Certainly! Below is a root-level README.md
file for your Design Patterns Repository. This README provides an overview of the repository, links to individual design patterns, and instructions for navigating the project.
This repository contains examples and explanations of various design patterns in software development. Each design pattern is implemented in TypeScript and stored in its respective folder under the src/
directory.
Design patterns are reusable solutions to common problems in software design. They are templates for solving specific design issues and help developers write clean, maintainable, and scalable code. Design patterns are categorized into three main groups:
- Creational Patterns: Deal with object creation mechanisms.
- Structural Patterns: Deal with object composition and structure.
- Behavioral Patterns: Deal with object interaction and responsibility.
This repository includes the following design patterns:
The Adapter Pattern allows incompatible interfaces to work together by converting the interface of one class into another that the client expects.
The Builder Pattern separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
The Decorator Pattern allows behavior to be added to individual objects dynamically, without affecting the behavior of other objects from the same class.
The Facade Pattern provides a simplified interface to a complex system, hiding its complexity from the client.
The Factory Method Pattern defines an interface for creating an object but lets subclasses alter the type of objects that will be created.