fix: use external discord webhook action #145
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name: Build | |
on: | |
push: | |
branches: | |
- master | |
- development | |
paths: | |
- "FicsItNetworks.uplugin" | |
- "Content/**" | |
- "Source/**" | |
- "ThirdParty/**" | |
pull_request: | |
branches: | |
- "master" | |
- "development" | |
paths: | |
- "Content/**" | |
- "Source/**" | |
- "ThirdParty/**" | |
workflow_dispatch: | |
workflow_call: | |
secrets: | |
WWISE_EMAIL: | |
required: true | |
WWISE_PASSWORD: | |
required: true | |
GH_TOKEN: | |
required: true | |
WEBHOOK_URL: | |
required: true | |
jobs: | |
build: | |
name: Build FicsIt-Networks | |
runs-on: Windows2019-selfhosted | |
steps: | |
- name: Pre Cleanup | |
run: Remove-Item ${{ github.workspace }}\* -Recurse -Force -Confirm:$false -ErrorAction Ignore | |
- uses: actions/checkout@v4 | |
with: | |
repository: satisfactorymodding/SatisfactoryModLoader | |
ref: refs/heads/dev | |
path: SatisfactoryModLoader | |
- uses: actions/checkout@v4 | |
with: | |
path: SatisfactoryModLoader/Mods/FicsItNetworks | |
submodules: recursive | |
- name: Apply FG Patches | |
working-directory: SatisfactoryModLoader | |
run: git apply .\Mods\FicsItNetworks\SML_Patch.patch -v | |
- name: Create UE directory | |
run: mkdir ue | |
- name: Download, Extract and Setup UE | |
working-directory: ue | |
run: | | |
gh release download --repo satisfactorymodding/UnrealEngine -p "UnrealEngine-CSS-Editor-Win64.7z.*" | |
7z x UnrealEngine-CSS-Editor-Win64.7z.001 | |
rm UnrealEngine-CSS-Editor-Win64.7z* | |
.\\SetupScripts\\Register.bat | |
env: | |
GH_TOKEN: ${{ secrets.GH_TOKEN }} | |
- name: Add Wwise | |
run: | | |
7z x -aoa C:\\CI\\Wwise.7z -o'${{ github.workspace }}\SatisfactoryModLoader\Plugins\' | |
env: | |
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }} | |
WWISE_EMAIL: ${{ secrets.WWISE_EMAIL }} | |
WWISE_PASSWORD: ${{ secrets.WWISE_PASSWORD }} | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
# - name: Generate VS project files | |
# run: ${{ github.workspace }}\ue\Engine\Build\BatchFiles\Build.bat -projectfiles -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' -game -rocket -progres | |
- name: Build for Development Editor | |
run: ${{ github.workspace }}\\ue\\Engine\\Build\\BatchFiles\\Build.bat FactoryEditor Win64 Development -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' | |
- name: Build for Shipping/Client EGS | |
run: ${{ github.workspace }}\\ue\\Engine\\Build\\BatchFiles\\Build.bat FactoryGameEGS Win64 Shipping -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' | |
- name: Build for Shipping/Client Steam | |
run: ${{ github.workspace }}\\ue\\Engine\\Build\\BatchFiles\\Build.bat FactoryGameSteam Win64 Shipping -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' | |
# - name: Build for Win64 Dedicated Server | |
# run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Shipping Server' /p:Platform='Win64' /t:'Games\FactoryGame' -m | |
# - name: Build for Linux Dedicated Server | |
# run: MSBuild.exe '${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.sln' /p:Configuration='Shipping Server' /p:Platform='Linux' /t:'Games\FactoryGame' -m | |
- name: Package FicsItNetworks Mod | |
run: ${{ github.workspace }}\ue\Engine\Build\BatchFiles\RunUAT.bat -ScriptsForProject='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' PackagePlugin -project='${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject' -clientconfig=Shipping -serverconfig=Shipping -DLCName='FicsItNetworks' -build -utf8output -platform=Win64 -nocompileeditor -installed -merge | |
# - name: Generate Reflection & Lua Documentation | |
# run: ${{ github.workspace }}\ue\\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "${{ github.workspace }}\SatisfactoryModLoader\FactoryGame.uproject" -skipcompile -Unattended -NoPause -AllowSoftwareRendering "-ExecCmds=FINGenRefDoc,FINGenLuaDoc,quit_editor" | |
- name: Upload FicsItNetworks-Windows.zip | |
id: upload-win64 | |
uses: actions/upload-artifact@v4 | |
with: | |
name: FicsItNetworks-Windows | |
path: ${{github.workspace}}\SatisfactoryModLoader\Saved\ArchivedPlugins\FicsItNetworks\FicsItNetworks-Windows.zip | |
# - name: Upload Documentation | |
# id: upload-documentation | |
# uses: actions/upload-artifact@v4 | |
# with: | |
# name: Documentation | |
# path: | | |
# %LocalAppData%\FactoryGame\Saved\FINReflectionDocumentation.json | |
# %LocalAppData%\FactoryGame\Saved\FINLuaDocumentation.lua | |
- name: Discord Webhook Action | |
uses: Panakotta00/[email protected] | |
with: | |
artifact-url: ${{ steps.upload-win64.outputs.artifact-url }} | |
artifact-name: 'FicsIt-Networks.zip' | |
- name: Post Cleanup | |
if: ${{ !failure() }} | |
run: Remove-Item C:\actions-runner\_work\FicsIt-Networks\FicsIt-Networks\* -Recurse -Force -Confirm:$false -ErrorAction Ignore | |
# documentation: | |
# needs: build | |
# if: github.ref == 'refs/heads/master' && github.event_name != 'pull_request' | |
# name: Update Documentation | |
# runs-on: ubuntu-latest | |
# permissions: | |
# contents: write | |
# steps: | |
# - uses: actions/checkout@v4 | |
# - name: Download Reflection Documentation | |
# uses: actions/download-artifact@v4 | |
# with: | |
# name: Documentation | |
# path: ./docs | |
# - name: Rewrite ASCIIDOC with new Documentation | |
# run: python ./docs/PatchDocWithReflectionDoc.py FINReflectionDocumentation.json | |
# - name: Configure Git | |
# run: | | |
# git config user.name "$GITHUB_ACTOR" | |
# git config user.email "[email protected]" | |
# - name: Commit | |
# run: | | |
# git add index.zip | |
# git commit -m "Update Reflection Documentation" | |
# - name: Push | |
# run: | | |
# git push |