The purpose of this mod is to make Medieval Times compatible with Combat Extended. To this end, this mod makes the following changes:
- Adds bodkin arrows for the Longbow (craftable at the tier I blacksmith's forge).
- Adds bolts for the one-handed crossbow, crossbow, and arbalest (craftable at the tier I blacksmith's forge).
- Adds flaming bodkin arrows and bolts (craftable at the medieval crafting station).
- Adds musket ball ammo for the smoothbore musket.
- Adds ballista bolts as ammo for the ballista (craftable at the tier I blacksmith's forge).
- Adds fully CE functional heater and pavise shields (craftable at the tier II blacksmith's forge).
- One-handed crossbows, crossbows, and arbalests can now be loaded with a single bolt ahead of time for immediate use when needed. In addition, one-handed crossbows can be used with shields.
All weapons, artillery, and armor have also been converted for use with Combat Extended.
Load Order:
- Core
- Medieval Times
- Combat Extended
- Medieval Times + Combat Extended Compatibility Mod
- Medieval World (Optional: Use if you want to give your game a no gun/low tech setting).
If you have feedback on weapon balancing or anything else, feel free to leave a comment on the Steam Workshop, or get in touch with us through the Combat Extended discord!
Credits and Acknowledgements
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Mod Team: Tamias, N7Huntsman, and Arty
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Vindar, the creator of Medieval Times. He graciously provided the wonderful artwork for all the new items, and was fundamental in the original creation of this mod.
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The Combat Extended Team. Through tireless effort, they have created the definitive Rimworld combat experience, and it was their guidance and resource documentation that made this mod possible.