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Stuff in Wii U meta.xml todo
There is absolutely no reason for me to pick on Donkey Kong 64 at all, I just happened to be like "alright what's a Wii U game that I dumped that I can look at yeah okay that'll do". Literally just the first game that came to my eyes. Middle of my eyesight. Don't think about it.
There's like a million versions and I dunno which one I should add as the "Version" field. Bugger.
IIRC BOSS is the codename for... something. StreetPass? SpotPass? Something on 3DS too, and "DRC" has something to do with the Gamepad (I think it's the codename for the gamepad)
<no_managed_flag type="hexBinary" length="4">00000000</no_managed_flag>
<no_event_log type="hexBinary" length="4">00000000</no_event_log>
<no_icon_database type="hexBinary" length="4">00000000</no_icon_database>
<launching_flag type="hexBinary" length="4">00000005</launching_flag>
<install_flag type="hexBinary" length="4">00000000</install_flag>
<closing_msg type="unsignedInt" length="4">0</closing_msg>
<title_version type="unsignedInt" length="4">0</title_version>
<title_id type="hexBinary" length="8">0005000010199300</title_id>
<group_id type="hexBinary" length="4">00001993</group_id>
<boss_id type="hexBinary" length="8">0000000000000000</boss_id>
<os_version type="hexBinary" length="8">000500101000400A</os_version>
<app_size type="hexBinary" length="8">0000000000000000</app_size>
<common_save_size type="hexBinary" length="8">0000000000000000</common_save_size>
<account_save_size type="hexBinary" length="8">0000000002000000</account_save_size>
<common_boss_size type="hexBinary" length="8">0000000000000000</common_boss_size>
<account_boss_size type="hexBinary" length="8">0000000000000000</account_boss_size>
<save_no_rollback type="unsignedInt" length="4">0</save_no_rollback>
<join_game_id type="hexBinary" length="4">00000000</join_game_id>
<join_game_mode_mask type="hexBinary" length="8">0000000000000000</join_game_mode_mask>
<bg_daemon_enable type="unsignedInt" length="4">1</bg_daemon_enable>
<olv_accesskey type="unsignedInt" length="4">777542833</olv_accesskey>
<wood_tin type="unsignedInt" length="4">0</wood_tin>
<e_manual type="unsignedInt" length="4">1</e_manual>
<e_manual_version type="unsignedInt" length="4">0</e_manual_version>
<eula_version type="unsignedInt" length="4">0</eula_version>
<direct_boot type="unsignedInt" length="4">0</direct_boot>
Device flags? Cool! Maybe it's like "does it use this device".. wait, why would Donkey Kong 64 use the network?
<ext_dev_nunchaku type="unsignedInt" length="4">0</ext_dev_nunchaku>
<ext_dev_classic type="unsignedInt" length="4">0</ext_dev_classic>
<ext_dev_urcc type="unsignedInt" length="4">0</ext_dev_urcc>
<ext_dev_board type="unsignedInt" length="4">0</ext_dev_board>
<ext_dev_usb_keyboard type="unsignedInt" length="4">0</ext_dev_usb_keyboard>
<ext_dev_etc type="unsignedInt" length="4">0</ext_dev_etc>
<ext_dev_etc_name type="string" length="512"></ext_dev_etc_name>
<drc_use type="unsignedInt" length="4">1</drc_use>
<network_use type="unsignedInt" length="4">1</network_use>
<online_account_use type="unsignedInt" length="4">0</online_account_use>
Not so reserved if they're being used, eh?
<reserved_flag0 type="hexBinary" length="4">00010001</reserved_flag0>
<reserved_flag1 type="hexBinary" length="4">00000000</reserved_flag1>
<reserved_flag2 type="hexBinary" length="4">00000000</reserved_flag2>
<reserved_flag3 type="hexBinary" length="4">00000000</reserved_flag3>
<reserved_flag4 type="hexBinary" length="4">00000000</reserved_flag4>
<reserved_flag5 type="hexBinary" length="4">00000000</reserved_flag5>
<reserved_flag6 type="hexBinary" length="4">00000003</reserved_flag6>
<reserved_flag7 type="hexBinary" length="4">00000001</reserved_flag7>
Oh yeah should put this in there
<longname_ja type="string" length="512"></longname_ja>
<longname_en type="string" length="512">Donkey Kong 64</longname_en>
<longname_fr type="string" length="512"></longname_fr>
<longname_de type="string" length="512"></longname_de>
<longname_it type="string" length="512"></longname_it>
<longname_es type="string" length="512"></longname_es>
<longname_zhs type="string" length="512"></longname_zhs>
<longname_ko type="string" length="512"></longname_ko>
<longname_nl type="string" length="512"></longname_nl>
<longname_pt type="string" length="512"></longname_pt>
<longname_ru type="string" length="512"></longname_ru>
<longname_zht type="string" length="512"></longname_zht>
<shortname_ja type="string" length="256"></shortname_ja>
<shortname_en type="string" length="256">Donkey Kong 64</shortname_en>
<shortname_fr type="string" length="256"></shortname_fr>
<shortname_de type="string" length="256"></shortname_de>
<shortname_it type="string" length="256"></shortname_it>
<shortname_es type="string" length="256"></shortname_es>
<shortname_zhs type="string" length="256"></shortname_zhs>
<shortname_ko type="string" length="256"></shortname_ko>
<shortname_nl type="string" length="256"></shortname_nl>
<shortname_pt type="string" length="256"></shortname_pt>
<shortname_ru type="string" length="256"></shortname_ru>
<shortname_zht type="string" length="256"></shortname_zht>
Well we already have the company code so this is just... a more text version of it which seems sometimes wrong
<publisher_ja type="string" length="256">Nintendo</publisher_ja>
<publisher_en type="string" length="256">Nintendo</publisher_en>
<publisher_fr type="string" length="256"></publisher_fr>
<publisher_de type="string" length="256"></publisher_de>
<publisher_it type="string" length="256"></publisher_it>
<publisher_es type="string" length="256"></publisher_es>
<publisher_zhs type="string" length="256"></publisher_zhs>
<publisher_ko type="string" length="256"></publisher_ko>
<publisher_nl type="string" length="256"></publisher_nl>
<publisher_pt type="string" length="256"></publisher_pt>
<publisher_ru type="string" length="256"></publisher_ru>
<publisher_zht type="string" length="256"></publisher_zht>
Something to do with DLC?
<add_on_unique_id0 type="hexBinary" length="4">00000000</add_on_unique_id0>
<add_on_unique_id1 type="hexBinary" length="4">00000000</add_on_unique_id1>
<add_on_unique_id2 type="hexBinary" length="4">00000000</add_on_unique_id2>
<add_on_unique_id3 type="hexBinary" length="4">00000000</add_on_unique_id3>
<add_on_unique_id4 type="hexBinary" length="4">00000000</add_on_unique_id4>
<add_on_unique_id5 type="hexBinary" length="4">00000000</add_on_unique_id5>
<add_on_unique_id6 type="hexBinary" length="4">00000000</add_on_unique_id6>
<add_on_unique_id7 type="hexBinary" length="4">00000000</add_on_unique_id7>
<add_on_unique_id8 type="hexBinary" length="4">00000000</add_on_unique_id8>
<add_on_unique_id9 type="hexBinary" length="4">00000000</add_on_unique_id9>
<add_on_unique_id10 type="hexBinary" length="4">00000000</add_on_unique_id10>
<add_on_unique_id11 type="hexBinary" length="4">00000000</add_on_unique_id11>
<add_on_unique_id12 type="hexBinary" length="4">00000000</add_on_unique_id12>
<add_on_unique_id13 type="hexBinary" length="4">00000000</add_on_unique_id13>
<add_on_unique_id14 type="hexBinary" length="4">00000000</add_on_unique_id14>
<add_on_unique_id15 type="hexBinary" length="4">00000000</add_on_unique_id15>
<add_on_unique_id16 type="hexBinary" length="4">00000000</add_on_unique_id16>
<add_on_unique_id17 type="hexBinary" length="4">00000000</add_on_unique_id17>
<add_on_unique_id18 type="hexBinary" length="4">00000000</add_on_unique_id18>
<add_on_unique_id19 type="hexBinary" length="4">00000000</add_on_unique_id19>
<add_on_unique_id20 type="hexBinary" length="4">00000000</add_on_unique_id20>
<add_on_unique_id21 type="hexBinary" length="4">00000000</add_on_unique_id21>
<add_on_unique_id22 type="hexBinary" length="4">00000000</add_on_unique_id22>
<add_on_unique_id23 type="hexBinary" length="4">00000000</add_on_unique_id23>
<add_on_unique_id24 type="hexBinary" length="4">00000000</add_on_unique_id24>
<add_on_unique_id25 type="hexBinary" length="4">00000000</add_on_unique_id25>
<add_on_unique_id26 type="hexBinary" length="4">00000000</add_on_unique_id26>
<add_on_unique_id27 type="hexBinary" length="4">00000000</add_on_unique_id27>
<add_on_unique_id28 type="hexBinary" length="4">00000000</add_on_unique_id28>
<add_on_unique_id29 type="hexBinary" length="4">00000000</add_on_unique_id29>
<add_on_unique_id30 type="hexBinary" length="4">00000000</add_on_unique_id30>
<add_on_unique_id31 type="hexBinary" length="4">00000000</add_on_unique_id31>