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v0.7.8
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MrVauxs committed Jan 4, 2023
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2 changes: 1 addition & 1 deletion data/actions.json
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Expand Up @@ -4319,7 +4319,7 @@
"cost": "1 batch of infused reagents",
"requirements": "You have the formula for the alchemical item you're creating, and you're either holding or wearing {@item alchemist's tools|CRB}.",
"entries": [
"You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a {@skill Crafting} check. This item has the {@trait infused} trait, but it remains potent only until the start of your next turn."
"You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical consumable item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a {@skill Crafting} check. This item has the {@trait infused} trait, but it remains potent only until the start of your next turn."
]
},
{
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35 changes: 33 additions & 2 deletions data/bestiary/creatures-b2.json
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Expand Up @@ -17022,6 +17022,12 @@
"fast healing 2 (in dust or sand)"
]
}
],
"immunities": [
"bleed",
"poison",
"paralyzed",
"sleep"
]
}
},
Expand Down Expand Up @@ -27674,7 +27680,7 @@
{
"hp": 18,
"abilities": [
"fast healing 2 (while touching ice or"
"fast healing 2 (while touching ice or snow)"
]
}
],
Expand All @@ -27684,6 +27690,12 @@
"poison",
"paralyzed",
"sleep"
],
"weaknesses": [
{
"amount": 3,
"name": "fire"
}
]
}
},
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"fast healing 2 (while touching mud or slime)"
]
}
],
"immunities": [
"bleed",
"poison",
"paralyzed",
"sleep"
]
}
},
Expand Down Expand Up @@ -50247,9 +50265,22 @@
{
"hp": 19,
"abilities": [
"fast healing 2 (in boiling"
"fast healing 2 (in boiling water or steam)"
]
}
],
"immunities": [
"bleed",
"fire",
"poison",
"paralyzed",
"sleep"
],
"weaknesses": [
{
"amount": 3,
"name": "cold"
}
]
}
},
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11 changes: 5 additions & 6 deletions data/book/book-crb.json
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Expand Up @@ -982,8 +982,7 @@
"page": 26,
"name": "OPTIONAL: VOLUNTARY FLAWS",
"entries": [
"Sometimes, it's fun to play a character with a major flaw even if you're not playing an ancestry that imposes one. You can elect to take two additional ability flaws when applying the ability boosts and ability flaws from your ancestry. If you do, you can also apply one additional free ability boost. These ability flaws can be assigned to any ability score you like, but you can't apply more than one ability flaw to the same ability score during this step unless you apply both of the additional ability flaws to a score that is already receiving an ability boost during this step. In this case, the first ability flaw cancels the ability boost, and the second ability flaw decreases the score by 2. Likewise, as an exception to the normal rules for ability boosts, you can apply two free ability boosts to an ability score receiving an ability flaw during this step; the first ability boost cancels the ability flaw, and the second ability boost increases the score by 2. For example, a dwarf normally gets an ability boost to Constitution and Wisdom, along with an ability flaw to Charisma.",
"You could apply one ability flaw each to Intelligence and Strength, or you could apply both ability flaws to Wisdom. You could not apply either additional ability flaw to Charisma, though, because it is already receiving dwarves' ability flaw during this step."
"Sometimes, it’s fun to play a character with a major flaw regardless of your ancestry. You can elect to take additional ability flaws when applying the ability boosts and ability flaws from your ancestry. This is purely for roleplaying a highly flawed character, and you should consult with the rest of your group if you plan to do this! You can’t apply more than one flaw to any single ability score."
]
},
"Now that you've made the main mechanical choices about your character, it's time to finalize their ability scores. Do these three things:",
Expand Down Expand Up @@ -5271,7 +5270,7 @@
"page": 302,
"name": "Innate Spells",
"entries": [
"Certain spells are natural to your character, typically coming from your ancestry or a magic item rather than your class. You can cast your innate spells even if you aren't a member of a spellcasting class. The ability that gives you an innate spell tells you how often you can cast it\u2014usually once per day\u2014and its magical tradition. Innate spells are refreshed during your daily preparations. Innate cantrips are cast at will and automatically heightened as normal for cantrips (see Cantrips on page 300) unless otherwise specified.",
"Certain spells are natural to your character, typically coming from your ancestry or a magic item rather than your class. You can cast your innate spells even if you aren't a member of a spellcasting class. The ability that gives you an innate spell tells you how often you can cast it\u2014usually once per day\u2014and its magical tradition. Innate spells are refreshed during your daily preparations. Innate cantrips are cast at will and automatically heightened as normal for cantrips (see Cantrips on page 300) unless otherwise specified. You gain the ability to {@action Cast a Spell} and use any spellcasting actions necessary to cast your innate spells; since this magic is innate, you can replace any material component with a somatic component (page 303). Innate spells don’t let you qualify for abilities that require you to be a spellcaster.",
"You're always trained in spell attack rolls and spell DCs for your innate spells, even if you aren't otherwise trained in spell attack rolls or spell DCs. If your proficiency in spell attack rolls or spell DCs is expert or better, apply that proficiency to your innate spells, too. You use your Charisma modifier as your spellcasting ability modifier for innate spells unless otherwise specified.",
"If you have an innate spell, you can cast it, even if it's not of a spell level you can normally cast. This is especially common for monsters, which might be able to cast innate spells far beyond what a character of the same level could use.",
"You can't use your spell slots to cast your innate spells, but you might have an innate spell and also be able to prepare or cast the same spell through your class. You also can't heighten innate spells, but some abilities that grant innate spells might give you the spell at a higher level than its base level or change the level at which you cast the spell."
Expand Down Expand Up @@ -7398,7 +7397,7 @@
"page": 460,
"name": "Death",
"entries": [
"After you die, you can't act or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you can't be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the {@ritual resurrect} ritual or the {@spell raise dead} spell."
"After you die you lose all your actions, and you can't act or be affected by spells that target creatures (unless they specifically target dead creatures), and for all other purposes you are an object. When you die, you are reduced to 0 Hit Points if you had a different amount, and you can't be brought above 0 Hit Points as long as you remain dead. Some magic can bring creatures back to life, such as the {@ritual resurrect} ritual or the {@spell raise dead} spell."
]
},
{
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"Conditions can change the number of actions you can use on your turn, or whether you can use actions at all. The slowed condition, for example, causes you to lose actions, while the quickened condition causes you to gain them.",
"Conditions are detailed in the appendix on pages 618\u2013623.",
"Whenever you lose a number of actions\u2014whether from these conditions or in any other way\u2014you choose which to lose if there's any difference between them. For instance, the {@spell haste} spell makes you quickened, but it limits what you can use your extra action to do. If you lost an action while {@spell haste} was active, you might want to lose the action from haste first, since it's more limited than your normal actions.",
"Some effects are even more restrictive. Certain abilities, instead of or in addition to changing the number of actions you can use, say specifically that you can't use reactions. The most restrictive form of reducing actions is when an effect states that you can't act: this means you can't use any actions, or even speak. When you can't act, you don't regain your actions and reaction on your turn."
"Some effects are even more restrictive. Certain abilities, instead of or in addition to changing the number of actions you can use, say specifically that you can't use reactions. The most restrictive form of reducing actions is when an effect states that you can't act: this means you can't use any actions, or even speak."
]
},
{
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"page": 580,
"name": "The Etching Process",
"entries": [
"Etching a rune on an item follows the same process as using the {@action Craft} activity to make an item. You must have the formula for the rune, the item you're adding the rune to must be in your possession throughout the etching process, and you must meet any special Craft Requirements of the rune. The rune has no effect until you complete the {@action Craft} activity. You can etch only one rune at a time.",
"Etching a rune on an item follows the same process as using the {@action Craft} activity to make an item. You must have the formula for the rune, the item you're adding the rune to must be in your possession throughout the etching process, and you must meet any special Craft Requirements of the rune, including being able to craft magic items. The rune has no effect until you complete the {@action Craft} activity. You can etch only one rune at a time.",
{
"type": "pf2-h4",
"page": 580,
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5 changes: 5 additions & 0 deletions data/changelog.json
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Expand Up @@ -247,6 +247,11 @@
"ver": "0.7.7",
"date": "2022-12-29",
"txt": "(Thanks to @Spappz for these!)\n- Finished adding The Slithering\n- Added filter and quick rules for Tempted Curse afflictions\n- Improved rendering of compact abilities\n- Fixed rendering bugs for creature spellcasting and known rituals text\n- (Typos/Tags)"
},
{
"ver": "0.7.8",
"date": "2022-12-04",
"txt": "- Added Errata Changes\n- (Typos/Tags)"
}
]
}
26 changes: 13 additions & 13 deletions data/class/class-alchemist.json
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Expand Up @@ -630,7 +630,7 @@
"classSource": "CRB",
"level": 7,
"entries": [
"You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using {@action Quick Alchemy} without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book."
"You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using {@action Quick Alchemy} without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book. Each time you gain a level, you can swap any number of your perpetual infusions with other eligible infusions."
]
},
{
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"type": "item",
"name": "Bomber",
"entries": [
"Choose two of the following formulas: {@item lesser acid flask}, {@item lesser alchemist's fire}, {@item lesser bottled lightning}, {@item lesser frost vial}, {@item lesser tanglefoot bag}, {@item lesser thunderstone}."
"Choose two {@filter 1st-level bombs|items||Level=[1]|type=|category=bomb}."
]
}
]
Expand All @@ -869,7 +869,7 @@
"type": "item",
"name": "Bomber",
"entries": [
"The moderate versions of the bombs you chose for perpetual infusions."
"Choose two {@filter 3rd-level or lower bombs|items||Level=[1;3]|type=|category=bomb}."
]
}
]
Expand Down Expand Up @@ -921,7 +921,7 @@
"type": "item",
"name": "Bomber",
"entries": [
"The greater versions of the bombs you chose for perpetual infusions."
"Choose two {@filter 11th-level or lower bombs|items||Level=[1;11]|type=|category=bomb}."
]
}
]
Expand All @@ -942,8 +942,8 @@
"type": "pf2-h4",
"name": "Chirurgeon",
"entries": [
"You concentrate on healing others with alchemy. You start with the formulas for two of the following in your formula book, in addition to your other formulas: {@item lesser antidote}, {@item lesser antiplague}, or {@item minor elixir of life}.",
"As long as your proficiency rank in {@skill Medicine} is trained or better, you can attempt a {@skill Crafting} check instead of a {@skill Medicine} check for any of {@skill Medicine}'s untrained and trained uses."
"You concentrate on healing others with alchemy. You start with the formulas for two {@filter 1st-level elixirs with the healing trait|items||category=elixir|level=[1;1]|effect=healing} in your formula book, in addition to your other formulas.",
"You can use your proficiency rank in {@skill Crafting} for anything that requires a proficiency rank in {@skill Medicine} (such as prerequisites), and use your {@skill Crafting} modifier in place of your {@skill Medicine} modifier for all {@skill Medicine} checks."
]
}
]
Expand All @@ -967,7 +967,7 @@
"type": "item",
"name": "Chirurgeon",
"entries": [
"When using advanced alchemy to make elixirs of life during your daily preparations, you can create three elixirs with each batch of reagents instead of two."
"When using advanced alchemy to make {@filter any elixir with the healing trait|items||category=elixir|effect=healing} during your daily preparations, you can create three elixirs with each batch of reagents instead of two."
]
}
]
Expand All @@ -993,7 +993,7 @@
"type": "item",
"name": "Chirurgeon",
"entries": [
"{@item Lesser antidote} and {@item lesser antiplague}."
"Choose two {@filter 1st-level elixirs with the healing trait|items||Level=[1]|type=|category=elixir|effect=healing}. If a creature heals Hit Points from a perpetual infusion, that creature is temporarily immune to healing Hit Points from subsequent perpetual infusions for 10 minutes (but not immune to any other effects of those infusions)."
]
}
]
Expand All @@ -1019,7 +1019,7 @@
"type": "item",
"name": "Chirurgeon",
"entries": [
"{@item Moderate antidote} and {@item moderate antiplague|CRB|antiplague}."
"Choose two {@filter 6th level or lower elixirs with the healing trait|items||Level=[1;6]|type=|category=elixir|effect=healing}."
]
}
]
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"type": "item",
"name": "Chirurgeon",
"entries": [
"{@item Greater antidote} and {@item greater antiplague|CRB|antiplague}."
"Choose two {@filter 11yj level or lower elixirs with the healing trait|items||Level=[1;11]|type=|category=elixir|effect=healing}."
]
}
]
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"type": "item",
"name": "Mutagenist",
"entries": [
"Choose two of the following formulas: {@item lesser bestial mutagen}, {@item lesser cognitive mutagen}, {@item lesser juggernaut mutagen}, {@item lesser quicksilver mutagen}, {@item lesser serene mutagen}, {@item lesser silvertongue mutagen}."
"Choose two {@filter 1st-level mutagens|items||Level=[1]|type=|item=mutagen}."
]
}
]
Expand All @@ -1176,7 +1176,7 @@
"type": "item",
"name": "Mutagenist",
"entries": [
"The moderate versions of the mutagens you chose for perpetual infusions."
"Choose two {@filter 3rd level or lower mutagens|items||Level=[1;3]|type=|item=mutagen}."
]
}
]
Expand Down Expand Up @@ -1228,7 +1228,7 @@
"type": "item",
"name": "Mutagenist",
"entries": [
"The greater versions of the mutagens you chose for perpetual infusions."
"Choose two {@filter 11th level or lower mutagens|items||Level=[1;11]|type=|item=mutagen}."
]
}
]
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6 changes: 3 additions & 3 deletions data/class/class-cleric.json
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Expand Up @@ -1016,7 +1016,7 @@
"page": 119,
"name": "Cloistered Cleric",
"entries": [
"You gain expert proficiency with your deity's favored weapon and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary."
"You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary."
]
}
]
Expand Down Expand Up @@ -1096,7 +1096,7 @@
"page": 120,
"name": "Warpriest",
"entries": [
"You're trained in light and medium armor, and you have expert proficiency in Fortitude saves. You gain the {@feat Shield Block} general feat, a reaction to reduce damage with a shield. If your deity's weapon is simple, you gain the {@feat Deadly Simplicity} cleric feat. At 13th level, if you gain the divine defense class feature, you also gain expert proficiency in light and medium armor."
"You're trained in light and medium armor, and you have expert proficiency in Fortitude saves. You gain the {@feat Shield Block} general feat, a reaction to reduce damage with a shield. If your deity's weapon is simple or an unarmed attack, you gain the {@feat Deadly Simplicity} cleric feat. At 13th level, if you gain the divine defense class feature, you also gain expert proficiency in light and medium armor."
]
}
]
Expand Down Expand Up @@ -1136,7 +1136,7 @@
"page": 120,
"name": "Warpriest",
"entries": [
"You gain expert proficiency with your deity's favored weapon and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary."
"You gain expert proficiency with your deity's favored weapon, simple weapons, and unarmed attacks. When you critically succeed at an attack roll using your deity's favored weapon, you apply the weapon's critical specialization effect; use your divine spell DC if necessary."
]
}
]
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