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Update SSECK Fixes for support 1.6.438 #29
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Added fix by Nukem Rewrite their ray->triangle intersection function. This fixes 3 things: - Being unable to select certain objects in the render view window. - Selections not scaling correctly depending on distance (ex. LOD terrain) and NiObject scale. - The Object Palette window "Conform to slope" option causing broken object angles on placement. SE changed data layouts and geometry vertex data may not include normals.
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Hi, Nukem!
I wrote to you on the Nexusmods website, but you haven't answered yet.
The mod has been updated, I've also added Unicode support since I need it, and I had earlier fixes for SSECK.
Actually, the question is how will we distribute the update on the Nexusmods website?