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fix: some compiler issues
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Panakotta00 committed Oct 30, 2024
1 parent 9067616 commit 5fcf339
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Showing 2 changed files with 5 additions and 2 deletions.
Original file line number Diff line number Diff line change
@@ -1,7 +1,9 @@
#include "ModuleSystem/FINModuleSystemPanel.h"
#include "FactoryGameCustomVersion.h"
#include "FGDismantleInterface.h"
#include "FortniteReleaseBranchCustomObjectVersion.h"
#include "SaveCustomVersion.h"
#include "GameFramework/Actor.h"
#include "ModuleSystem/FINModuleSystemModule.h"
#include "Net/UnrealNetwork.h"

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Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

#include "CoreMinimal.h"
#include "FGSaveInterface.h"
#include "Components/SceneComponent.h"
#include "FINModuleSystemPanel.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FFINModuleDelegate, UObject*, module, bool, added);
Expand All @@ -22,7 +23,7 @@ class FICSITNETWORKSMISC_API UFINModuleSystemPanel : public USceneComponent, pub

UPROPERTY(EditDefaultsOnly, Replicated, Category = "ModuleSystem|Panel")
TArray<UClass*> AllowedModules;

UPROPERTY(BlueprintAssignable, Category = "ModuleSystem|Panel")
FFINModuleDelegate OnModuleChanged;

Expand All @@ -40,7 +41,7 @@ class FICSITNETWORKSMISC_API UFINModuleSystemPanel : public USceneComponent, pub

// Begin IFGSaveInterface
bool ShouldSave_Implementation() const override;
virtual void GatherDependencies_Implementation(TArray< UObject* >& out_dependentObjects) override;
virtual void GatherDependencies_Implementation(TArray<UObject*>& out_dependentObjects) override;
// End IFGSaveInterface

/**
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