A library for 2D graphics, written in Rust, that works with multiple back-ends.
Maintainers: @bvssvni
Back-ends |
---|
opengl_graphics |
gfx_graphics |
glium_graphics |
Rust is programming language developed by Mozilla and the Rust community. It is fast, safe, concurrent and cross platform. Because of the many numbers of potential platforms (read: all kinds of computers), it would be nice to have a 2D graphics library that works with multiple back-ends, so you don't have to invent a new graphics engine for each platform you are working on.
To write your own back-end, use the Graphics
trait. The Graphics
trait implements default behavior for some methods,
which can be overridden for higher quality or better performance.
- Easy to use
- Minimal dependencies
- Vector graphics
- Images
- Text
- Clipping
- To have a feature complete library for 2D graphics in general
- Image formats
- Backward compatibility (expect lot of breaking)
- Platform or back-end specific code
- 3D
- Physics
- Node tree
- One-to-one correspondence with standards
- Integration with platform GUI
- Resolution detection