Skip to content

Ombrezz/Non_Euclidean_Geometry_Unity

Repository files navigation

Non Euclidean Geometry for Unity

This is a demonstration of how it is possible to simulate Non-Euclidean geometry in Unity. It's not extremely polished or perfect, but it still acheives the general idea. The tunnel is short on the outside, and long on the inside.

Web demo here.

Credits

FPS Controller

Portal prefab that makes this whole thing possible