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Fix crash when ref target actor is removed during a conversation #4

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@mwilsnd mwilsnd commented Nov 5, 2020

When an actor is removed/deleted during a conversation, there appears to be 1 frame during which the target actor is still valid and being processed, but for which the bhkWorldM reference is not. Just adding an extra check to make sure the world is not null is all that is needed to fix this issue.

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