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Programmer. Technical Artist.
Prev: @unity, @turn10studios
Unreal Engine enthusiast.
I make video games and look at cats on the internet
- Seattle, WA, United States
- http://www.sainarayan.me
- @SaiNarayan_
Highlights
- Pro
Pinned Loading
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GravityGun
GravityGun PublicAn Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP
C++ 2
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Planning-Framework
Planning-Framework PublicA framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)
C++ 2
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SmoothedParticleHydrodynamics
SmoothedParticleHydrodynamics PublicSmoothed Particle Hydrodynamics (SPH) to simulate fluid media
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Physics-Framework
Physics-Framework PublicPhysics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.
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