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title: Using FlowPilot | ||
description: Guide on how to use FlowPilot | ||
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To use FlowPilot: | ||
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1. Add `FlowPilotComponent` to any Actor you'd like. This can be a level actor or blueprint. (You control its lifetime) | ||
2. Add a FlowPilot Asset reference. | ||
3. Select Execution mode for the FlowPilot | ||
4. Tick if you wish FlowPilot starts on Begin Play | ||
- In case you don't, you can manually call `StartFlow` from the `FlowPilotComponent`. See more on the reference page. | ||
4. Run the game |
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title: Your first FlowPilot Asset | ||
description: Introductory guide to setup your first FlowPilot Asset | ||
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To create a FlowPilot Asset: | ||
1. Open your Content Browser | ||
![image](https://github.com/Mikea15/UEFlowPilot/assets/1379861/cc776893-ee83-43d5-b862-17b6205d99a7) | ||
2. Right Click to Open the Create New Object Menu and Select *Data Asset* from the *Miscellaneous* menu | ||
![image](https://github.com/Mikea15/UEFlowPilot/assets/1379861/f0f8b11e-2686-425a-8384-704bf9460a6a) | ||
3. Done. | ||
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You can now open this asset and edit it with the editor. | ||
You can now reference this asset in a `FlowPilotComponent` |
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