contributor

Type of change

  • Bug fix
  • New feature

Description

Fixes the sneak slowdown being applied twice when using CustomPlayerInput.sneak(). The slowdown was applied in CustomPlayerInput.tick() and again in minecraft's ClientPlayerEntity.tickMovement().

Related issues

N/A

How Has This Been Tested?

Can be tested by watching Highway Builder sneak aligning.

Checklist:

  • My code follows the style guidelines of this project.
  • I have added comments to my code in more complex areas.
  • I have tested the code in both development and production environments.

@Wide-Cat Wide-Cat merged commit 6146f5b into MeteorDevelopment:master Feb 20, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants