A game about music, inertia, dodging, shooting, abstract and fancy particles
Geom was born from the great frustration of seeing awesome game demos made with Godot Engine and never being continued. It came from the idea of making things by myself, taking a very promising project, by @bojidar-bg, and make it grow in my way.
One of the first things I felt about the game was I had to abstract myself from many things. It came from sounds to graphics, and to text (except for menus).
As my work is not linear at all, I won't make any commits, just share new releases, from time to time (if I feel the want to do it).
If you want to contribute, please use the . If I can add it directly, I will merge it into the project and add you to the credits. Else, if it breaks some things on my personal version, I will add it in my way and add you to the credits (but you will not appear in the git logs).
About maps, you can also contribute. If I don't find it correct enough, I can rework it. The most important is the main idea. Also, if you think the maps are flat, think that it came from a great work of clean up. Think that a map must be playable, intuitive and look logical.
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Better music
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Some better sounds
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Reworked graphics ?
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New level packs
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Reworked difficulty (easier in the beginning, harder in the end)
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New packs system : in the lobby, player might not loose lifes (but health-points yes), and there might be a constant counter of the highest score recorded on each pack. There might be different items to find on each packs to unlock the next one (e.g : have a highscore >= 20 stars for the pack 1 to unlock the pack 2)
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New entities and more variations in gameplay/universe-discovery
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Fixes and other things...
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@bojdar-bg : for a great game beginning and for all the help he gave me to understand Godot Engine better.
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All the @KOBUGE-Games team leaders ( @alketii, @akien-mga, @bojidar-bg and @fry-) : for support, help, and making little games with Godot for more than a year.
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@godotengine : For the amazing tool it is, and for the work done within a so little time. I never had so much fun working as a newbie on a project including code and being so rich and functionnal.
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@reduz : for having worked so much on Godot Engine (and the content is tremendous), and for keeping a so organized and precise idea of his project (I say that having seen other organizations), by still sharing an image of fun when doing it.
You can contact me/us (KOBUGE) on our irc channel on freenode network :
just join #kobuge
at irc.freenode.net