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  1. GravityGun GravityGun Public

    An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP

    C++ 2

  2. Planning-Framework Planning-Framework Public

    A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)

    C++ 2

  3. SmoothedParticleHydrodynamics SmoothedParticleHydrodynamics Public

    Smoothed Particle Hydrodynamics (SPH) to simulate fluid media

    C++ 6 2

  4. Physics-Framework Physics-Framework Public

    Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.

    C++ 1 4