OpenMW 0.43.0 Released!
mickeylyle
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04 Dec 23:50
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16468 commits
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The OpenMW team is proud to announce the release of version 0.43.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings a host of new features and bug fixes, including AI resurfacing to breathe, improved AI combat behavior and keyboard shortcuts for menus.
Check out the release video (https://www.youtube.com/watch?v=F0MPLXdl0y4) and the OpenMW-CS release video (https://www.youtube.com/watch?v=88ywx8BSyKg) by the masterful Atahualpa, and see below for the full list of changes.
Known Issues:
- Shadows are not re-implemented yet
- To use the Linux targz package binaries, Qt4 and libpng12 must be installed on your system
- On macOS, OpenMW-CS is able to launch OpenMW only if OpenMW.app and OpenMW-CS.app are siblings
New Features:
- Implemented AI resurfacing to breathe (#1374)
- Implemented rain and snow induced water ripples (#452, 4156)
- Implemented fade to black on cell transitions (#824)
- Implemented starting in an unnamed exterior cell with --start (#3941)
- Implemented AI using "WhenUsed" enchantments (#3953)
- Implemented stacks of ingredients or potions remaining grabbed after using one (#4082)
- Implemented keyboard navigation for menus (#3400)
- Implemented an option to show the success rate while enchanting (#3492)
- Implemented an option to show projectiles' damage in tooltips (#2923)
- Implemented an option to show melee weapons' reach and speed in tooltips (#2923)
- Implemented a "launch OpenMW" tickbox on the Windows installer (#2258)
- Implemented the ability to close the inventory while dragging items (#1692, #3099)
- OpenMW-CS: Implemented LTEX record table (#933)
- OpenMW-CS: Implemented LAND record table (#936)
- OpenMW-CS: Implemented highlighting occurrences of a variable in a script (#2509)
- OpenMW-CS: Implemented using one resource manager per document (#2748)
- OpenMW-CS: Implemented shortcuts and context menu options for commenting code out and uncommenting code respectively (#3274)
- OpenMW-CS: Implemented an option in user settings to reset settings to their defaults (#3275, #3682)
- OpenMW-CS: Implemented reloading data files (#3530)
- ess-Importer: Implemented converting projectiles (#2320)
Bug Fixes:
- Water visibility is now consistent across different setting configurations (#815)
- Autosaves are now created when waiting, to match vanilla behavior (#1452)
- Container Close button no longer loses key focus when an item is clicked (#1555)
- Guards no longer become aggressive towards creatures that are beyond their alarm radius (#2405)
- Players can no longer change their weapon or spell during attack or spellcasting, though weapons can still be sheathed (#2445)
- UI window pinning now persists between saves and boots (#2489, #2834)
- First person view now uses the correct body texture with the "Better Bodies" mod (#2594)
- Stat review menu now reads correctly from the player's stats (#2628)
- Player states are now correctly reset when a save is loaded (#2639)
- Rain and snow weather effects no longer move with the player (#2698)
- Implemented some missing creature swim animations (#2704)
- "Owned" crosshair now does not mark objects which can be activated without triggering a crime (#2789)
- Drag-and-drop is now ended if the item is removed (#3097)
- GetDetected can now be used without a reference (#3110)
- Fixed poor performance when resizing the dialog window (#3126)
- Fixed how ampersands in filenames are handled by the Launcher and Wizard (#3243)
- Improved water reflection rendering along shorelines (#3365)
- Improved AI usage of Dispel magic effect (#3341)
- Disposing of corpses no longer breaks related quests (#3528)
- Framerate limit is now enforced in videos and menus (#3531)
- Only one copy of a given sound effect may now be played at a time (#3647)
- Stationary NPCs resume returning to their position after a game is loaded if they had moved (#3656)
- Added a fade-out for music transitions (#3665)
- Spellcasting effects now disappear when resting (#3679)
- Filled soul gems no longer count against the number of empty soulgems a merchant restocks of the same type (#3684)
- Fixed magicka calculation during character generation (#3694)
- Guards will now try to arrest the player when attacked, instead of just fighting back (#3706)
- Death counts are now checked to be for valid actors before they are loaded (#3720)
- Malformed inequality operators are now handled as equality to match vanilla and give a warning (#3744)
- Yagrum Bagarn no longer twitches (#3749)
- DisableLevitation now removes Levitate visual spell effect indicators (#3766)
- Script commands now run if they were in voiced dialog scripting (#3787)
- Added enabled check to animation script commands (#3793)
- Default sound buffer size was increased (#3794)
- RemoveItem behavior adjusted (#3796)
- Godmode adjusted to match vanilla (#3798)
- Animations now loop correctly in the "Animated Morrowind" mod (#3804)
- Fixed enchantment point calculation to match vanilla (#3805)
- Missing book art now logs a warning instead of showing a pink rectangle (#3826)
- Fixed "Windows Glow" mod so window textures are not darker than they should be (#3833)
- Bodyparts with multiple NiTriShapes are now handled correctly (#3835)
- InventoryStore::purgeEffect() now removes all effects with argument ID (#3839)
- Fixed fatigue loss calculations when jumping (#3843)
- Underwater effects are now not applied to scripted "say" commands (#3850)
- Actors no longer try to speak underwater (#3851)
- Fixed a crash caused by an NPC being spawned by two routines at once (#3864)
- Fixed an exploit where constant effect enchantments could be made with any soul gem by switching the soul gem during enchanting (#3878)
- Fixed jail state not being cleared when a game is loaded (#3879)
- Journal no longer displays empty entries (#3891)
- An empty line is no longer displayed between a topic and the actual dialog text in the dialog window (#3892)
- PositionCell in dialog no longer closes the dialog window (#3898)
- "Could not find Data Files location" dialog no longer appears multiple times (#3906)
- Fixed a case where the user could get stuck when installing without a CD (#3908)
- Adjustments made to the Morrowind Content Language dropdown in the settings pane of the launcher (#3909)
- Scroll in launcher window can no longer be cut off by resizing the window (#3910)
- NC text key on nifs now works correctly (#3915)
- Menu click sound no longer plays for right clicks (#3919)
- Improved AI targetting algorithm to choose targets based on attack effectiveness (#3921)
- AI now avoids enemy hits while casting self-ranged spells (#3922)
- Copy/Paste now uses the correct command key on macOS (#3934)
- AI attack strength is now reset when starting a new attack (#3935)
- Changed spell priority calculation to match vanilla (#3937)
- UI sounds are no longer distorted under water (#3942)
- Fixed the game not pausing when minimized on Windows (#3943)
- Vendors now confiscate stolen items that the player tries to sell them back (#3944)
- Fixed some character preview rendering issues (#3955)
- EditEffectDialog close button now updates range button and area slider properly (#3956)
- Fixed some issues with body part rendering with mods (#3957)
- Clothing value is now unsigned, preventing some value overflow issues (#3960)
- Fatigue is now consumed if your encumbrance equals your maximum carry weight exactly (#3963)
- Journal sounds are now played when flipping pages and closing the journal (#3974)
- Fixed containers instantly closing when opened with a controller and the cursor over the close button (#3978)
- Fixed performance issue when casting spells, especially on new landmasses such as Tamriel Rebuilt (#3981)
- Corrected down and up sounds played when trading (#3982)
- NPCs taunted to aggression no longer continue dialog with the player (#3987)
- Journal can no longer be opened at the main menu (#3991)
- Fixed Dispel to only cancel spell effects (#3995)
- Fixed missing header inclusion breaking OpenBSD clang build (#4002)
- Inventory avatar now fits within display border (#4003)
- Manis Virmaulese now speaks to the player before attacking (#4004)
- AI spawn position is now reset if they are moved to another cell (#4010)
- Keypresses consumed by the UI are no longer processed again by the game (#4016)
- GetPCRunning and GetPCSneaking now check if the PC is actually moving (#4017)
- Music track shuffling is improved (#4024)
- Spells with copy/pasted names no longer sort to the top of the spell list (#4025)
- NPC archers now switch to another weapon to attack when they run out of arrows (#4033)
- Reloading a save game while falling no longer prevents fall damage (#4049)
- Draw animation is no longer played when a player equips a new weapon while already holding one (#4056)
- Disposition is now updated correctly when dialog is closed (#4076)
- Alchemy skill increases now take effect immediately after potion creation, instead of after the next batch is started (#4079)
- GetResist commands now work like in vanilla (#4093)
- Level-up messages for levels past 20 are now used (#4094)
- Fixed error in framelistener when taking all items from a corpse (#4095)
- Default 0 float precision is now used in float formatting (#4096)
- Cycling through weapons now only selects weapons that can be equipped (#4104)
- A scroll bar has been added to the birthsign effects list at character creation (#4105)
- Changed inventory sort order to be more consistent (#4112)
- Fixed unexpected "Resolution not supported in fullscreen" messages (#4113)
- Fixed pickpocketing behavior to match vanilla (#4131)
- Fixed a case where NPCs would not equip a second ring (#4155)
- NPCs now do not autoequip clothing of the same price (#4165)
- Multiple GUI and AI fixes and improvements
- OpenMW-CS: Fixed issues with using # characters in loaded configuration files (#3045)
- OpenMW-CS: Fixed camera position jumping when switching camera modes (#3709)
- OpenMW-CS: "Map Color" field in Cells table now works correctly (#3971)
- OpenMW-CS: Name is now reported correctly as OpenMW-CS on macOS (#4027)
- OpenMW-CS: New greetings now work in-game (#4037)
- OpenMW-CS: Merging of Land and Land Texture records fixed (#4074)
- OpenMW-CS: Fixed narrow left pane in Preferences window (#4107)