Fixes world generation display name input entry rendering problem #489
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Fixes #486.
The original input entry renders unwisely, which means the entry is rendered with weird displacement, it is unable to check out the texts on the left when the string is longer than the width, also, the position of the entry to displace is not set ideally, it is intended to render precisely but it is not. So, this modifies these behaviours. It is now rendered correctly, and the right arrow on the left also moves according to the displacement of the entry. Also, it is now able to move the entry inspection to the left or to the right by using left and right keys respectively. When changes applied to the entry, the position resets.