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Merge branch 'loosey-goosey' into 'master'
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Store original representation of paths in content lists. Also compare against existing content lists in a more forgiving way.

See merge request OpenMW/openmw!4424
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Assumeru committed Oct 27, 2024
2 parents 0d70268 + 31c84e0 commit 7bbb1bf
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Showing 4 changed files with 24 additions and 7 deletions.
2 changes: 1 addition & 1 deletion apps/launcher/datafilespage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -301,7 +301,7 @@ void Launcher::DataFilesPage::populateFileViews(const QString& contentModelName)
[&](const Config::SettingValue& dir) { return mGameSettings.isUserSetting(dir); }),
directories.end());
for (const auto& dir : contentModelDirectories)
directories.push_back({ dir });
directories.push_back(mGameSettings.processPathSettingValue({ dir }));
}

mDataLocal = mGameSettings.getDataLocal();
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12 changes: 9 additions & 3 deletions components/config/gamesettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -178,9 +178,7 @@ bool Config::GameSettings::readFile(
value.originalRepresentation = value.value;
}

std::filesystem::path path = Files::pathFromQString(value.value);
mCfgMgr.processPath(path, Files::pathFromQString(context));
value.value = Files::pathToQString(path);
value = processPathSettingValue(value);
}
if (ignoreContent && (key == QLatin1String("content") || key == QLatin1String("data")))
continue;
Expand Down Expand Up @@ -588,6 +586,14 @@ bool Config::GameSettings::isUserSetting(const SettingValue& settingValue) const
return settingValue.context.isEmpty() || settingValue.context == getUserContext();
}

Config::SettingValue Config::GameSettings::processPathSettingValue(const SettingValue& value)
{
std::filesystem::path path = Files::pathFromQString(value.value);
std::filesystem::path basePath = Files::pathFromQString(value.context.isEmpty() ? getUserContext() : value.context);
mCfgMgr.processPath(path, basePath);
return SettingValue{ Files::pathToQString(path), value.originalRepresentation, value.context };
}

void Config::GameSettings::clear()
{
mSettings.clear();
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2 changes: 2 additions & 0 deletions components/config/gamesettings.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -118,6 +118,8 @@ namespace Config
const QString& getUserContext() const { return mContexts.back(); }
bool isUserSetting(const SettingValue& settingValue) const;

SettingValue processPathSettingValue(const SettingValue& value);

void clear();

private:
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15 changes: 12 additions & 3 deletions components/config/launchersettings.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
#include "launchersettings.hpp"

#include <QDebug>
#include <QDir>
#include <QMultiMap>
#include <QRegularExpression>
#include <QString>
Expand Down Expand Up @@ -263,8 +264,16 @@ void Config::LauncherSettings::setContentList(const GameSettings& gameSettings)
for (const QString& listName : getContentLists())
{
const auto& listDirs = getDataDirectoryList(listName);
if (!std::ranges::equal(
dirs, listDirs, [](const SettingValue& dir, const QString& listDir) { return dir.value == listDir; }))
#ifdef Q_OS_WINDOWS
constexpr auto caseSensitivity = Qt::CaseInsensitive;
#else
constexpr auto caseSensitivity = Qt::CaseSensitive;
#endif
constexpr auto compareDataDirectories = [](const SettingValue& dir, const QString& listDir) {
return dir.originalRepresentation == listDir
|| QDir::cleanPath(dir.originalRepresentation).compare(QDir::cleanPath(listDir), caseSensitivity) == 0;
};
if (!std::ranges::equal(dirs, listDirs, compareDataDirectories))
continue;
constexpr auto compareFiles
= [](const QString& a, const QString& b) { return a.compare(b, Qt::CaseInsensitive) == 0; };
Expand All @@ -281,7 +290,7 @@ void Config::LauncherSettings::setContentList(const GameSettings& gameSettings)
setCurrentContentListName(newContentListName);
QStringList newListDirs;
for (const auto& dir : dirs)
newListDirs.push_back(dir.value);
newListDirs.push_back(dir.originalRepresentation);
setContentList(newContentListName, newListDirs, archives, files);
}

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