-
Notifications
You must be signed in to change notification settings - Fork 75
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
71 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
integer debug = TRUE; // set this top FALSE to shut the chat up. | ||
integer idx = 0; // a counter to fiund the thing we need. | ||
string prioranimation = ""; // where we keep thje last anim,ation so we can stop it. | ||
|
||
// example list of animations to play | ||
// 1,2,3 seconds in this case | ||
// plays "soundfIle on the 1st and last animation. | ||
list animations = ["idle_1", "soundFile1", 1.0, | ||
"idle_2", "", 2.0, | ||
"idle_3","soundFile3", 3.0 | ||
]; | ||
|
||
// The above list is the names or UUIDS of animations in the prim, optionally a sound file name or UUID, and the time to play them. | ||
// List is a 3-stride list so to play no animation, and a sound for 10 seconds, use | ||
// "","soundfile name", 10, | ||
|
||
// for just an animation for 2 seconds, use this: | ||
// "animationame","", 2.0 | ||
|
||
// for an animation for 20 secondsw with a wav file, use this: | ||
// "animationame", "soundfilename", 20 | ||
|
||
// And there is no comma at the end of the list!! | ||
|
||
default { | ||
state_entry() { // all we do in this ewvent is start a timer. Never rest inside this event! It's an endless loop! | ||
if (debug) llSay(0,"reset"); | ||
llSetTimerEvent(1); | ||
} | ||
on_rez(integer p){ // in case you rez the prim | ||
llResetScript(); | ||
} | ||
changed(integer what) { | ||
if (what & CHANGED_REGION_START) { // in case the OAR was loaded | ||
llResetScript(); | ||
} | ||
if (what & CHANGED_INVENTORY) { // reset if you change any items in the prim inventory | ||
llResetScript(); | ||
} | ||
} | ||
timer() { | ||
// check for end of list, if so start over | ||
if (idx >= llGetListLength(animations)) { | ||
idx = 0; | ||
} | ||
|
||
// Start an animation after sttopping the prior | ||
string animation = llList2String(animations,idx); | ||
if (debug) { | ||
llSay(0,"Playing " + animation); | ||
} | ||
llStopObjectAnimation(prioranimation); | ||
llStartObjectAnimation(animation); | ||
prioranimation = animation; | ||
|
||
// Set Sound | ||
string sound = llList2String(animations,idx+1); | ||
if (debug) { | ||
llSay(0,"Sound " + sound); | ||
} | ||
if (llStringLength(sound)> 0 ) { | ||
llPlaySound(sound, 1.0); | ||
} | ||
|
||
// Set timer | ||
float t = (float) llList2String(animations,idx+2); | ||
llSetTimerEvent(t); | ||
if (debug) llSay(0,"Timer Set to " + (string) t ); | ||
idx+= 3; | ||
} | ||
} |