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// Defines for tools | ||
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#define TOOL_FISHINGROD "fishingrod" | ||
#define TOOL_PLIERS "pliers" | ||
#define TOOL_RULER "ruler" | ||
#define TOOL_LENS "lens" |
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/obj/item/ms13/key/brass | ||
name = "brass key" | ||
desc = "A simple brass key, dont lose it." | ||
icon_state = "brass" | ||
inhand_icon_state = "brass_key" | ||
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/obj/item/ms13/key/scrap | ||
name = "makeshift key" | ||
desc = "A crude piece of metal with a jagged protusion, looks like a key." | ||
icon_state = "scrap" | ||
inhand_icon_state = "scrap_key" | ||
bitt_amount = 4 |
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/obj/item/ms13/lock/scrap | ||
name = "makeshift lock" | ||
desc = "A crude and makeshift scrap lock, enough to keep people out of your stuff." | ||
icon_state = "scrap" | ||
inhand_icon_state = "scrap_lock" | ||
lock_difficulty = 12 | ||
pin_amount = 4 | ||
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/obj/item/ms13/lock/scrap/unlocked | ||
pre_locked = FALSE | ||
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/obj/item/ms13/lock/brass | ||
name = "brass lock" | ||
desc = "A refined and intricate brass lock, keeps people out." | ||
icon_state = "brass" | ||
inhand_icon_state = "brass_lock" | ||
lock_difficulty = 3 | ||
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/obj/item/ms13/lock/brass/unlocked | ||
pre_locked = FALSE | ||
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/obj/item/ms13/lock/advanced | ||
name = "advanced lock" | ||
desc = "A high tech and experimental piece of locking technology, impervious to lockpicking." | ||
icon_state = "advanced" | ||
inhand_icon_state = "advanced_lock" | ||
can_be_lockpicked = FALSE | ||
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/obj/item/ms13/lock/advanced/unlocked | ||
pre_locked = FALSE |
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