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Original file line number | Diff line number | Diff line change |
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+ClassRedirects=(OldName="/Script/RozeFINAddons",NewName="/Script/FicsitNetwork", MatchSubstring=true) | ||
+StructRedirects=(OldName="/Script/RozeFINAddons",NewName="/Script/FicsitNetwork", MatchSubstring=true) |
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Original file line number | Diff line number | Diff line change |
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#include "FINCommandPointMesh.h" | ||
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#include <filesystem> | ||
#include <fstream> | ||
#include <sstream> | ||
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#include "IImageWrapper.h" | ||
#include "IImageWrapperModule.h" | ||
#include "Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h" | ||
#include "VorbisAudioInfo.h" | ||
#include "FicsitNetworks/FicsItKernel/Processor/Lua/LuaStructs.h" | ||
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UTexture2D* UFINCommandPointMesh::LoadTextureFromFile(FString str) | ||
{ | ||
FString fsp; | ||
// TODO: Get UFGSaveSystem::GetSaveDirectoryPath() working | ||
if (fsp.IsEmpty()) { | ||
fsp = FPaths::Combine(FPlatformProcess::UserSettingsDir(), FApp::GetProjectName(), TEXT("Saved/") TEXT("SaveGames/")); | ||
} | ||
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auto file = str + TEXT(".png"); | ||
auto path = std::filesystem::path(*file); | ||
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std::filesystem::path root = *fsp; | ||
root /= "Computers/Icons"; | ||
std::filesystem::create_directories(root); | ||
auto pathToFile = root / path; | ||
pathToFile = std::filesystem::absolute(pathToFile); | ||
auto ps = pathToFile.string(); | ||
if (ps.rfind(std::filesystem::absolute(root).string(), 0) != 0 || !std::filesystem::exists(pathToFile)) { | ||
return nullptr; | ||
} | ||
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FString fstrPath = UTF8_TO_TCHAR(ps.c_str()); | ||
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FString pngfile = "myimage.png"; | ||
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper")); | ||
// Note: PNG format. Other formats are supported | ||
TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG); | ||
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TArray<uint8> RawFileData; | ||
if (FFileHelper::LoadFileToArray(RawFileData, *pngfile)) | ||
{ | ||
if (ImageWrapper.IsValid() && ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num())) | ||
{ | ||
TArray<uint8> UncompressedBGRA; | ||
// bool GetRaw(const ERGBFormat InFormat, int32 InBitDepth, TArray<uint8>& OutRawData) | ||
if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA)) | ||
{ | ||
return UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8); | ||
} | ||
} | ||
} | ||
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return nullptr; | ||
} |
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#pragma once | ||
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#include "FGColoredInstanceMeshProxy.h" | ||
#include "Engine.h" | ||
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#include "FINCommandPointMesh.generated.h" | ||
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent)) | ||
class UFINCommandPointMesh : public UFGColoredInstanceMeshProxy | ||
{ | ||
GENERATED_BODY() | ||
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public: | ||
UFUNCTION(BlueprintCallable) | ||
UTexture2D* LoadTextureFromFile(FString str); | ||
}; | ||
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USTRUCT(Blueprintable) | ||
struct FFINCommandLabelReferences { | ||
GENERATED_BODY() | ||
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FFINCommandLabelReferences(UObject* reference, UObject* textReference, int index) : Reference(reference), TextObjectReference(textReference), Index(index) {} | ||
FFINCommandLabelReferences() : Reference(nullptr), TextObjectReference(nullptr), Index(0) {} | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
int Index; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite) | ||
UObject* Reference; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite) | ||
UObject* TextObjectReference; | ||
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}; | ||
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USTRUCT(Blueprintable) | ||
struct FFINCommandLabelData { | ||
GENERATED_BODY() | ||
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FFINCommandLabelData() : ImagePath(""), Text(""), TextColor(0,0,0,1), Vertical(false){} | ||
FFINCommandLabelData(FString imagePath, FString text, FLinearColor textColor, bool vertical) : ImagePath(imagePath), Text(text), TextColor(textColor), Vertical(vertical){} | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
FString ImagePath; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
bool Vertical; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
FString Text; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
FLinearColor TextColor; | ||
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}; | ||
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USTRUCT(Blueprintable) | ||
struct FFINCommandLabelStructure | ||
{ | ||
GENERATED_BODY() | ||
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FFINCommandLabelStructure(UObject* reference, int index, FString path, bool vertical, bool doUpdate, bool doUpdateText, FString text, FLinearColor color) : reference(reference), path(path), index(index), vertical(vertical), doUpdate(doUpdate), doUpdateText(doUpdateText), text(text), textColor(color) {} | ||
FFINCommandLabelStructure() : reference(0), path(""), index(0), vertical(false), doUpdate(false), doUpdateText(false), text(""), textColor(0,0,0, 1) {} | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite) | ||
UObject* reference; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite) | ||
UObject* textObjectReference; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
FString path; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
int index; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
bool vertical; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite) | ||
bool doUpdate; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite) | ||
bool doUpdateText; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
FString text; | ||
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UPROPERTY(EditAnywhere, BlueprintReadWrite, SaveGame) | ||
FLinearColor textColor; | ||
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}; |
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