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Mikea15 committed Jun 9, 2024
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13 changes: 13 additions & 0 deletions src/content/docs/guides/UsingFlowPilot.md
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---
title: Using FlowPilot
description: Guide on how to use FlowPilot
---

To use FlowPilot:

1. Add `FlowPilotComponent` to any Actor you'd like. This can be a level actor or blueprint. (You control its lifetime)
2. Add a FlowPilot Asset reference.
3. Select Execution mode for the FlowPilot
4. Tick if you wish FlowPilot starts on Begin Play
- In case you don't, you can manually call `StartFlow` from the `FlowPilotComponent`. See more on the reference page.
4. Run the game
14 changes: 14 additions & 0 deletions src/content/docs/guides/YourFirstFlowPilotAsset.md
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---
title: Your first FlowPilot Asset
description: Introductory guide to setup your first FlowPilot Asset
---

To create a FlowPilot Asset:
1. Open your Content Browser
![image](https://github.com/Mikea15/UEFlowPilot/assets/1379861/cc776893-ee83-43d5-b862-17b6205d99a7)
2. Right Click to Open the Create New Object Menu and Select *Data Asset* from the *Miscellaneous* menu
![image](https://github.com/Mikea15/UEFlowPilot/assets/1379861/f0f8b11e-2686-425a-8384-704bf9460a6a)
3. Done.

You can now open this asset and edit it with the editor.
You can now reference this asset in a `FlowPilotComponent`
11 changes: 0 additions & 11 deletions src/content/docs/guides/example copy.md

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11 changes: 0 additions & 11 deletions src/content/docs/guides/example.md

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