Skip to content

Commit

Permalink
The Sekimeiya: Spun Glass Review
Browse files Browse the repository at this point in the history
  • Loading branch information
NecRaul committed Feb 12, 2024
1 parent 7c202a0 commit d2a8585
Show file tree
Hide file tree
Showing 2 changed files with 127 additions and 0 deletions.
Binary file added images/posts/The Sekimeiya Spun Glass.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
127 changes: 127 additions & 0 deletions posts/The_Sekimeiya_Spun_Glass_Review.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,127 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="stylesheet" type="text/css" href="../css/stylesheet.css" />
<link rel="icon" type="image/x-icon" href="../images/favicon.png" />
<title>The Sekimeiya: Spun Glass Review</title>
</head>

<body>
<div class="header">
<h1>NecRaul's website</h1>
<h2>No H scenes included</h2>
</div>

<div class="navigation">
<a class="navitem" href="../kuroneko.html">Kuroneko</a>
<a class="navitem" href="../about.html">About Me</a>
<a class="navitem" href="../">Home</a>
<a class="navitem" href="../posts.html">Ramblings</a>
<a class="navitem" href="../3x3.html">3x3 stuff</a>
</div>

<hr />

<div class="postheader">
<h2>The Sekimeiya: Spun Glass Review</h2>
<em id="date">February 15, 2024</em>
</div>

<br />

<img class="postimage" src="../images/posts/The Sekimeiya Spun Glass.jpg" />

<h3>Introduction</h3>
<p>
The Sekimeiya: Spun Glass (referred to as just Sekimeiya from this point
onwards) was a VN gifted to me by a friend from /vg/ during Christmas.
It's one of the very few OELVNs I've read and unbeknownst to me, it has
quite the reputation. I started reading through it on January 1, 2024, and
despite the fact that I had already finished it on January 14, there were
still mysteries I couldn't really grasp, details I missed, etc., so I
found it appropriate to replay it when I had more time to judge it
accordingly. The VN itself encourages this as you unlock "tips" after
finishing it for the first time, which gives more context to the scenes,
highlights things you might have missed during your first read-through,
etc. Along with this, although the true ending is explained pretty well
after finishing the game, the same can't be said for some of the other
endings.
</p>

<h3>Mystery and Time Travel</h3>
<p>
This is a mysteryge, and according to one of the posts I read after
finishing the game, it's one of the best ones that have come out recently.
However, the original poster also mentioned that this doesn't mean
Sekimeiya is a good mysteryge, just that current mysteryges are bad. I
haven't played many mysteryges, but I've consumed a lot of media that has
time travel. Some of them good, some of them bad (mostly bad). So even
though I'm unsure what exactly makes a mysteryge good, I know what makes a
time travel story good: sticking to the rules set by the narrative. In my
opinion, Sekimeiya does this well enough. Up until the last chapter (which
explains a lot of the mechanics and mysteries), I never felt like the game
was being unfair. There are a couple of eyebrow-raising things in this
chapter and they become even more apparent in a later playthrough. It
would be a spoiler to go into it, so I'll avoid doing that, but I felt
like the game was playing by Jimmy Neutron rules at some points. This is
all due to the fact that it tries to juggle many concepts utilized in time
travel stories instead of sticking to a handful of them and utilizing them
really well.
</p>
<p>
One thing I liked, which many people (including the friend who gifted me
the game), will probably dislike, is the requirement of prior knowledge
when it comes to time travel "jargon" and a basic understanding of how
some of the concepts work. Terms like causal time travel, loops (and
infinite loops), bootstrap paradox, etc., are thrown around and although
they are given a rather basic explanation, this explanation doesn't
suffice. Now, this may be seen as the developers being inexperienced in
writing (from what I understand, this was their first VN), which
undoubtably is true in some instances, especially regarding characters and
the game being too wordy (come on guys, this is an audio-visual medium,
you don't have to write everything, we can see it on the screen), but I
don't think the same applies in time travel jargon. Each time travel story
will have different rules and explaining the rules of this one makes the
story unfold (if you have good reading comprehension and can keep track of
many things).
</p>
<p>
Still, this doesn't make solving the mystery trivial. There were numerous
times in my second playthrough where I had difficulties keeping track of
characters' movements, intentions, and much more. I should also mention
that the game has amazing features to help you solve the mysteries. Each
scene has a brief summary; you can also take notes for each scene. Jumping
to any line in the story and playing through that section is possible.
There's a chart (you unlock after finishing the game) that I won't go into
too much detail about, but it's essential to understanding the story. A
map is also present, that's useful for one of the time travel mechanics.
Using all these features, and information you gain from your initial
playthrough (and additional notes you can get in your second playthrough),
you are expected to solve the mystery. The game is rather ruthless in this
aspect as some mysteries are hinted towards but never fully explained as
the developers expect you to explain it in your own way. You have been
given all these tools, right?
</p>

<h3>Conclusion</h3>
<p>
I enjoyed my time with Sekimeiya. It's not a VN without faults, but it is
one that I'll keep remembering. In fact, I'll probably replay it in the
future, which isn't something I do with most VNs. I'm looking forward to
the developers' next project.
</p>

<br />

<hr />

<div class="footer">
<a class="navitem" href="https://github.com/NecRaul">Github</a>
<a class="navitem" href="https://github.com/NecRaul/kuroneko-dev"
>Source</a
>
</div>
</body>
</html>

0 comments on commit d2a8585

Please sign in to comment.